just started the game and my first encounter was "veryeasy2" with the enemy more than double my squad size and also double hp each. impossbile to win especially as a first fight.i got that encounter twice in a row. is that a mod bug or a game "issue"? sorry if this is not the right place, its my first run of the game and i liked the mod ideas quite a lot, thats why i didnt try it vanilla
Mod issue. I am currently going trough the whole 1.33 beta to try and rebalance it, and remove the weapon tiered system that breaks the game balance imo (already spent dozens hours on it, and far from being done)... But yes, the random encounters are unskippable, unevadable and unwinnable in the beginning. You are forced to save scum in order to avoid them. The base game obviously wasn't like this. But they threw at you trash encounters, as once you had leveled quite a bit, the encounters around ranger citadel continued to feature 12 hp wreckers with tier 1 equipement.
As for random encounters... I have been lowering by half the Outsdoorman skill prerequisites to skip them in Arizona (from between 2 & 10 to between 1 & 5). But that won't be enough. Plus, it is pretty difficult to find which Encounter array is tied to which world map area in order to put the weight of medium+ encounter around Ranger Citadel to 0 (to remove them), and up the weight of the harder ones further away. I don't understand everything yet... I still can't add a trinket to Solveig's inventory in RCitadel. And i don't know why it doesn't work. Not yet, at least.
So, in the end, adressing the mod's 'problems' (what i deem to be problems, at least) is not only tedious, it is difficult, too. Good luck.
There's a couple of downsides to this mod that seem to be echoed by many that have tried it, but overall I do think it's a fantastic mod that I intend to do a full replay with. Right now, the things that I find bothersome are:
* New AP curve for all actions. Nothing I do or build seems to be able to move very far, it's shoot once and shuffle a little, Enemy raiders on the other hand seem to be able to run across the map or fire three times in a round. * Weapon jam chance. I don't care how the weapons are tiered or how many upgrades there are that can lower this, a 20%-30% jam chance is absolutely unheard of for anything but ~maybe~ a Hi-Point. Anything above a 10% is already a shockingly unreliable weapon, but with so many new weapons added to the tables its impossible so many would suffer from this deficiency. * HP and Damage scale. I've definitely run into a few encounters that were impossible to win just on the way to the first radio tower. 1k HP enemies that a 5 outdoorsman skill had no chance to evade. I died in the first round. High quality weapon barrels feel like they were slapped on last minute to compensate a little for this, but the level scaling would have been better off left alone. * Something about the custom character stat system breaks editors, so I can't even edit custom portraits for my party members. Minor complaint, but if anyone knows an editor that still works for this I would be much obliged.
Now, despite these very grating design choices, there's loads of good in this mod. Perks, Traits, new weapons, armor, calibers, tons of sprites for custom items. It's left me pretty eager to explore.
Erm is this mod even remotely balanced? First encounter after leaving ranger citadel is "Ultra Hard" with 0% chance of evading with 2x Outdoorsman skill, and against at least 5+ raiders that have over 700+ health, using weapons that do 50+ damage per hit against my rangers with less than 40 health. Only weapons I have now are ones that do damage in the single digits.
It says in the description: Due to mod features your team will be weak so use Ranger Editor How many attribute and skill points should I add for a balanced playthrough?
Is that mod still working? Have some troubles with instaling it... 1. link from point 2 is dead 2. the subfolders don't create after launching first time gam 3.file transfer stopping at 36% with folder "los angeles" What I'm doing wrong?
I believe the subfolders dont create because we're missing the steps from the point 2 link. Have you found out what to do? I'm in the same situation where no folders was created
412 comments
As for random encounters... I have been lowering by half the Outsdoorman skill prerequisites to skip them in Arizona (from between 2 & 10 to between 1 & 5). But that won't be enough. Plus, it is pretty difficult to find which Encounter array is tied to which world map area in order to put the weight of medium+ encounter around Ranger Citadel to 0 (to remove them), and up the weight of the harder ones further away. I don't understand everything yet... I still can't add a trinket to Solveig's inventory in RCitadel. And i don't know why it doesn't work. Not yet, at least.
So, in the end, adressing the mod's 'problems' (what i deem to be problems, at least) is not only tedious, it is difficult, too. Good luck.
I tried exporting it to the Import folder and the downloads folder but it still doesn't do anything
* New AP curve for all actions. Nothing I do or build seems to be able to move very far, it's shoot once and shuffle a little, Enemy raiders on the other hand seem to be able to run across the map or fire three times in a round.
* Weapon jam chance. I don't care how the weapons are tiered or how many upgrades there are that can lower this, a 20%-30% jam chance is absolutely unheard of for anything but ~maybe~ a Hi-Point. Anything above a 10% is already a shockingly unreliable weapon, but with so many new weapons added to the tables its impossible so many would suffer from this deficiency.
* HP and Damage scale. I've definitely run into a few encounters that were impossible to win just on the way to the first radio tower. 1k HP enemies that a 5 outdoorsman skill had no chance to evade. I died in the first round. High quality weapon barrels feel like they were slapped on last minute to compensate a little for this, but the level scaling would have been better off left alone.
* Something about the custom character stat system breaks editors, so I can't even edit custom portraits for my party members. Minor complaint, but if anyone knows an editor that still works for this I would be much obliged.
Now, despite these very grating design choices, there's loads of good in this mod. Perks, Traits, new weapons, armor, calibers, tons of sprites for custom items. It's left me pretty eager to explore.
First encounter after leaving ranger citadel is "Ultra Hard" with 0% chance of evading with 2x Outdoorsman skill, and against at least 5+ raiders that have over 700+ health, using weapons that do 50+ damage per hit against my rangers with less than 40 health. Only weapons I have now are ones that do damage in the single digits.
Like WTF? Have I installed this wrong??????
How many attribute and skill points should I add for a balanced playthrough?
Is that mod still working? Have some troubles with instaling it...
1. link from point 2 is dead
2. the subfolders don't create after launching first time gam
3.file transfer stopping at 36% with folder "los angeles"
What I'm doing wrong?
@edit: found it, using steam on linux the folder was under /home/"user"/.var/app/com.valvesoftware.Steam/.config/Wasteland2DC/
not yet sure if the mod works though