This mod adds the possibility to recruit Drauven characters to join your heroes and forge their own Legacy! These Drauven heroes will seamlessly integrate along your human adventurers and participate in all the great stories your Yondering Lands has to offer. (Note: This mod is still in beta, details in long description)
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File credits
Credits:
BoldestDungeon/Ironskink for getting the ball rolling and being the main force behind the project. Bipen, HeroOfWind, justEthaniguess, Haiphong and Perditian for helping with many of the coding features. Deckenpuppel, Nexeron, Pikamew362 and Silverkitsu for the amazing artwork assets that bring our Drauven to life. Martyr and SheyRay for helping with comic updates. The one and only Anne Austin for the baby Terrorbird art Zel for thorough playtesting and bug reporting.
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Changelogs
Version 0.25.0
Update 0.25.0: Comic Drauven
* Comics: Fire eagles "toes" fix
* Comics: Update 'Anchors' with Drauven dialogue
* Comics: Update 'What Danger Demands' with Drauven dialogue
* Comics: Update 'Bidding the Ghost Goodbye' with Drauven dialogue
* Comics: Update 'Scythewinds' and 'The Gorelord' comics with Drauven dialogue
Version 0.24.0
Update 0.24.0 - Inspired Haunt
* Skills: Drauven Hunters will no longer be offered Drauven Cunning (replaced with the drauven common deck ability Guerilla), Foxflight (heroes who already have it may keep it), and Ambush (heroes who already have it may keep it) when leveling up.
* Skils: Guerilla increases both damage and shred of flanking attacks, with the amount increasing with Guerilla+
* Skills: Fixed bug where Haunt Dash could be saved until the next turn
* Skills: Quickblade+: Now refunds an action point once per turn after hitting with a melee attack (or ranged theme attack) instead of adding a melee swift action option.
* SKills: Prepared Shot+: Now allows setting two independent Prepared Shot regions instead of poisoning.
* Skills: Heroes with both Ambush and Prepared Shot should have a version of Prepared Shot that combines the features of both.
* Skills: Cower is now a passive ability with a 2 turn cooldown that activates after being hit.
* Skills: Cower+: Reduces cooldown to 1 turn and grants flanking immunity while active
* Skills: Specterstep/+: various bugfixes and improvement to player feedback/description text. (Specterstep activates on a 2 turn cooldown and Specterstep+ activates every turn)
* Comics: Updates the comic "Dug Up" with additional Drauven dialogue
* Comics: Fixes for the "Inspired Drauven Hero" recruit comic
* Comics: Adds cooldown time to our version of the "Dreams of Icarus" event
* Misc: Adds French and Russian name generator entries
* Art: Adds shrine assets for Turtle Theme
* Bugfix: Fixes bug where a recruitment comic that you don't have enough party members could be selected, causing the job to fail
Version 0.23.0
* Misc: Sets Drauven age to 50 in Omenroad campaigns (if younger) - prevents young, squishy Drauv from embarking on challenge mode runs
* Comics: Updates "The Captive's Choice" with Drauven dialogue
* Skills: Turtle Ambush will not remove Hidden if hero is a Hunter or hero was already Hidden
* Bugfix: History text for Abandoned Drauven and healer hero have updated to fit with new comics (characters that particpated in the original event remain unchanged)
* Bugfix: Hero from "Abandoned" could trigger the followup comic even if they did not save the child
*Bugfix: Fixes targeting in "Abandoned" to forbid characters who are fluent in Druvwail
* Bugfix: Bonus to targeting scores in "Abandoned" if no Drauven have been recruited yet
Version 0.22.0
Update 0.22.0 - Abandoned No Longer
* Comics: New overhauled comic to replace our original "The Abandoned Returns"
* Comics: New victory comic when saving the Abandoned Drauv's village
* Comics: Updates to "Tell me a story" to tell a Drauven story
* Comics: Updates to "Hero Worship" dialogue
