Does everything as listed in the description. Finally, no dark smoke or voices and the energy-draining ability and its associated visuals are still in effect! Great mod! Thanks.
Same, much appreciated. I like people who throw up files so everyone can pick whatever mutually-exclusive options they want, but some of us are actually computer literate. Thanks for recognizing that it takes all of 5 minutes to figure out how RED and Notepad go together with Witcher scripts
I understand this feeling. But look at it this way, you're playing Dark mode, a harder mode that's supposed to reward you with both a feeling of accomplishment as well as these extra items. Extra items that are themselves not trivial to acquire. Should you be punished with an annoying visual effect once you finally get the entire set?
I say no. I earned the right to turn that effect off the moment I got the final set piece. Of course, there's that little voice in the back of your head that says "Well... the developers put it there for a reason..." I just do my best to stifle it.
Grab REDTools and unpack the base_scripts.dzip. Navigate to the player.ws file and open it in notepad, wordpad, or whatever text editor you like. Find this code block (it's about 4200 lines in):
// EXPERIENCE AND TALENT POINTS function ResetLevel() { level = 0; } // Levelup function SetLevelUp() { var levelname : name; var talents : int;
if (level < 35) { level = level + 1;
talents = GetTalentPoints(); SetTalentPoints( talents + 1 ); <---------------------------------------------- Change the 1 to a 2.
I realize this is a late reply. But I have a modded dzip I created nearly two years ago that contains this mod + the 5000 Orens dice mod + the Extra Talents mod. Probably three of the most popular base_scripts mods. It sounds like maybe this is something people would appreciate being shared. @remadan, would I have your permission to upload this? If so, I will ask the authors of the other two mods as well.
Does it remove the leech effect as well? My Kinslayer Mourner sword is bugged, it's shown as "not equipped" although I have every part of the Kinslayer outfit equipped ( Weeper as well ). The leech effect starts as soon as I equip the Mourner :c
51 comments
1. Find these lines
SetDarkWeaponAddVitality( true );
if(!thePlayer.IsDarkEffect())
{
if ( !thePlayer.IsNotGeralt() ) theCamera.PlayEffect('dark_difficulty');
SetDarkEffect( true );
}
2. Comment them out like this:
SetDarkWeaponAddVitality( true );
//if(!thePlayer.IsDarkEffect())
//{
// if ( !thePlayer.IsNotGeralt() ) theCamera.PlayEffect('dark_difficulty');
// SetDarkEffect( true );
//}
First set is for the silver sword, right below them is another set of the same lines for the steel sword. Comment them out as well.
MERGE OF THE GODS
There are two "SetDarkWeaponAddVitality( true );" lines.
One for Steel sword and Silver Sword. Make sure to change both. Don't add space or anything. Just do it exactly as this author says.
Works perfectly!
I don't know how to share, so I just upload it as a mod: http://www.nexusmods.com/witcher2/mods/750/?
Maybe someone could tell me how do I do vice-versa: keep the effects but remove the curse?
I feel like it's cheating a bit, but I'll be damned if I'm keeping that stupid smoke up.
I say no. I earned the right to turn that effect off the moment I got the final set piece. Of course, there's that little voice in the back of your head that says "Well... the developers put it there for a reason..." I just do my best to stifle it.
unfortunately by the time you reply I will have probably found/edited it all in my .dzip
But for future reference! Dzip modders should include a list of modified files inside for easy multi-modding.
Grab REDTools and unpack the base_scripts.dzip.
Navigate to the player.ws file and open it in notepad, wordpad, or whatever text editor you like.
Find this code block (it's about 4200 lines in):
// EXPERIENCE AND TALENT POINTS
function ResetLevel()
{
level = 0;
}
// Levelup
function SetLevelUp()
{
var levelname : name;
var talents : int;
if (level < 35)
{
level = level + 1;
talents = GetTalentPoints();
SetTalentPoints( talents + 1 ); <---------------------------------------------- Change the 1 to a 2.
levelname = StringToName("Level" + level);
GetCharacterStats().AddAbility( levelname );
theSound.PlaySound("gui/other/levelup");
theHud.m_hud.NotifyLevelUp( level );
thePlayer.SendStatsToGui();
}
Save the file.
Use REDtools to repack the .dzip and dump into CookedPC as normal.