The Witcher 2
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Supamic

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About this mod

EE RavensHuntersArmorsRetroProject Version 2 (EE 3.3) v.1.0 ------------------------------------------------------------------------------------------------ Same like the first version but with new patchwork leather textures. Belt and Armors have improved lighting conditions and modified XML\'s.

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EE RavensHuntersArmorsRetroProject Version 2(EE 3.3)
v.1.0
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Same like the first version but with new patchwork leather textures.

Belt and Armors have improved lighting conditions.


It is provided: Modified original XML's, Modified CEO XML'S and for those who have my Wild Hunt Equipment,

merged CEO XML's, so that everything is complete. (Thanks to KINDO)

The XML's comes as "dzip" and for the manual copy.

The textures as "dzip".


(People, learns to edit sometimes a little the XML's, then Modder would have less job.

Since, it soon come even more Mods of this kind, but I can adapt not all situations, because I do not point which Mods you use.)

Bonus:

(I do not betray that I have inserted some Hidden Items in the CEO XML's).

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Old Text from version one:


These Mod comes with new bases Textures, Bump, Specular Maps as well as modified "w2ent" files for both Armors and


alternatively with an extra Belt! Read the Description!!
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To read this, this time is important!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Now here a lot of text is to be read, but it is absolutely easy(simple) in the final effect. So do not allow to deter(scare off)!

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So, has worked on the Ravens Armors over again because I always wanted that to the armaments from Witcher 1 resemble.


One cannot copy that of course accurately, because this completely different Templates are,


but I have taken some original textures to be able to make the armaments fairly similar.


For the Hunters Armor I have orientated myself by the Ravens Armor of the Elf's version from Witcher 1.


Both armaments original from the Template are ordinarily identical and use the same(identical) Bump and Specular Maps.


BUT I have found a way, so that every armament uses his(its) own texture-set, so that I could make 2 different versions.


Hence, comes the Mod even as "dzip version", because this time the manual could copy accidents(casualties) cause.


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Importantly would be still to be mentioned that everybody must be renamed by hand to copied or available(in existence)


the files which point to both armaments or be removed.


Above all, looks, whether to her under CookedPC / items / geralt / geralt_armor the files: 16_ravens_leather.w2ent and


35_ravens_w1_leather.w2ent in it have!


If so, leisure they are extinguished or are renamed!


They are responsible because, among the rest, for which textures are used for the armaments.


In mine "dzip" are provided modified "w2ent's" which do not function(work), otherwise, because by hand copied files are preferred as


a rule with the store(loading) of the game. "Dzip" comes, only secondly!!!
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This Black Belt, an additional Belt is which I to the Game has added, and works with my entries at the moment


only on the Imported Ravens Armor.


However, no problem this Belt on other armaments is to be let work if one changes the suitable entries in addition in the XML's.


For both armaments it adds modified XML's. Modder must lend a hand as usual themselves and complement the entries.

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However, the Belt must not be used! The armaments also work with the available(in existence) Belts!
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If you want to use the Belt and use no steel sword and Armor Mods, you can take the provided XML's and shift to CookedPC/items.


Otherwise you yourself must lend a hand.





For Modders and Beginnermodders:::


To be able to use OK, in order this additional Belt, we must carry out some entries in def_item_swordsteel


(because there senseless-wise the Belts are put down), as well as in def_item_armor.xml.



1. So, opens def_item_swordsteel and adds after the sales(paragraph) of Belt_5, these:




<item name="belt_6"><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> category="belt"<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enhancement_slots="0" <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> equip_template="geralt_belt_6" <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability_slots="0"<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> attachment_type="skinning"<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability_mode="OnMount"&gt;<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><tags>NoShow,NoDrop</tags><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span></base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span> </item>



