About this mod
The BEST merge of 2024 by far, offering enhanced visuals and improved gameplay features.
- Permissions and credits
- Changelogs
Mods in the merge:
- Living City 2.6
- 2012 Coat Material
- Alternative Leaves
- Ambient Rain Sounds
- Ambrose Light Material
- Bigger Raindrops
- E3 2012 Music in DemarcoDefalt Theater
- Jogging Angry Facial Expression Fix
- Colorremap Identity
- Lightning Flash Mod
- Sliding Bolts Pistol
- Powerful Normals for Aiden's Cap
- PS4 Premiere Police Bollard Sound
- PS4 Premiere Police Car Livery V2
- Red and Blue Police Car Light Fix
- Removes Hackable Object Highlights
- Removes Outlines from Tagged Enemies
- 2013 Dotconnexion
- 2012 Font
- 2013 Handling
- Aiden Softhair
- BetaTrains
- Bollard Decal Remover
- Classic UI E3 2012
- Concept Mask
- Contact Profile Pic Modified
- Darker Roads
- E3 2012 Hacking
- E3 2012 Light Bulb
- E3 2012 Explosion
- E3 Pistol Shine
- Early 2013 Style SunFlare
- Native Anisotropic Filtering
- Nexus Fadein Music
- Pharmacy Fix
- Possible Stutter Fix
- RelaunchAwnings
- Road Reflection Textures
- ShevNRs 2012 Haikal
- Source Textures Collection
- Unarmed Sprint Fix
- WD Profiler Dynamic DoF Mod
- Window Lights
- E3 Animations
- E3 Clouds and Sky
- E3 2012 FOCUS
- E3 2012 SUN POSITION
- E3 2012 Coat Physics
- Aiden Pierce PS4 Relaunch Lite
- Next Gen Muzzle Flash
- Marduk Realistic Bullet Hole
- Dirtleaves
- In Vehicle Rain SFX Fix
- Reflective Dogs
- Combat Sprint
- Aiden Neutral Facial Animation Fix
- E3 Beretta Sound
- Beta Fog Shaders
- Lethal Police Takedowns
- New Sidewalk Texture
- Nexus Loading Startup
- New Weapon Wheel
- E3 2012 PS4 Chase Music
- New Sunny Clouds
- Custom Vehicle Fix
- Realistic Pedestrian AI
- Dynamic Traffic Patterns
- Immersive Night Sounds
- Enhanced Vehicle Handling
- HD Graffiti Pack
- Ultra Realistic Shadows
- Improved Street Lighting
- Day/Night Cycle Overhaul
- Detailed Interior Textures
- Advanced Pedestrian Reactions
- Tactical Reload Animations
- Realistic Water Reflections
- Advanced Weapon Customization
- Expanded Radio Station Playlist
- Immersive Street Food Vendors
- Crowd Diversity Overhaul
- Extreme Weather Events
- Enhanced Fire Effects
- Dynamic Foliage System
- High-Resolution Skybox
- Expanded Underworld Activities
- Realistic Traffic Density
- Immersive Street Performances
- Seasonal Festivals
- Enhanced Wildlife Interactions
- Interactive Public Events
- Advanced Police AI
- Customizable Safehouses
- Player Home Decor Overhaul
- Enhanced Surveillance Gameplay
- Undercover Operations Expansion
- Urban Exploration Mechanics
- Criminal Syndicate Integration
- Interactive Newspaper System
- Dynamic Vehicle Upgrades
- Metropolis Redux
- ChronoCloth Overhaul
- Verdant Canopy Reshade
- Atmospheric Symphony
- Luminous Lumens
- Deluge Dynamics
- Retro Resonance
- Aggro Fix: Fury Edition
- Chromatic Shift
- Thunderstrike Arsenal
- Aegis Array
- Aether Weave
- Vanguard Sirens
- Apex Patrol Visuals
- Aurora Borealis Lights
- Obfuscate Omission
- Stealthy Shadows
- Digital Echo
- Typeface Titan
- Vehicular Vortex
- Neon Nostalgia
- Rail Rapture
- Ultraviolet Upgrade
- Prime UI Primer
- Morphic Masks
- Avatar Altered
- Echoes of Contact
- Twilight Tarmac
- Eclipse Elegance
- Dusk till Dawn
- Vibrant Vignettes
- Luminary Lattice
- Radiant Raindrops
- Terra Texture Tune-Up
- Zenith Zone
- Lunar Luminosity
- Nebula Nexus
- Astral Anomalies
- Galactic Gait
- Solar Simulacrum
- Nova Noise
- Ethereal Elements
- Vivid Vistas
- Spectral Soundscapes
- Nexus Neon
- Interstellar Iridescence
- Cosmic Cascade
