ok nevermind it actually works and i didnt notice any fps changes. But the left right turn in the car is kinda slow how do i increase the sensitivty? But with all that said, thanks!
does this hurt my fps? i have bullshit pc and im already playing this game at about 20fps and i really like the mod so i want to know if it yanks my fps
Hi....I'm not very enlightened in this, so I have to ask, how do I use the standalone version? I have the mod from the worse, so how do I integrate it? From what I understand, this will keep the worse's changes and only modify the dof, right?
It modifies the DOF, lowers Aiden's camera (E3 Demo style) and allows you to look left/right inside the vehicles.
Here's how to combine my DOF mod: -Download this file: http://svn.gib.me/builds/disrupt/disrupt-r49_b37.zip -Unpack it anywhere you want. -Go to the unpacked folder and open "bin" folder -Drag & drop "patch.dat" file or "patch.fat" file that represents your mod of choice to the file named "Gibbed.Disrupt.Unpack.exe" in "bin" folder -After that the folder named "patch_unpack" will be created in the folder you drag & drop from. -Go to that folder and open this directory: generated/databases/generic -Put there "cameracontext.lib" file from my standalone archive. -Drag & drop "patch_unpack" folder to the file named "Gibbed.Disrupt.Pack.exe" in "bin" folder -After that you will see two files named "patch_unpack.dat" and "patch_unpack.fat". Rename this files to "patch.dat" and "patch.fat" -And you're good to go ).
If you get an error when unpacking download and install this software: http://www.microsoft.com/en-us/download/details.aspx?id=20914
Can you explain? Should I install the worse mod first, then the standalone DOF? Should the "patch.dat" and "patch.fat" files of the mod be from the DOF mod, TW mod, or both? When "patch_unpack.dat" and "patch_unpack.fat" get renamed to "patch.dat" and "patch.fat", should I move them into the game's folder's? Does this only affect the DOF, or does it add your camera edit as well? (cause' I like your camera edit)
I just got the mod, and am testing it out and it's amazing so far! Other mods, like TheWorse, make DOF way too intrusive, but yours doesn't hurt gameplay. My goal is to not make it look so much like the e3 demo, as it already looks great at night, but to make it look like that gameplay demo at day near the cafe. With this mod installed, what steps do you recommend I take to make it closer to the atmosphere, lighting, and effects of that presentation, without hurting gameplay?
wow game actualy look like close if you go do demo era theate square. but ? have to ask two wthing. one in some settings there is rainrender option still disabled in this mod for me. second the wind thing is in the game you come accross flying papers and dumpsters on some areas but no dust fly like e3 demo. ? also realizce only defoult type game costumes uses some kinda reflactions and more realistic rain splash. if you chose like freestlye costumes they dont use that. more like rtx coats espcaly max paynsh black chicaho coat.digital foundary channel done some e3 comprassion real time videos too bad they dont know this mod lol. ? wonder game ever gets rtx update or rtx watch dogs 3 close ot e3.
1.You can enable Renderrain in your GameProfile.xml located in your Documents folder. With this mod it will only reset if you use "Auto Detect" in Graphics settings. Renderrain only enables light cones for car headlights (fake volumetric light) during rain, It doesn't improve rain graphics. 2.It's not dust, it's a steam effect from sewer hatches. It's still in the game, just reduced.
I just got the mod, and am testing it out and it's amazing so far! Other mods, like TheWorse, make DOF way too intrusive, but yours doesn't hurt gameplay. My goal is to not make it look so much like the e3 demo, as it already looks great at night, but to make it look like that gameplay demo at day near the cafe. With this mod installed, what steps do you recommend I take to make it closer to the atmosphere, lighting, and effects of that presentation, without hurting gameplay? Also, what he said about rain rendering issue, is that something I should be worried about?
txgt thank you for making and sharing your mods with us!
A while back I posted a suggestion for an other mod of yours https://www.nexusmods.com/shadowofthetombraider/mods/8?tab=posts regarding a new shader for reshade maybe it escaped your attention so just a little reminder: https://reshade.me/forum/shader-presentation/4962-has-someone-made-a-flashlight-shader-here-s-one
Recently started playing watch dogs again and while looking for some mods came across yours, small world huh ;)
Not sure if you are still active but for your consideration could it be possible to do a version which combines the camera mods and possibly create one to alter the cockpit view?
This is a nice example of a cockpit view: https://www.youtube.com/watch?v=d-8wKI19XtU
30 comments
Here's how to combine my DOF mod:
-Download this file: http://svn.gib.me/builds/disrupt/disrupt-r49_b37.zip
-Unpack it anywhere you want.
-Go to the unpacked folder and open "bin" folder
-Drag & drop "patch.dat" file or "patch.fat" file that represents your mod of choice to the file named "Gibbed.Disrupt.Unpack.exe" in "bin" folder
-After that the folder named "patch_unpack" will be created in the folder you drag & drop from.
-Go to that folder and open this directory: generated/databases/generic
-Put there "cameracontext.lib" file from my standalone archive.
-Drag & drop "patch_unpack" folder to the file named "Gibbed.Disrupt.Pack.exe" in "bin" folder
-After that you will see two files named "patch_unpack.dat" and "patch_unpack.fat". Rename this files to "patch.dat" and "patch.fat"
-And you're good to go ).
If you get an error when unpacking download and install this software: http://www.microsoft.com/en-us/download/details.aspx?id=20914
and try again.
Should the "patch.dat" and "patch.fat" files of the mod be from the DOF mod, TW mod, or both?
When "patch_unpack.dat" and "patch_unpack.fat" get renamed to "patch.dat" and "patch.fat", should I move them into the game's folder's?
Does this only affect the DOF, or does it add your camera edit as well? (cause' I like your camera edit)
My goal is to not make it look so much like the e3 demo, as it already looks great at night, but to make it look like that gameplay demo at day near the cafe. With this mod installed, what steps do you recommend I take to make it closer to the atmosphere, lighting, and effects of that presentation, without hurting gameplay?
2.It's not dust, it's a steam effect from sewer hatches. It's still in the game, just reduced.
My goal is to not make it look so much like the e3 demo, as it already looks great at night, but to make it look like that gameplay demo at day near the cafe. With this mod installed, what steps do you recommend I take to make it closer to the atmosphere, lighting, and effects of that presentation, without hurting gameplay?
Also, what he said about rain rendering issue, is that something I should be worried about?
A while back I posted a suggestion for an other mod of yours
https://www.nexusmods.com/shadowofthetombraider/mods/8?tab=posts
regarding a new shader for reshade maybe it escaped your attention
so just a little reminder:
https://reshade.me/forum/shader-presentation/4962-has-someone-made-a-flashlight-shader-here-s-one
Recently started playing watch dogs again and while looking for
some mods came across yours, small world huh ;)
Not sure if you are still active but for your consideration could it
be possible to do a version which combines the camera mods
and possibly create one to alter the cockpit view?
This is a nice example of a cockpit view:
https://www.youtube.com/watch?v=d-8wKI19XtU
What if I only want one mod that allows you to look left/right inside the vehicles not the others. What to change?