* Skills: Updates to Fabricate spawning checks
* Bugfix: Fixes bug where a turtle shell bounce landing in a prepared shot region could crash a fight
* Misc: Fixes some show-in-tooltip settings
* Misc: Updates to Drauven skills to respect Omenroad odes
Version 0.21.0
Update 0.21.0 - Adds support for 1.15+505 Orien Marten
Version 0.20.0
Update 0.20.0 - ALL THE BOONS OF SUMMER
* Art: Gorelord head now has a complete set of facial expressions! * Art: Gorelord head now compatible with all facial features! * Art: Stump head now has a complete set of facial expressions! * Art: Stump head now compatible with all facial features! * Art: New theme: Snapping Turtle! (Drauven Only) * Art: New Rig: TurtleShellWithdrawn * Art: Updates to Storm Tattoo for Stormthroat and Haunt heads [b] Complete Overhaul of the Deeven (Mystic) Skill deck![/b] * Skills: New basic interfusion skills! Freezing Rain (Liquid), Lightning Rod (Metal) and Spear (Tools) * Skills: Remove Shackle, Scalding Rain and Barrage from Deeven interfusion list * Skills: Removes Dragon Blood, Dragon Breath, Humanist, Earthscribe, Elementalist, Ignite, Mythweaver and Naturalist from the Drauven deck. (Legacy heroes may still take these skills if they had them, but will no longer be offered the base skills) * Skills: Adds 'Battlecrafting' and 'Battlecrafting+' to the Deeven deck (New interfusions: Fabricate, Javelin, Animate Statue) * Skills: Updates Blastingshard damage formulas. * Skills: Adds 'Blastingsalvo' with Blastingshard upgrade *Skills: Adds 'Earthsong' and 'Earthsong+' to the Deeven deck (Abilities: Fracture, Treecall, Calcify, and Unearth) * Skills: Rename 'Channel Fireball' to 'Flamecraft.' * Skills: Adds 'Loremaster' and 'Loremaster+' to the Deeven deck (Abilities: Songs of the Past, Mythmeld, Emperor's Clothes, Batleweave and Songs of the Past) * Skills: Adds 'Skysong' and 'Skysong+' to the Deeven deck (Abilities: Solar Flare, Sleet, Lightning Conduit and Tailwind. Prevents interfused blazes from burning out.) * Skills: Adds 'Sneer' to the Deeven deck. Adds ability to counter-attack with Fireshot when Sneer is triggered. * Skills: Quickblade Dash now works with ranged theme attacks * Themes: Remove the no-heal-on-theme-acquisition for Drauven on events that would normally heal maimed limbs * Themes: Adds Snapping Turtle theme * Theme: Heavy Claw attack for Snapping Turtle (1 hand) * Theme: Turtle Ambush for Snapping Turtle (2 hands) * Theme: Upgrade skill for Snapping Turtle: Snapping Turtle+ * Theme: Upgrade skill for Snapping Turtle: Shell Defense * Comics: Update "Oh Snap!" to be able to give Snapping Turtle theme * Comics: Updates "Imperial Palace" with Drauven dialogue * Comics: Adds "Troubled Training" recruitment event * Bugfix: Drauven Blood always heals at least 1HP (even if Health is below 4) * Bugfix: Fixes migration for leg aspects to prevent it from running multiple times * Bugfix: Fixes visual issue with Deeven tail if given a skinny leg transformation * Bugfix: Fixes visual issue where closed offhands could render above a main-hand weapon * Bugfix: Fixes arm layer ordering to allow bracelets to show * Bugfix: Fixes visual issue with layer ordering of Deeven cloaks * Bugfix: Fix for missing <site> name in Drauven Outpost job notification * Bugfix: Quickblade can no longer trigger while in Stasis * Bugfix: Battleyell now tagged with "okToMarkDone" * Credits: Welcome Seaclarck to the team!
Version 0.19.2
Update 0.19.2 - Expressive Haunt * Adds facial expressions to Haunt head! * Haunt head now compatible with all face details (Horns/Whiskers/Feathers)
Version 0.19.1
Update 0.19.1 - Stormthroat Hotfix * Fix layering order issue with Gorelord whiskers on Stormthroat head
Version 0.19.0
Update 0.19.0 - Expressive Stormthroat * Bugfix: Fixes leg speed not being applied to campaign and mid-campaign Drauven * Art: Stormthroat head now has full set of facial expressions! * Art: All horns, feathers and whiskers are now compatible with Stormthroat head!