2. Open then def_item armor.xml and exchange this: (Only the values of the Belt are important!!!)



<item name="ImportedRavenArmor" category="armor" stackable="false" enhancement_slots="3" equip_template="35_ravens_w1_leather" attachment_type="skinning" ability_mode="OnMount"><br><span class="wbbtab"></span><tags>Jacket,SortTypeArmor,Armor,TypeRare</tags><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <bound_items><br>---------&gt;<span class="wbbtab"></span> <item>belt_3</item><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span></bound_items><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <a>ImportedRavenArmor _Stats</a><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <a>Weight_20</a><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span></base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span> <span class="wbbtab"></span><span class="wbbtab"></span> <ingredients_list crafted_item><br><span class="wbbtab"></span><span class="wbbtab"></span><ingredient quantity="1">Leather</ingredient><br><span class="wbbtab"></span><span class="wbbtab"></span><ingredient quantity="1">Cloth</ingredient><br><span class="wbbtab"></span><span class="wbbtab"></span> </ingredients_list><br><span class="wbbtab"></span><span class="wbbtab"></span> </item>


to this:


<item name="ImportedRavenArmor" category="armor" stackable="false" enhancement_slots="3" equip_template="35_ravens_w1_leather" attachment_type="skinning" ability_mode="OnMount"><br><span class="wbbtab"></span><tags>Jacket,SortTypeArmor,Armor,TypeRare</tags><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <bound_items><br>---------&gt;<span class="wbbtab"></span> <item>belt_6</item><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span></bound_items><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <a>ImportedRavenArmor _Stats</a><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <a>Weight_20</a><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span></base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span> <span class="wbbtab"></span><span class="wbbtab"></span> <ingredients_list crafted_item><br><span class="wbbtab"></span><span class="wbbtab"></span><ingredient quantity="1">Leather</ingredient><br><span class="wbbtab"></span><span class="wbbtab"></span><ingredient quantity="1">Cloth</ingredient><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><br><span class="wbbtab"></span><span class="wbbtab"></span> </ingredients_list><br><span class="wbbtab"></span><span class="wbbtab"></span> </item>




Only the values of the Belt are important!!!


3. And for the Hunters Armor: (Alternatively)


<item name="Ravens Armor" category="armor" stackable="false" enhancement_slots="3" equip_template="16_ravens_leather" attachment_type="skinning" ability_mode="OnMount"><br><span class="wbbtab"></span><tags>Jacket,SortTypeArmor,Armor,TypeRare</tags><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <bound_items><br>---------&gt;<span class="wbbtab"></span> <item>belt_3</item><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span></bound_items><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <a>Ravens Armor _Stats</a><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <a>Weight_20</a><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span></base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span> <span class="wbbtab"></span><span class="wbbtab"></span> <ingredients_list crafted_item><br><span class="wbbtab"></span><span class="wbbtab"></span><ingredient quantity="1">Leather</ingredient><br><span class="wbbtab"></span><span class="wbbtab"></span><ingredient quantity="1">Cloth</ingredient><br><span class="wbbtab"></span><span class="wbbtab"></span> </ingredients_list><br><span class="wbbtab"></span><span class="wbbtab"></span> </item>



to this:





<item name="Ravens Armor" category="armor" stackable="false" enhancement_slots="3" equip_template="16_ravens_leather" attachment_type="skinning" ability_mode="OnMount"><br><span class="wbbtab"></span><tags>Jacket,SortTypeArmor,Armor,TypeRare</tags><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <bound_items><br>---------&gt;<span class="wbbtab"></span> <item>belt_dark_1</item><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span></bound_items><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <a>Ravens Armor _Stats</a><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> <a>Weight_20</a><br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span></base_abilities><br><span class="wbbtab"></span><span class="wbbtab"></span> <span class="wbbtab"></span><span class="wbbtab"></span> <ingredients_list crafted_item><br><span class="wbbtab"></span><span class="wbbtab"></span><ingredient quantity="1">Leather</ingredient><br><span class="wbbtab"></span><span class="wbbtab"></span><ingredient quantity="1">Cloth</ingredient><br><span class="wbbtab"></span><span class="wbbtab"></span> </ingredients_list><br><span class="wbbtab"></span><span class="wbbtab"></span> </item>


So, you have for this Armor a brown Belt for Book, in any case if one uses my Belts Mod!


(There I soon become updates high-level store over again!)


With me the Dark belts brown and not are like in the original Black.


Thats All !
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Install: Copy "dzip's" into Cooked PC folder and activate or deactivate the Mods in the Game Menu under Downloadable Contents.

If somebody liked to copy the XML's by hand: They come to the CookedPC/items folder
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So, any more is not.


Greetz

Supamic 2013