Yes and no. The reason the original texture are so blocky, is because of the DXT1 texture compression, which there is no way to avoid. What I've done is scale them up and applied gaussian blur and refined the gradients. But because of the DXT1 compression, some blockiness will always remain, but it's now a lot less noticable due to the higher resolution.
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Edit: It is compatible. Just delete "blik_sun.dds" File in LightSourceMod 1.1
Endorsed!