Version 0.18.1
* Bugfix: Fixes skills in the skill decks that had their data scrambled slightly during the code mergers
Version 0.18.0
* Bugfix: Fixes issue with Dragon Breath where interfused fires could give a double bonus * Bugfix: Add missing text for "Build Drauven Outpost" job * Bugfix: Add missing blurb text for Drauven Recruit Training jobs * Bugfix: Fix for Drauven benefiting from having legs twice * Skills: Moves "Concussive Blows" to Common Drauven deck * Skills: Updates Concussive Blows to require melee or theme attack * Skills: Adds "Ravage" (Gorelord's multi-hit) to Warrior deck * Skills: Removes "Outrage" from Warrior deck (replaced by Ravage) * Skills: Moves "Battleyell" from the Common deck to Warrior deck * Skills: Fixes targeting issue with Battleyell * Skills: Blooded Ferocity now activates after being hit by an attack and lasts until the end of the following enemy turn * Skills: Blooded Ferocity now has a cooldown rather than limited uses * Skills: Blooded Ferocity+ updated to remove cooldown timer * Skills: Moves "Tailslap" from the Warrior deck to the Common deck * Skills: Makes Aid a human-only skill * Skills: Makes Bloodrage a human-only skill * Skills: Makes Broadswipes a human-only skill * Skills: Makes Wolfcall a human-only skill * Skills: Adds "Drauven Cunning" to Hunter deck * Skills: Updates Quickblade to give bonus movement action after melee attack (rather than separate swift attack) * Misc: Updates credits to use customCreditLines * Credits: Welcome psionusoid to the team! * Credits: Welcome Spooky Groove to the team!
_Note: All removed abilities except Broadswipes may be kept (and upgraded) as long as they are selected when recruiting from legacy, but will no longer be offered when leveling up. Draven warriors with Broadswipes will have it removed and replaced with Ravage._
Version 0.17.3
* Bugfix: Uploads missing Farmer clothing layers
Version 0.17.2
* Art: Adds tintable layers for Stump armour * Art: Separates Stump belt from armour * Art: Suppresses belt if sash or belt augment present * Art: Updates position of some augments
Version 0.17.1
* Art: Fixes spelltouched tattoo layers for Stump * Art: Separates Haunt outfit variations into multiple layers * Art: Straps built into Haunt armour variants disappear when a strap augment is equipped * Art: Haunt armour more responsive to colour choices * Art: Haunt's built-in belt disappears when a belt augment is equipped * Art: Haunt's built-in pouches disappear when a talisman augment is equipped * Art: Updates Haunt Pauldron images & position * Art: Remove Haunt's default pauldron when pauldron augment is equipped * Art: Updates Deeven cloaks to render over the Child of the Hills arms * Art: Updates Deeven tint layers and texture layers * Art: Fixes Deeven 1-hand pose * Art: Removes `naturalSkin` limbs from `removeAspects` to allow augments to render
Version 0.17.0
* ***Adds compatibility with "Armor & Skins" DLC!*** * Bugfix: The Abandoned Returns could be triggered inappropriately * Bugfix: Missing text for drauvenHealer aspect * Adjusts position & layering for numerous limbs & augments
Version 0.16.1
Update 0.16.1 - Knight Hawk Hotfix * Bugfix: Fixes situation where the Terrorchick could cause a game crash over the interval in some campaigns
Version 0.16.0
Update 0.16.0: Haunted Drauven * Skills: Spectrestep automatically applies at the end of turn when eligible * Comics: Update "Out of the Rain" with some Drauven dialogue * Comics: Update "Burden of Beasts" with some Drauven dialogue * Comics: Update "In Softer Light" with some Drauven dialogue * Comics: Update "Featherless Flight" with some Drauven dialogue * Comics: Update "One Small Life" with some Drauven dialogue * Visuals: Fix for incorrect layering of Haunt arm guards * Visuals: Fix for Haunt neck appearing weirdly at some head angles * Bugfix: Fix for hooks not generating in some instances * Credits: Welcome Silverkitsu to the team!
Version 0.15.1
Update 0.15.1 - Bug-Eating Knight Hawk * Bugfix: Adds missing text in Terrorbird quest * Bugfix: Fixes farmer-monitor interrupting the game * Bugfix: Fix for Drauven Outposts spawning on random tiles * Bugfix: Fix for Terrorbird quest being a little too eager *Bugfix: Fix for incorrect sound effect in "Terrorchick Makes Noise"
Version 0.15.0
Update 0.15.0 - Knight Hawk * Themes: Drauven now show the Storm Tatoo * Themes: Adds pet baby terrorbird * Themes: Themes that include a tail will overwrite the Drauven tail * Comics: Adds Terrorbird recruit quest line * Comics: Update "Fireball!" for Drauven characters who know fireshot/fireball * Comics: Greatly increase odds of "The Abandoned" triggering for first time * Comics: Update targeting for "The Abandoned Returns" to be compatible with "Pick Events" * Comics: Prevent Drauven from being the goofball in "Satisfaction" * Comics: Update "In Our Wake" with Drauven dialogue * Customization: Attempt to fix the naming bugs again * Customization: Adds Helmets & Armour Variations to the Customization tab * Skills: Rework the "Tail Slap" skill * Misc: Adds aspect & effect for turning all farmers on a space into Drauven NPCs * Misc: Adds method for generating random quests at Drauven Outposts * Credits: Welcome Haiphong to the team! * Credits: Welcome Perditian to the team! * Credits: Thank-you Anne Austin for the Terrorchick art!
