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dragonbird

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3 comments

  1. Zhorny
    Zhorny
    • supporter
    • 0 kudos
    They replace the Vitality regen.
    If you want to add it back, you can add it manually in the .xml-file

    <vitality_regen mult="false" always_random="false" min="1" max="1"/>

    --> adds the vitality regen outside of combat.

    <vitality_combat_regen mult="false" always_random="false" min="1" max="1"/>

    --> adds vitality regen during combat.

    It will look like this then:

    <ability name="Heart of Melitele _Stats">
    <vitality_regen mult="false" always_random="false" min="1" max="1"/>
    <vitality_combat_regen mult="false" always_random="false" min="1" max="1"/>
    <damage_reduction mult="false" always_random="false" min="1" max="1"/>
    <res_bleed display_perc="true" mult="false" always_random="false" min="0.05" max="0.05" type="resistance"/>
    </ability>

  2. Arbedorn
    Arbedorn
    • supporter
    • 2 kudos
    are the two new bonuses in addition to the Vitality regen, or do they replace it?
  3. dragonbird
    dragonbird
    • member
    • 16 kudos
    The source files are unchanged for the EE version, so this should still work.