- Constellation Chronograph
- Aeon Aesthetics
- Quantum Quiver
- Transcendent Tracers
- Stellar Strike
- Luminescent Legends
- Phantom Focus
- Holographic Hack
- Temporal Terrain
- Reverberate Realms
- Eidolon Echo
- Spectral Surge
- Vortex Visions
- Aqua Acoustics
- Hydro Harmony
- Maritime Melodies
- Aquatic Ambiance
- Triton Tides
- Serpentine Symphony
- Thalassic Thrills
- Subaquatic Soundscape
- Reef Rhythms
- Coral Chromatics
- Tidal Tempest
- Lunar Lagoon
- Marine Mirage
- Sapphire Shores
- Oceanic Opus
- Crystalline Cadence
- Amber Atmos
- Lagoon Lights
- Deep Divergence
- Tropical Tones
- Cerulean Serenade
- Aurum Aria
- Verdant Voyage
- Elysian Echoes
- Gossamer Glade
- Eden Ensemble
- Mystic Melodies
- Celestial Chime
- Ethereal Echoes
- Arcane Aria
- Enigma Ensemble
- Mystic Mirror
- Cynosure Canopy
- Ephemeral Eden
- Aurora Allegro
- Radiant Requiem
- Spectral Sonata
- Lustrous Lament
- Galactic Groove
- Zenith Zephyr
- water surface tessellation in real time
- New colour grading by me (yxolah)
- darkened roads by me(yxolah)
- dynamic ray traced rasterized reflections by me (yxolah)
- procedural spot light shadow generation
- phonepannel location behind vehicles (by the silver)
- Deferred radiance transfer probe lighting
- high quality paraboloid reflection blurring
- Lamborghini aventador by stellasin (replaces Vespid 5.2)
- Original settings By TXGT, Edited by me(yxolah)
- upscaled shadows
- volumetric sky coverage
- Volumetric height base sky fog
- E3 2012 Head Bob
- 4k newly improved American flags (by Kechioma)
- Increased Traffic, Pedestrian and Parked Cars Density
- PlayStation Button Icons
- Shadow casting mod by Sad_Gamers
- removed Ubisoft intro at startup
- All Car On Demand and Play As NPC
- Lightprobes floor and ceiling soften optimizationE3 sprint
- tweaked renderconfig for better graphics and performance
- improved quality of map icons by me (yxolah)
- brighter nexus lines
- 4k sky texture quality by me (yxolah)
- real time ragdoll calculations
- improved leaves quality (512x512 to 1024x1024)
- new main menu video
- new press any key video
- volumetric bilateral object blurring by me (yxolah)
- Lightprobes volume offset feathering
- new save game disclaimer at start of game
- City of life object optimization
- changed loading screen music
- loading screen with new picture
- new death sound by me (yxolah)
- new pause menu button sounds
- better grapahics (not e3 but better than it imo)
- new colourgrading by me (yxolah)
- uncompressed XBT
- increased dynamic shadow radius
- dynamic environment curves
- common game stability improves by me (yxolah)
- changed phone texture by me (yxolah)
- global UI changes
- dunia npc population increase
- Probe sky ambient direct lighting
- Coat physics by Mr. Bubsy J. Wubbus
- darkened vegetation by me (yxolah)
- water surface tessellation in real time
- New colour grading by me (yxolah)
- darkened roads by me(yxolah)
- dynamic ray traced rasterized reflections by me (yxolah)
- procedural spot light shadow generation
- phonepannel location behind vehicles (by the silver)
- Deferred radiance transfer probe lighting
- high quality paraboloid reflection blurring
- Lamborghini aventador by stellasin (replaces Vespid 5.2)
- Original settings By TXGT, Edited by me(yxolah)
- upscaled shadows
- volumetric sky coverage
- Volumetric height base sky fog
- E3 2012 Head Bob
- 4k newly improved American flags (by Kechioma)
- Increased Traffic, Pedestrian and Parked Cars Density
- PlayStation Button Icons
- Shadow casting mod by Sad_Gamers
- removed Ubisoft intro at startup