Version 0.14.0
Update 0.14.0 - Poseur Drauven * Art: Adds Shadow Horns to all Drauven faces * Art: Drauven heroes now use their own rigs using the new rigOverride aspect * Art: Complete re-do of all of our Drauven poses to make them more true to the original units * Art: Adjust all of the rigged human files (theme limbs, augments, etc.) to line up on the new Drauven rigs * Art: Update head/face position definitions in the rig file to centre Drauven faces in the character windows * Art: Create 'Bobblehead' files for Drauven rigs with appropriate head position * Art: Expand Drauven head canvas size from 192 x 257px (used for humans) to 256 x 384px * Art: Enlarges the Gorelord head to original size * Comics: Disables the Dev-Test Thank-You comic * Comics: Block "Five Magic Rings" if a Drauven character is in party, additional dialogue if a Drauv character is in the company but not present. * Customization: Adds `skinPaletteOverride` to all of our generated Drauven * Customization: Purges everything non-Drauven from human.names.json * Customization: Updates all `peopleParts` to only show up on Drauven heroes * Customization: Triggers the new `Customize` outcome on all new Drauven to set features * Bugfix: Fix for buggy name generation, using new nameFormulaOverride aspect * Bugfix: Fix for init effect running twice each time it was invoked * Misc: Adds aspect to company if mod is enabled for a given campaign to allow collaboration with other mods. (See project readme for details) * Misc: Updates all the files we override to bring in any changes from the main game * Internal: Created naming structure for all of our image files
Version 0.13.0
Update 0.13.0 - Outraged Drauven * Campaigns: Update cover image for the 3 Drauven campaigns * Campaigns: Update text for "Family" campaign to list all the party members * Comics: Update choice in "What Danger Demands" with Drauven dialogue * Comics: Update "The Offering" with Drauven dialogue * Themes: Rat Tail can be applied to Drauven characters * Skills: Outrage now uses equipped weapon * Skills: Flight from Drauven Wings no longer breaks stealth * Bugfix: Drauven generated at start of campaign now get tagged with Yandric fluency
Version 0.12.0
Update 0.12.0 - Life-Quality Drauven * Feature: Update to free skills from Drauven-based themes * Feature: 2 additional generic campaigns added * Skills: Prepared Shot can now combo with Ambush * Skills: Wingbeat now costs an ability choice when recruting from legacy * Skills: Flight now costs an ability choice when recruiting from legacy * Skills: Harass now costs an ability choice when recruiting from legacy * Comics: Update to probability of "The Abandoned" to make it normal priority/probability once first Drauven hero has been recruited * Bugfix: Recruited Drauven will always be "Young" (and not pondering retirement immediately) * Bugfix: Channel Fireball will not break stealth until the fireball goes off * Misc: Updates to our graphical source files for future visual improvements
Version 0.11.0
Update 0.11.0 - Campaigning Drauven * Feature: Can now customize Drauven heads from the Customize tab! (Massive refactor of skin layer aspects!) * Feature: New generic campaign with Drauven starting heroes! (Unlocked by building 5 Drauven Outposts in one game) * Feature: Can now get Drauven 'farmers' in incursion defense on tiles with Drauven Outposts * Comic: New tiding (Outpost Celebration) * Comic: Additional text added to The Abandoned Returns * Comic: Additional text added to Language Lessons * Comic: Update Cavernquarry with Drauven text * Text: Add Chinese placeholder for Drauven names * Abilities: Cower and Spectrestep are now turn-ending actions * Bugfix: Fix broken code appearing in Language Lessons * Bugfix: Fix role selection issue that could cause Drauven Recruit to behave weirdly * Misc: Standardize source .psd files for Drauven body parts * Contributors: Welcome ShayRey to the project!
