The Witcher

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ltsheppard

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ltsheppard

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20 comments

  1. cristi1990an
    cristi1990an
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    Can you make a version compatible with the Scabbard mod?
    1. ltsheppard
      ltsheppard
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      As I am basically using the same model as the normal silver sword I do not see why it should not work. I don't actually know how the scabbards are implemented as I personally do not use the mod.
    2. tereconu
      tereconu
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      Yeah its not compatible, its still the vanilla model and just the cutscene model changes to the mod's one, what a shame.
    3. ltsheppard
      ltsheppard
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      I've made a version compatible. But I cannot test it as I am not using scabbard mod.
  2. tereconu
    tereconu
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    The sword has the black markings in the custcene, but in-game is just all silver (normal).
    1. ltsheppard
      ltsheppard
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      Then there's a problem with the templates. Using scabbard mod or another one chanigng the templates? Started a savegame before entering Black Tern Island?
  3. orochi0313
    orochi0313
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    Author

    Can modify the hilt?

    If you succeed, you're perfect :)

    Complete Sword Overhaul

    There is a hilt similar to W3_Aerondight

    Can someone combine this mod
    It's perfect
  4. chicagoasylum
    chicagoasylum
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    this is amazing! question, what files to delete if i got sword overhaul installed?
    1. ltsheppard
      ltsheppard
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      Actually, this mod should work regardless by using the Override directory. However, to make sure, go to your Witcher install directory, find the folder of the Complete Sword Overhaul (should be "z_zSwords_DM") and delete the "aerondight" folder under "silver_swrds".
    2. chicagoasylum
      chicagoasylum
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      Thank you! Looks fine now, I wasnt very confident prior as witcher 1 is easy to mod, but can be finicky with overlaps at times. Endorsed!
    3. ANENEMYmodz
      ANENEMYmodz
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      I'm setting up to install your mod and Complete Sword Overhaul (z_zSwords_DM), I have my Override folder, I have deleted the Aerondight folder as part of CSOmod, But I still see file conflicts on three files: (grease022_start, grease023_start, grease024_start)

      Both mods have these three files. Are the mods incompatible? or should I delete 022_start, 023... etc, from your mod or the other?

      Any clarification helpful. Much Appreciated!
    4. ltsheppard
      ltsheppard
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      Hi. If you want to have the glowing runes effect of my mod, you should delete the files from the Overhaul mod.

      However, I suspect that you might then have some visual problems with the rune effects on the new models from the Overhaul mod. This is due to the fact that the author of that mod did not work on some necessary files, choosing to "delete" the grease effects on all swords instead.

      To be honest, I think it should be fine due to the way runes are applied to the swords, but I cannot say for sure.
    5. ANENEMYmodz
      ANENEMYmodz
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      Thanks for the reply @ltsheppard .

      I'm taking your advice to keep your files intact. I"m going to toss the duplicate files from the CSO mod in a backup folder. If there are any issues I'll swap them back in and see what happens. I'll endorse as soon as I get the sword in game. THNX!
    6. ltsheppard
      ltsheppard
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      Just of the top of my head, I think Harvall might have the biggest problem since the sword looks completely different in CSO. I would actually advise you to only install those swords that basically have the same shape as the originals.
    7. ANENEMYmodz
      ANENEMYmodz
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      Noted. I'm away from my game for another week, but I'll check that out.
  5. ANENEMYmodz
    ANENEMYmodz
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    @ltsheppard Very cool implementation. I'm not at that point in the game to see it in action, but def looking forward to it!

    Humble request, for continuity sake: Please create the equivalent mod for Witcher 2 if you are able. Possible?

    While I did play WItcher 2 & 3 on console, I always wanted to do it right... which means on PC, kitted out with the best mods. So, I'm finally going back to W1E to play one continuous story line for Geralt. As such, I'm trying to work out my mod lists for the 3 games now. It'd be amazing to carryover my Aerondight and have it appear in my Witcher 2 import (..then again in W3WH) with this skin to match... Just a thought.

    Thanks for your work!

    Edit: SInce I played W3 before the DLC expansions came out.. I now see that this mod is based on it's appearance in the W3 DLC. That's awesome! Again, if this mod was also available for Witcher 2 continuity would be complete.
    1. ltsheppard
      ltsheppard
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      Many thanks, my friend.

      I am actually working on a similiar mod for Witcher 2 now (I've just begun a new playtrough).

      However, I am having problems getting new models into the game.

      I've made a substitute that uses models from the Witcher 2. Maybe I will upload that for the moment.
    2. ANENEMYmodz
      ANENEMYmodz
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      Wow, you rock! I'll defs be grabbing your W2 version after I beat W1. Best of luck with your mods friend!
  6. RenaPG
    RenaPG
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    Always wanted a mod like this. I'd prefer a full mesh replacement (it's definitely possible to do considering the old sword overhaul mod does just that), but this is the next best thing. Much appreciated.
    1. ltsheppard
      ltsheppard
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      It is certainly possible. However, I have decided to use an original model for maximum compatibility. The Complete Sword Overhaul e.g. introduced problems with grease effects they were unable to fix.

      Also, we do not know the exact engine limits. Introducing a host of new higher poly count models would most likely crash the engine, as is already the case with upscaled textures.