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Changelogs
Version 0.3
Patch no longer experimental, it should be fully working now, with all vanilla features.
Version 0.2
Added experimental script to make Lady of the Night keep her unique appearance after the fight. Should be compatible with anything that affect cr_madame in appearances.2da
Rise of the White Wolf is one hell of a great mod. However, cutscenes in Witcher 1 aren't exactly causing ingame characters to move and act. Cutscenes use their "copies". Sometimes these copies use different appearance file than ingame characters. It wasn't a problem in vanilla, since these two character appearances were exactly the same. But RotWW altered some of the characters, while these cutscene "copies" remained vanilla.
Most famous example is the House of the Night cutscene, since Lady of the Night in RotWW got DLC Sabrina Glevissig's model instead of vanilla Temple Quarter sexworker model. But the cutscene ignored it and still drawed old mesh and texture. Another example was during saving/killing Abigail, when Haren Brogg and Odo were having their vanilla textures. Both are fixed here and i'll fix more if i found any.
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Additionally i attached extra folder z_card that swaps vanilla vampire card for DLC Sabrina card. That's my reasoning:
Firstly: Lady of the Night uses Sabrina's model so why not use her card Secondly: vanilla card seems kinda... disturbing. Bruxa is chained to a wall and has black eye and is clearly aggressive. I think that 2D artist who made it, didn't got info that this encounter will be consensual and was under impression that Geralt will be raping a vampire here.
Feel free to delete this optional folder if you disagree.