FOR GENERAL MOD DETAILS READ DESCRIPTION PART THIS POST ONLY SHOW MOD UPDATE NOTES DON'T FORGET TO LOOK SCREEN SHOT PICTURES USUALLY RENEWED WHEN NEW CRAFTING EQUIPMENT IS ADDED FOR DETAILS.
I am Happy to give all Modders first start of modding ideas & motivation for modding, Continue nice work...
Main Idea of This Mod & Final Release Goal will be to create; Champions of Wartales...
Start a Party of 4 Unique Playable Champions. More Champion Classes may join to your party with success in your progression. A New Generation of gameplay with totally adding more content to the current game. Battle Mastered enemies for Bounties with an alternative approach by reaching up to level 20 with new selection of skill trees meanwhile using many of new skills, magics, equipments, even calling Support units in battles.
Warning: This Mod is not compatible with other mods until Game Programmers release modding tools. For Modders who want to use combined mods and ideas can communicate with me so mods can be released together if its possible. Use english translation for the mod if you are using in game different language, name of traits , classes and skills will not show.Your ideas & reporting are so important for bug fixing & balancing.
READ MOD FILE DESCRIPTION FOR VERSION COMPATIBILITY. (ALWAYS CHECK GOG OR STEAM VERSION YOU HAVE SO DOWNLOAD THE RIGHT FILE. MAKE SURE YOU HAVE THE SAME VERSION WITH MOD.)
COPY 3 FILES INSIDE THE RAR FILE TO WARTALES MAIN DIRECTORY [ texts_en.xml , export_en.xml , res.pak ] and Overwrite Existing files with mod files. Don't forget to take backup before copying.
Dont Forget to Read Article Written by Rofo1989 before starting this Mod to understand how to play. **Video Added for Game Play Experience (old version but still can give some idea)**
* Mod RECOMPILED for Wartales -> GOG v1.0.28162 AND STEAM v1.0.28240 VERSIONS.
* Greater Head Hunter Book in Workshop , (10 expert head hunter bounty turn into gold)
* Arena Units are balanced.
* More texts fixed. As Eldricth Knight can be summon with Master or Expert Human enemies not animals. ( In description added)
* Demonic Pony Upgraded Plate Armor now can be turned into Demonic Pony Grand Plate Armor in Town's Blacksmith . Skills RENEWED as Aura Of Darkness skill gives AOE damage also to the targeted area
* Champion Bosses have new ability as Grand Master & Arena Units are more stronger. Arena Champions have ability Arena Elite and hired 3 Head Hunters to asist them in battle to act next round.
* Deadeye & Vigilante Champions Shurinken & Kukri Passive ability Throw skills gained at level 1
* Champion Abilities Alacrity and Hard Core Training REMOVED.
* Champion Classes leveled skills are renewed and balanced.
*NEW -> Champion Training Ability GAINED AT LVL 6 Champion is immune to [Bleeding], [Poison] or [Burning]. When [Health] is lower then 50%, Champion restores [Armor] and [Health] up to 25% once per battle.
*NEW -> Champion Power Skill GAINED AT LVL 8 [4 AP usage in battle] Champion overload limits of [Health] and [Armor] up to 25%, gains [Champion's Protection] and [Champion's Attack] states. One time usage per Battle. * NEW Craftable Belt Accessory in WorkShop Library ; Tome of Nightmare ( 5 Champion Gold , 2 Power Crystal ) Summon Nightmare :Caster Gain %50 Health and [Hunter Instinct] ability. Casting calls a Nightmare Horse. This Beast also can attack to you. If All Enemies die before the Beast, then it will disappear. One time usage and only one beast allowed per Battle. Tame Nightmare : Summoned Nightmare Horse can be captured. If Target is not a Summoned Nightmare Horse then applies [MindManipulation] for 1 round.
* Shadow Walker & Shadow Walker Support -> Throw Blade ability REMOVED. Added Master Melee Skill. Shadow Walker attacks on Activation of Mercenary Blood and Champion Blood ability bugs fixed. Now Ability works correct on Shadow Walker attacks.
* Demonic Items returned damage is fixed -> increased from %5 to %25. ( In description it was %25 )
* Some of Spell tomes and Champions magic casting effects changed.
* Nightmare Horse carry capacity is 250 , Special Skill tree that allow them to wear Pony Armors & Demonic Pony Armors. Nightmare Horse can be summoned only one. If have another Nightmare Horse in battle it will not appear on summoning. * Champion Blood Ability IMPROVED also start up restoring %1 to %35 / %45 of Armor. In Dying condition when attacked , Champion Class unit is Healed for %35 / %45 percent of health and restore up to %35 / %45 Armor once in battle and gains %5 Damage Reduction that protects them from dying status one time and give them Willpower save for once in battle.
