I tried the mod as it is (the "light" version) and got instantly killed by bleeding, etc effects and campfire burns.
I went into the xml file and made modifications to "vitality_regen" and "vitality_combat_regen" values. I made them both 20 instead of the 2000 and I no longer die instantly like before while still enjoying plenty of regen to stay alive.
thank you .I have same problem about got instantly killed by bleeding, poison .... and I change values 2000 to 20 like you do and I no longer get kill by effect and still survive easy in combat sorry for my bad english
Awesome this worked for me too ty. Btw I changes the values to 200 instead of 20!
I see some things about resistances to bleed poison etc etc and wonder if these values could be modded to make someone 100% resistant to those special effects which might make the original version of this mod work as is?
darc22005 is right I used this mod and as soon as I went outside of the walls of flotsam I was instantly killed my a lower level monster this mod and other god like mods are a joke and don't work as they should I''' have to click on the thumbs down on this mod as well.
Hi, Would you, please, tell me how did you made modification in the xml file? I can highlight the 2000 values but I am unable to overwrite them. Thanks.
Blasphemers armor does not give me +vitality, endurance nodes on the skill tree don't get me any additional end and +vitality skill nodes don't add to my character....is that normal with that mod?
hey, well i used your mod but when i get a critical hit, i suddenly die, i would like to ask if there is a way to reduce the effects of "critical hits", i am determined to finish the game in dark mode, but these one shot killer critical hits are ridicilous.
Im having a problem with this mod. When i use it i not only get one shotted (fix mentioned below) my block gets bugged where it casts one of my signs instead of actually blocking.
Everytime anything (enemy, campfire, etc.) hits and you get effect (bleeding, poison,..) you get instakilled in both versions. Don't know why. When I delete your mod, it's all normal again.
19 comments
I went into the xml file and made modifications to "vitality_regen" and "vitality_combat_regen" values. I made them both 20 instead of the 2000 and I no longer die instantly like before while still enjoying plenty of regen to stay alive.
sorry for my bad english
I see some things about resistances to bleed poison etc etc and wonder if these values could be modded to make someone 100% resistant to those special effects which might make the original version of this mod work as is?
Would you, please, tell me how did you made modification in the xml file? I can highlight the 2000 values but I am unable to overwrite them.
Thanks.
<vitality mult="false" always_random="false" min="60000" max="60000"/>