The Witcher 2

File information

Last updated

Original upload

Created by

eRe4s3r

Uploaded by

eRe4s3r

Virus scan

Safe to use

23 comments

  1. kitdawson
    kitdawson
    • member
    • 0 kudos
    The dark difficulty items are missing from def_item_schematics.xml so none of the crafting schematics appear at the appropriate vendors for me. Adding all of the dark items to def_item_schematics.xml fixed the problem.
  2. RJofSkyrim
    RJofSkyrim
    • member
    • 0 kudos
    I don't think this is compatible with 3.4 gog version? My original def_stats_item_potion.xml modified date is 11/9/2011 and this file has a modified date of 5/21/2011.When I did a compare of the two files there are quite a few changes in the files that aren't related to how long potion lasts. Is there a newer version updated to 3.4 ?
  3. kelzy
    kelzy
    • member
    • 0 kudos
    Endorsed! Thank you for the awesome mod. Works on patch 3.2 (Steam).

    Also, one reason that cat is not extended in duration is because it has been reworked in Witcher 2. It now gives off an almost black and white-ish view and a constant heartbeat while under the effects of cat. Of course, there are other mods to remove that. Just saying
  4. agnosticnixie
    agnosticnixie
    • supporter
    • 6 kudos
    I'm with the others: why not cat?

    It was one of the first game's longest lasting potions. I feel like it's been massively nerfed without any side benefit in this one.
    1. Mashiki
      Mashiki
      • member
      • 5 kudos
      It's pretty trivial to change it. Open up the def_stats_item_potion.xml file, and look for this: <ability name="Cat _Stats">, then under "duration mult=" where the min=300 max=300, just change them to whatever you want. I doubled mine to min=600 max=600. Done is done.

      Just make sure your using something like notepad, or a proper xml editor so you don't save it as a non-standard file.
  5. ripple
    ripple
    • supporter
    • 251 kudos
    Hm....why not optional plugin that includes cat potion extended? If I don't need it any more, I can just turn the potion effect off in the meditation menu.
  6. ninotoreS
    ninotoreS
    • member
    • 7 kudos
    What I've found is that with this mod, if you reload a save while an oil is active after 5 minutes has already passed, the oil visual effect on the blade will disappear, and the stat increase listed on the weapon in the inventory screen also disappears.

    HOWEVER, THE OIL ENHANCEMENT IS STILL ACTIVE.

    You can verify this by opening up the Character screen, and looking at your stats. The stats listed there will still show the bonus from the oil for the duration, whether or not the visual effect is gone and the note disappears from the affected weapon in the inventory.
  7. Gandaug
    Gandaug
    • supporter
    • 3 kudos
    The potion duration mod works great.

    I haven't tried the crafting prices mod.

    The oil mod loses its effectiveness after a bit though. I'm not sure what causes it. The sword loses its glow and its item description of having an oil applied.

  8. BournesLegacy
    BournesLegacy
    • member
    • 2 kudos
    For me the duration still works, the cost is what went FUBAR
  9. jnoel47
    jnoel47
    • premium
    • 2 kudos
    Did you khow this stopped working since 1.2 patch!!

    Edit: OK I'm SUPER STUPID I re-read the install and after the patch I had only put the files in cookedPC and not Cooked/items...tail between legs (I don't know why it stopped working after the patch though!! SORRY eRe4s3r
  10. eRe4s3r
    eRe4s3r
    • member
    • 3 kudos

    Well, with so many requirements already in the list ... I will add one more.
    Would it be possible to make more crafting fees to differ the profitable and non-profitable items?

    I think, that profit on smalle things like traps, various leathers, maybe even armours is fine. But swords are different items and pretty hard to make (also runes and ores)so maybe the profit shouldn't be very high.


    I am likely going to do a ramping scale (3 5 7 9 .. etc) for prices at some point, the problem is that only few very things are really worth more than 20 or so orens and if you build the super sword of orbital bombardment +5 then like in reality, the one doing the work gets a measly wage even if its worth 5000 orens.

    That said, it is possible to do this and i might do it.



    On the other hand - is it possible to somehow change that extreme ratio between the prize when you buy and when you sell the things? 1:15 and more is pretty extreme.



    As far as i know its not yet possible. I too would wish to fix this (to 40% at least) then this crafting fee mod would be obsolete as well.