The Witcher 2
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Remadan

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remadan

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51 comments

  1. ssri
    ssri
    • member
    • 0 kudos
    Does everything as listed in the description. Finally, no dark smoke or voices and the energy-draining ability and its associated visuals are still in effect! Great mod! Thanks.
    1. Imersa
      Imersa
      • supporter
      • 3 kudos
      All that's the same for me except the health sapping. No matter how many times I try to mod the files, I can't seem to get it to go away. 
  2. Imersa
    Imersa
    • supporter
    • 3 kudos
    Everything else works, but health is still being sapped. 
  3. NxBlaze
    NxBlaze
    • supporter
    • 4 kudos
    If anyone wants to edit their player.ws on their own:

    1. Find these lines

    SetDarkWeaponAddVitality( true );
    if(!thePlayer.IsDarkEffect())
    {
    if ( !thePlayer.IsNotGeralt() ) theCamera.PlayEffect('dark_difficulty');
    SetDarkEffect( true );
    }

    2. Comment them out like this:

    SetDarkWeaponAddVitality( true );
    //if(!thePlayer.IsDarkEffect())
    //{
    // if ( !thePlayer.IsNotGeralt() ) theCamera.PlayEffect('dark_difficulty');
    // SetDarkEffect( true );
    //}

    First set is for the silver sword, right below them is another set of the same lines for the steel sword. Comment them out as well.
    1. FakeLight
      FakeLight
      • member
      • 0 kudos
      Thank you ever so much
    2. AdamP
      AdamP
      • member
      • 1 kudos
      Yeah! Thanks man!
    3. murrnexus
      murrnexus
      • member
      • 1 kudos
      Same, much appreciated. I like people who throw up files so everyone can pick whatever mutually-exclusive options they want, but some of us are actually computer literate. Thanks for recognizing that it takes all of 5 minutes to figure out how RED and Notepad go together with Witcher scripts

      MERGE OF THE GODS
    4. XenoVars
      XenoVars
      • premium
      • 25 kudos
      Thank You for this!!

      There are two "SetDarkWeaponAddVitality( true );" lines.

      One for Steel sword and Silver Sword. Make sure to change both. Don't add space or anything. Just do it exactly as this author says.

      Works perfectly!
    5. Vaniteer
      Vaniteer
      • supporter
      • 16 kudos
      Thank you
  4. ke770
    ke770
    • member
    • 1 kudos
    I fixed script compilation error for this mod.

    I don't know how to share, so I just upload it as a mod: http://www.nexusmods.com/witcher2/mods/750/?
    1. hishin
      hishin
      • supporter
      • 1 kudos
      I was about to install this mod, what error are you talking about and what does it do?
  5. ULTIMATELEX
    ULTIMATELEX
    • member
    • 0 kudos
    Thanks for the tips on messing with player.ws

    Maybe someone could tell me how do I do vice-versa: keep the effects but remove the curse?
    1. deleted48447063
      deleted48447063
      • account closed
      • 3 kudos
      Not possible, heal/curse are added by the same function.
  6. Diggsworth
    Diggsworth
    • member
    • 0 kudos
    Thanks for the mod.
    I feel like it's cheating a bit, but I'll be damned if I'm keeping that stupid smoke up.
    1. LastUnderstood
      LastUnderstood
      • member
      • 0 kudos
      I understand this feeling. But look at it this way, you're playing Dark mode, a harder mode that's supposed to reward you with both a feeling of accomplishment as well as these extra items. Extra items that are themselves not trivial to acquire. Should you be punished with an annoying visual effect once you finally get the entire set?

      I say no. I earned the right to turn that effect off the moment I got the final set piece. Of course, there's that little voice in the back of your head that says "Well... the developers put it there for a reason..." I just do my best to stifle it.
    2. FakeLight
      FakeLight
      • member
      • 0 kudos
      Yeah they put it there because they were listening to Linkin Park. I'll be modding my way outta'vit
  7. Edgarhighmen
    Edgarhighmen
    • member
    • 5 kudos
    @Remadan could you list what files in the .dzip you modded so we can quickly apply it to our own modded base_scripts?

    unfortunately by the time you reply I will have probably found/edited it all in my .dzip

    But for future reference! Dzip modders should include a list of modified files inside for easy multi-modding.
    1. remadan
      remadan
      • member
      • 1 kudos
      Only player.ws was changed.
    2. Andarus2
      Andarus2
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      • 7 kudos
      Too bad thats exactly the file that changes the 2 talents per Level T.T
    3. cleverwebhandle
      cleverwebhandle
      • member
      • 1 kudos
      @Andarus2

      Grab REDTools and unpack the base_scripts.dzip.
      Navigate to the player.ws file and open it in notepad, wordpad, or whatever text editor you like.
      Find this code block (it's about 4200 lines in):

      // EXPERIENCE AND TALENT POINTS
      function ResetLevel()
      {
      level = 0;
      }
      // Levelup
      function SetLevelUp()
      {
      var levelname : name;
      var talents : int;

      if (level < 35)
      {
      level = level + 1;

      talents = GetTalentPoints();
      SetTalentPoints( talents + 1 ); <---------------------------------------------- Change the 1 to a 2.

      levelname = StringToName("Level" + level);
      GetCharacterStats().AddAbility( levelname );
      theSound.PlaySound("gui/other/levelup");
      theHud.m_hud.NotifyLevelUp( level );
      thePlayer.SendStatsToGui();

      }

      Save the file.
      Use REDtools to repack the .dzip and dump into CookedPC as normal.
    4. Flawz2
      Flawz2
      • member
      • 0 kudos
      can you say tell what lines were changed?
    5. DeJuanNOnley
      DeJuanNOnley
      • supporter
      • 23 kudos
      I realize this is a late reply. But I have a modded dzip I created nearly two years ago that contains this mod + the 5000 Orens dice mod + the Extra Talents mod. Probably three of the most popular base_scripts mods. It sounds like maybe this is something people would appreciate being shared. @remadan, would I have your permission to upload this? If so, I will ask the authors of the other two mods as well.
  8. CroatianDude
    CroatianDude
    • member
    • 0 kudos
    Does it remove the leech effect as well? My Kinslayer Mourner sword is bugged, it's shown as "not equipped" although I have every part of the Kinslayer outfit equipped ( Weeper as well ). The leech effect starts as soon as I equip the Mourner :c
  9. gloomfrost
    gloomfrost
    • premium
    • 43 kudos
    works perfect for me thanks!
  10. Zurath
    Zurath
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    • 208 kudos
    I still have smoke around the edges of the screen. Any version without ALL visual effects?