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Paul_NZ

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Paul_NZ

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92 comments

  1. barryco
    barryco
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    I found out that this mod is the culprit for vendors not selling me the dark mode diagrams while the fact that im playing dark mode. is there any work around for this?
    1. jam11com
      jam11com
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      You can just delete the mod file.
  2. menyalin
    menyalin
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    • 7 kudos
    Found better way to mod this by editing "base_scripts\game\gui\guiutils.ws". You need to edit function GetItemNamePrice:
    return (1 + RoundFEx(item_price / 10)); - that string and that's all. Its divisor for prices of items in the player inventory .10 by default - its around 1:25 ratio (prices in mercant inventory have 2.5 multiplier), i mod it to 2.5 for myself, so the ratio became around 1:6.

    This way dont need any xml-editing and will work with all items including dark items, i think. Didt verified the last, by the way.

    PS Sorry for bad english - i am from Russia and not native english speaker. :)
    1. Claudelul
      Claudelul
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      Are you reffering to the base_scripts.dzip file in CookedPC ? Can you be more specific, please ?
    2. menyalin
      menyalin
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      Yes, this file. You need to unpack it by Gibbed RED Tools first, than edit the script and pack base_scripts back.
    3. gbxm
      gbxm
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      So it's supposed to look like this?
      "return (1 + RoundFEx(item_price / 2.5));
      }
      else
      {
      return RoundFEx((item_price * 2.5) * multi + 1);"
    4. menyalin
      menyalin
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      Yes, something like that. For myself i finally made it thus:

      if ( inv == thePlayer.GetInventory() )
      {
      if (itemTags.Contains( 'AlchemyIngridient' ) && (item_price <= 100)) item_price = item_price / 2.5;
      item_price = item_price / 2.5;
      return (1 + RoundFEx(item_price));
      }
      else
      {
      return RoundFEx((item_price * 2.5) * multi + 1);
      }

      "if (itemTags.Contains( 'AlchemyIngridient' ) && (item_price <= 100)) item_price = item_price / 2.5;" - this string for additional reduction of price for common and cheap alchemy ingredients (almost all herbs and monster parts, but rare things like troll tongue will still be valuable). Geralt will be too rich without that.
    5. macekid421
      macekid421
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      Worked like a charm, thanks!
    6. weltall
      weltall
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      • 9 kudos
      I wanted to say thank you too for sharing this. Definitely really helped with prices and combining it to what I already use =)
    7. heyboy
      heyboy
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      Hey, in your script in the "return (1 + RoundFEx(item_price));" there is no division by 2.5, is it a typo or is it supposed to be this way? Thanks.
    8. burningblaze9
      burningblaze9
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      hey, beginner modder here. this line you wrote seems interesting. my question is do this make buying alchemical products cheaper or is their selling price cheaper
    9. OthelloHeisenberg
      OthelloHeisenberg
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      GREAT THANK YOU !

      To find very esy the good line
      open with notepad
      then press ctrl+f 
      then paste this:

      return (1 + RoundFEx(item_price /

      you get the line return (1 + RoundFEx(item_price / 10))

      change 10 by 2.5

      done :)
    10. Thorstel
      Thorstel
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      This works perfectly, thank you
    11. 8bitcat
      8bitcat
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      menyalinOthelloHeisenberg - Thank you folks for your input! Really helped 
    12. IqWezelpl
      IqWezelpl
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      Do you know if 'manually fixed' version of the mod doesn't remove fire quen, freezing aard and dark items like original does?
  3. Lycro9654
    Lycro9654
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    unfortunatley removed the dark diagrams from my inventory as well as the shops
  4. IqWezelpl
    IqWezelpl
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    Turns out mod disables fire quen and freezing aard. Can someone fix this?
  5. AC88
    AC88
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    • 1 kudos
    I did what this mod said to do and it did not change anything in the game. It also doesn't appear to have been updated much since the initial upload, so I'll just chalk this up to an outdated, broken mod.
  6. Tropxe
    Tropxe
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    • 4 kudos
    I'd guess CDPR did this because Geralt is meant to make money from contracts, not from being a common merchant and or scavenger. In the books, Geralt didn't go around all day collecting flowers and then selling them at market. Perhaps the devs found that in TW1 people were making more money off just selling a load of junk than they were off actually being a witcher.
    1. ConstantinEE
      ConstantinEE
      • supporter
      • 13 kudos
      You're right,but more than 80% of the quests dont offer orens spacially main quests.After that you have to deal with crafting system when it dosnt existed in TW1 and every item at vendors is too much overprice for a small open-world sandbox game that dosnt give you the option to visit again all maps while you progressing at the story.
  7. aophts
    aophts
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    • 1 kudos
    I literally can't fin this "abilities" folder. Where is it?
    1. Gibo23
      Gibo23
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      • 5 kudos
      Create a new one in CookedPC folder
  8. Patepostimies
    Patepostimies
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    Warning: The geralt_basic file can disable getting new abilities .
  9. hrmpk26
    hrmpk26
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    This is a very realistic idea. In a world like that, a merchant charging 24 times what they buy for would not only be unprofitable but dangerous.
    1. MadXav
      MadXav
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      Yeah, the behind this is in the fact that merchants simply overcharge Geralt out of pure racism because he is some sort of monster, but I believe the devs are a bit harsh with that making it ridiculous. I thought it was a bit excessive on the Witcher 1 and it is even more on this one making the market completely unusable in my opinion, but that could be exactly what devs were trying to achieve.
  10. Kalenz123
    Kalenz123
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    After installing this mod all my diagramms were removed from inventory and storage. I made backups so restored the files and loaded a previous save so I could fix it but something went horribly wrong there.