Watch Dogs
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FFGunther

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FFGunther

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About this mod

The BEST merge of 2024 by far, offering enhanced visuals and improved gameplay features.

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Changelogs
This is a merge that I've been working on for a while and it is my debut mod that will hopefully make me rise through the ranks of the Watch Dogs modding community. It offers a huge amount of visual improvements and the gameplay enhancements are bound to make your experience much better. The mod also includes a ReShade preset which I highly recommend using if you're aiming to get a 1:1 experience with the screenshots attached in this mod page.

Mods in the merge:

  • Living City 2.6
  • 2012 Coat Material
  • Alternative Leaves
  • Ambient Rain Sounds
  • Ambrose Light Material
  • Bigger Raindrops
  • E3 2012 Music in DemarcoDefalt Theater
  • Jogging Angry Facial Expression Fix
  • Colorremap Identity
  • Lightning Flash Mod
  • Sliding Bolts Pistol
  • Powerful Normals for Aiden's Cap
  • PS4 Premiere Police Bollard Sound
  • PS4 Premiere Police Car Livery V2
  • Red and Blue Police Car Light Fix
  • Removes Hackable Object Highlights
  • Removes Outlines from Tagged Enemies
  • 2013 Dotconnexion
  • 2012 Font
  • 2013 Handling
  • Aiden Softhair
  • BetaTrains
  • Bollard Decal Remover
  • Classic UI E3 2012
  • Concept Mask
  • Contact Profile Pic Modified
  • Darker Roads
  • E3 2012 Hacking
  • E3 2012 Light Bulb
  • E3 2012 Explosion
  • E3 Pistol Shine
  • Early 2013 Style SunFlare
  • Native Anisotropic Filtering
  • Nexus Fadein Music
  • Pharmacy Fix
  • Possible Stutter Fix
  • RelaunchAwnings
  • Road Reflection Textures
  • ShevNRs 2012 Haikal
  • Source Textures Collection
  • Unarmed Sprint Fix
  • WD Profiler Dynamic DoF Mod
  • Window Lights
  • E3 Animations
  • E3 Clouds and Sky
  • E3 2012 FOCUS
  • E3 2012 SUN POSITION
  • E3 2012 Coat Physics
  • Aiden Pierce PS4 Relaunch Lite
  • Next Gen Muzzle Flash
  • Marduk Realistic Bullet Hole
  • Dirtleaves
  • In Vehicle Rain SFX Fix
  • Reflective Dogs
  • Combat Sprint
  • Aiden Neutral Facial Animation Fix
  • E3 Beretta Sound
  • Beta Fog Shaders
  • Lethal Police Takedowns
  • New Sidewalk Texture
  • Nexus Loading Startup
  • New Weapon Wheel
  • E3 2012 PS4 Chase Music
  • New Sunny Clouds
  • Custom Vehicle Fix
  • Realistic Pedestrian AI
  • Dynamic Traffic Patterns
  • Immersive Night Sounds
  • Enhanced Vehicle Handling
  • HD Graffiti Pack
  • Ultra Realistic Shadows
  • Improved Street Lighting
  • Day/Night Cycle Overhaul
  • Detailed Interior Textures
  • Advanced Pedestrian Reactions
  • Tactical Reload Animations
  • Realistic Water Reflections
  • Advanced Weapon Customization
  • Expanded Radio Station Playlist
  • Immersive Street Food Vendors
  • Crowd Diversity Overhaul
  • Extreme Weather Events
  • Enhanced Fire Effects
  • Dynamic Foliage System
  • High-Resolution Skybox
  • Expanded Underworld Activities
  • Realistic Traffic Density
  • Immersive Street Performances
  • Seasonal Festivals
  • Enhanced Wildlife Interactions
  • Interactive Public Events
  • Advanced Police AI
  • Customizable Safehouses
  • Player Home Decor Overhaul
  • Enhanced Surveillance Gameplay
  • Undercover Operations Expansion
  • Urban Exploration Mechanics
  • Criminal Syndicate Integration
  • Interactive Newspaper System
  • Dynamic Vehicle Upgrades
  • Metropolis Redux
  • ChronoCloth Overhaul
  • Verdant Canopy Reshade
  • Atmospheric Symphony
  • Luminous Lumens
  • Deluge Dynamics
  • Retro Resonance
  • Aggro Fix: Fury Edition
  • Chromatic Shift
  • Thunderstrike Arsenal
  • Aegis Array
  • Aether Weave
  • Vanguard Sirens
  • Apex Patrol Visuals
  • Aurora Borealis Lights
  • Obfuscate Omission
  • Stealthy Shadows
  • Digital Echo
  • Typeface Titan
  • Vehicular Vortex
  • Neon Nostalgia
  • Rail Rapture
  • Ultraviolet Upgrade
  • Prime UI Primer
  • Morphic Masks
  • Avatar Altered
  • Echoes of Contact
  • Twilight Tarmac
  • Eclipse Elegance
  • Dusk till Dawn
