Know this as a warning: Do not sell quest items unless that quest is 100% completed (thoroughly completed i mean - with the green check sign ticked ) - otherwise quests will get bugged and/or become impossible to complete.
PRO HINT: Stash your quest items, instead. This way you can access them in case you suspect something is wrong. Selling them makes them lost forever if 24 hours pass and shopkeepers get refreshed inventory.
Example: (spoiler alert)
For the "Mystic River" quest, one may think that once he/she has successfully looted the chest from that ruined boat from the Kayran's nest - then the key for that chest could be discarded. Wrong. That key is also used in chapter 2 for a totally different chest, @ a totally different boat (super illogical ... but whatever).
And easier way to sell quest items: open base_scripts\game\gui\guishop.ws file and change "if ( itemTags.Contains( 'Quest' ) )" to "if (0)". This will remove quest item check on sell.
I know I'm late to the party, but this isn't working for me. My guess is that it's not compatible with the latest Enhanced Edition patch, but that's just a guess. Somehow I got two of those cursed amulets, but doing the quest only un-cursed one of them. Now I'm stuck with this extra cursed amulet like a chump! :)
Dude your a man after my own heart. i really love a clean inventory glad to see that i am not the only one with this strange need polish everything. Thanks for this.
The first thing I did in Flotsam was selling all the useless junk I had - including three(!) quest item keys from the prologue. Not that they weighed anything, but tidier is always better.
If you want to drop (just drop, not sell) quest item (keys, cursed medallion, etc) without xml-editing, you can use this tweak: 1) open base_scripts\game\components\inventorycomponent.ws (use Gibbed RED Tools to unpack base_scripts.dzip and pack it back after script editing) 2) change
I too love a tidy inventory. Nothing drives me up the wall like having to scroll through useless quest items and I just think it is silly to give something a value to merchants but make it impossible to sell. However, I have one small piece of input for the mod.
I can sell off quest items like keys and books and even crafting diagrams but the potion formulae are marked as quest items still, for me anyways. I have duplicates of several potion formulae that I cannot get rid of. I think this is because I imported a save, but I digress.
I'm already using it happily but if you could remove the quest item tag from potion formulae this mod would be a must have, imo =)
12 comments
Know this as a warning:
Do not sell quest items unless that quest is 100% completed (thoroughly completed i mean - with the green check sign ticked ) - otherwise quests will get bugged and/or become impossible to complete.
PRO HINT:
Stash your quest items, instead. This way you can access them in case you suspect something is wrong. Selling them makes them lost forever if 24 hours pass and shopkeepers get refreshed inventory.
Example:
(spoiler alert)
For the "Mystic River" quest, one may think that once he/she has successfully looted the chest from that ruined boat from the Kayran's nest - then the key for that chest could be discarded.
Wrong.
That key is also used in chapter 2 for a totally different chest, @ a totally different boat (super illogical ... but whatever).
So yeah, be cautious witchers!
Happy hunting!
The first thing I did in Flotsam was selling all the useless junk I had - including three(!) quest item keys from the prologue. Not that they weighed anything, but tidier is always better.
1) open base_scripts\game\components\inventorycomponent.ws (use Gibbed RED Tools to unpack base_scripts.dzip and pack it back after script editing)
2) change
if ( itemTags.Contains( 'SortTypeQuest' ) )
{
mask = mask | 0x00000003;
}
to
if ( itemTags.Contains( 'SortTypeQuest' ) )
{
mask = mask | 0x00004001;
}
This will move items from "Quest" category to "Other" (or "Junk" ) and allow to drop them.
Didn't find the way to drop items with "SortTypeQuest" flag directly from the "Quest" category. Hardcoded maybe.
I can sell off quest items like keys and books and even crafting diagrams but the potion formulae are marked as quest items still, for me anyways. I have duplicates of several potion formulae that I cannot get rid of. I think this is because I imported a save, but I digress.
I'm already using it happily but if you could remove the quest item tag from potion formulae this mod would be a must have, imo =)
there is nothing to see with this mod, it doesnt alter any visuals!
greetings
i made another mod
- reducing the cooldown of the wolfmedallion
- you always get exp from monsters. (normally when you outlevel them you get 0exp)
i am testing those right now if they are good and anybody is interested i will publish them too.
greetings! boogiebest