Version 0.10.3
Hotfix: 0.10.3 - Good-legged Drauven * Bugfix: Themes that healed limbs right away were also replacing healthy Drauven legs * Bugfix: One of the legacy heads was not being updated properly to new visuals
Hotfix: 0.10.3 - Good-legged Drauven * Bugfix: Themes that healed limbs right away were also replacing healthy Drauven legs * Bugfix: One of the legacy heads was not being updated properly to new visuals
Version 0.10.2
Hotfix 0.10.2 - Shameful Drauven * Fixes bug in drauvenSkin checks introduced in previous, not-fully-tested bugfix
Version 0.10.1
Hotfix 0.10.1 - Even More Thematic Drauven * Fixes issue with migration effect not properly firing for legacy characters
Version 0.10.0
Update 0.10.0 - Thematic Drauven * Feature: Drauven now eligible for themes! * Feature: Ability to build Drauven Outposts as a station type * Feature: Some Drauven Outposts provide guaranteed recruitment opportunities * Comic: Updated "Distant Thunder" with Drauven-specific text * Comic: Updated "Splinter" with Drauven-specific text * Comic: Updated "Waterling" with Drauven-specific text * Comic: Updated "Constant Vigilance" with Drauven-specific text * Comic: Updated "Fashion Advice" with Drauven-specific text * Comic: Updated "Fireball!" with Drauven-specific text * Comic: Updated "Longing to Belong" with Drauven-specific text * Comic: Updated "Pulling Threads" with Drauven-specific text * Comic: Updated "Arms of a Hero" with Drauven-specific text * Text: Fix typo in the description for Dragon Breath * Text: Fix missing text for Outrage again * Obsolesence: Added migrations for old characters to the new theme-compatible system * Contributors: Welcome Martyr to the project!
About The Mod: Though Humans and Drauven rarely get along, events in the base game suggest that cooperation is certainly possible… However, the mistrust between the two factions can't be bridged immediately. The story begins when an act of mercy shown to a Drauven child sets off a sequence of events that could result in that child meeting your heroes again, years later.
Overview: This mod adds the possibility to recruit Drauven characters to join your heroes and forge their own Legacy! These Drauven heroes will seamlessly integrate along your human adventurers and participate in all the great stories your Yondering Lands has to offer. (Mostly… see Beta Status and Known Issues below)
Currently Completed Features:
A story chain that leads to your party recruiting their first Drauven party member.
4 unique Drauven-only skills for EACH CLASS, plus alternative default spells for Drauven mystics.
Drauven are generated with random Drauven-style names plus random face & clothing details.
Drauven aging attributes are completely separate from Human aging.
Your Drauven heroes will have Drauven children joining the party.
Your Drauven are now eligible for some themes/transformations.
Drauven Outposts are a new type of station that can be built once your first Drauven character has been recruited.
Numerous comic updates throughout the game so that events respond to your Drauven characters.
Note: Beta Status Many things in this mod are probably not very well balanced yet! We are actively seeking feedback for the skills and abilities these Drauven bring to the game so that we can refine the mechanics. You can share your thoughts and feedback by joining our Discord server (below) or by filling out this form.
We are actively working on our next milestone! You can follow our progress, report bugs, and suggest improvements at our Github.
If you would like to help out, hang out or just share your thoughts on Wildermyth's reptilian race you can also join our Discord.
Known Issues and Incompatibilities: Known Issues:
The list is extensive and new ones are always being discovered, check the Github (link above) for more comprehensive info. This list will only include the most common issues/issues that we are not likely to try and fix in the near future.
Drauven taking on human themes may have graphical misalignments.
Drauven will sometimes talk oddly in comics, as if they were still human. This is an endless task for us devs to edit and fix, if you find any wording issues, please report them!
Soft Incompatibility :
These mods will work with Drauven PCs, but may not have intended behavior.
Love is in the Air: Adds a number of Wilderness encounters with high encounter priority that make it difficult to trigger The Abandoned.
Most Recent Changelog (0.12.0) Highlights:
Prepared Shot now combos with Ambush.
2 Additional Generic Campaigns!
Plus a bunch of comic updates, bugfixes, and more!
Credits:
BoldestDungeon/Ironskink for getting the ball rolling and being the main force behind the project.
Bipen, HeroOfWind, and justEthaniguess for helping with many of the coding features.
Deckenpuppel and Nexeron for the amazing artwork assets that bring our Drauven to life.
Martyr and SheyRay for helping with comic updates.