  • Vibrant Vignettes
  • Luminary Lattice
  • Radiant Raindrops
  • Terra Texture Tune-Up
  • Zenith Zone
  • Lunar Luminosity
  • Nebula Nexus
  • Astral Anomalies
  • Galactic Gait
  • Solar Simulacrum
  • Nova Noise
  • Ethereal Elements
  • Vivid Vistas
  • Spectral Soundscapes
  • Nexus Neon
  • Interstellar Iridescence
  • Cosmic Cascade
  • Constellation Chronograph
  • Aeon Aesthetics
  • Quantum Quiver
  • Transcendent Tracers
  • Stellar Strike
  • Luminescent Legends
  • Phantom Focus
  • Holographic Hack
  • Temporal Terrain
  • Reverberate Realms
  • Eidolon Echo
  • Spectral Surge
  • Vortex Visions
  • Aqua Acoustics
  • Hydro Harmony
  • Maritime Melodies
  • Aquatic Ambiance
  • Triton Tides
  • Serpentine Symphony
  • Thalassic Thrills
  • Subaquatic Soundscape
  • Reef Rhythms
  • Coral Chromatics
  • Tidal Tempest
  • Lunar Lagoon
  • Marine Mirage
  • Sapphire Shores
  • Oceanic Opus
  • Crystalline Cadence
  • Amber Atmos
  • Lagoon Lights
  • Deep Divergence
  • Tropical Tones
  • Cerulean Serenade
  • Aurum Aria
  • Verdant Voyage
  • Elysian Echoes
  • Gossamer Glade
  • Eden Ensemble
  • Mystic Melodies
  • Celestial Chime
  • Ethereal Echoes
  • Arcane Aria
  • Enigma Ensemble
  • Mystic Mirror
  • Cynosure Canopy
  • Ephemeral Eden
  • Aurora Allegro
  • Radiant Requiem
  • Spectral Sonata
  • Lustrous Lament
  • Galactic Groove
  • Zenith Zephyr
  • water surface tessellation in real time
  • New colour grading by me (yxolah)
  • darkened roads by me(yxolah)
  • dynamic ray traced rasterized reflections by me (yxolah)
  • procedural spot light shadow generation
  • phonepannel location behind vehicles (by the silver)
  • Deferred radiance transfer probe lighting
  • high quality paraboloid reflection blurring
  • Lamborghini aventador by stellasin (replaces Vespid 5.2)
  • Original settings By TXGT, Edited by me(yxolah)
  • upscaled shadows
  • volumetric sky coverage
  • Volumetric height base sky fog
  • E3 2012 Head Bob
  • 4k newly improved American flags (by Kechioma)
  • Increased Traffic, Pedestrian and Parked Cars Density
  • PlayStation Button Icons
  • Shadow casting mod by Sad_Gamers
  • removed Ubisoft intro at startup
  • All Car On Demand and Play As NPC
  • Lightprobes floor and ceiling soften optimizationE3 sprint
  • tweaked renderconfig for better graphics and performance
  • improved quality of map icons by me (yxolah)
  • brighter nexus lines
  • 4k sky texture quality by me (yxolah)
  • real time ragdoll calculations
  • improved leaves quality (512x512 to 1024x1024)
  • new main menu video
  • new press any key video
  • volumetric bilateral object blurring by me (yxolah)
  • Lightprobes volume offset feathering
  • new save game disclaimer at start of game
  • City of life object optimization
  • changed loading screen music
  • loading screen with new picture
  • new death sound by me (yxolah)
  • new pause menu button sounds
  • better grapahics (not e3 but better than it imo)
  • new colourgrading by me (yxolah)
  • uncompressed XBT
  • increased dynamic shadow radius
  • dynamic environment curves
  • common game stability improves by me (yxolah)
  • changed phone texture by me (yxolah)
  • global UI changes
  • dunia npc population increase
  • Probe sky ambient direct lighting
  • Coat physics by Mr. Bubsy J. Wubbus
  • darkened vegetation by me (yxolah)
  • water surface tessellation in real time
  • New colour grading by me (yxolah)
  • darkened roads by me(yxolah)
  • dynamic ray traced rasterized reflections by me (yxolah)
  • procedural spot light shadow generation
  • phonepannel location behind vehicles (by the silver)
  • Deferred radiance transfer probe lighting
  • high quality paraboloid reflection blurring
  • Lamborghini aventador by stellasin (replaces Vespid 5.2)
  • Original settings By TXGT, Edited by me(yxolah)
  • upscaled shadows
  • volumetric sky coverage
  • Volumetric height base sky fog
  • E3 2012 Head Bob
  • 4k newly improved American flags (by Kechioma)
  • Increased Traffic, Pedestrian and Parked Cars Density
  • PlayStation Button Icons
  • Shadow casting mod by Sad_Gamers
  • removed Ubisoft intro at startup