YOU NEED TO CRAFT IN WORKBENCH -> WORKSHOP LIBRARY TO CRAFT MASTER'S ANVIL AND MOD'S ITEMS YOU NEED TO CRAFT IN WORKBENCH -> MASTER'S ANVIL TO CRAFT MOD'S ARMOR & WEAPON & SHIELD SETS
Workshop Library : Workshop Library is a Building on Wheels System that is specially designed by great knowledge and worthy wealth to Craft Advanced Mercenary Items, Reverse back Upgraded Equipment and Learning Spell Tomes. Gives Drop %35 More loot from enemies. %45 More Gold gain in battles.%15 Wanted Meter deplete more faster.
Usage of Workshop Library : Look for Seach icons up in Workshop Library to find what you want to craft.
Master's Anvil : Master's Anvil is a Building on Wheels System that is specially designed by great knowledge and worthy wealth to Forge Advanced Weapon and Armor Sets. Gives %5 forged armor & weapon stats bonus. +5 Raw Material Production per rest.
Usage of Master's Anvil: Look for Seach icons up in Master's Anvil to find what you want to craft.
Mod's Weapons, Armors and Helmets have 3 Tier Crafting in Master's Anvil. Tier 1 : Base Sets [With Materials] Tier 2 : Upgraded Sets [Base Sets + Champion Golds] Tier 3 : Grand Sets [Upgraded Sets + Champion Golds] *Grand Armors can be crafted in Town Blacksmiths.
YOU CAN USE WORKSHOP LIBRARY AND REVERSE BACK YOUR CURRENT GRAND WEAPON/ARMOR/HELMET/SHIELD SETS TO CURRENT PARTY LEVEL'S STANDARD QUALITY FOR 1 CHAMPION GOLD.
ITS UP TO YOU HOW YOU WANT TO CRAFT YOUR SETS AS FROM MATERIALS , USING BROTHERHOOD UPGRADE OR MORE ADVANCED UPGRADED SETS USING MASTER'S ANVIL THEN REVERSE BACK IN WORKSHOP LIBRARY OR UPGRADE TO GRAND ARMOR SETS IN TOWN BLACKSMITHS. CALCULATE GOOD :)
No chance. Author abandoned this mod long time ago. He promised to update it few months ago but failed to deliver. It's a shame, it was great mod. I've reached more than 250 hours with it and now my savefile is just trash.
It seems that many of the champion abilities trigger 2-3 damage effects, like the meteor storm doing 4 fire damage then 30 physical damage; ;however I had to restart the fight like 5 times because the game kept freezing between damage ticks.
I could still click on things, look at characters, but couldn't end turn or take an action on the active character essentially freezing the fight.
Let me know if you want video, should be pretty easy to recreate.
I used the GoodleDoc files and am playing on Steam.
Very excited to see the mage mode merged, as I love this game and really want magic in this world.
I updated the mod (there are probably some bugs left as I didn't check if every script/ability worked, feel free to tell me if you find any issues)
I am working on a merge mod using this and wartales retaled (and to lesser extend the mage DLC) I will publish the mod as a new standalone mod once i'm satisfied with how it runs, in the meantime you can find the merged mod on the wartales retaled comments (Havn't integrated champions of wartales content yet, I am waiting a bit to see if people find game breaking bugs in my updated version).
Can you make the Retaled content more lore-friendly and less like something just stapled on from other IPs? Druid stuff would be easy, just shave off the D&D. "Cure wounds" becomes "Healing Poultice" "Magic Missile" becomes "Swarm of Spirits." That sort of thing.
For the "Witcher" content you could repackage it as more of a norse-flavored pagan rite that involves imbibing drafts of hallucinogenic mushrooms to enlist the spirits for physical boons, while "Signs" could be converted into runes or Volva.
I only have steam and I have no idea if GoG has the same folder architecture.
This update was just a one time thing (as I needed an updated version of the mod to be able to merge it with wartale retaled and other mods as I am making a "super merge" mod fusing multiple mods I liked into a brand new mod)
Скачал по ссылке,но игра зависает на первом же боем, на ближнем бое проводишь атаку и потом все стоят, невозможно совершить какое-то действие, ничего не реагирует.Что это и как исправить?
I dont think this been updated for some time so i think this mod is dead.
https://drive.google.com/drive/folders/1cm2iLAu6WK3GUw6BUssFZ840fKZ3Vnip?usp=sharing you can try here but there are bugs,,, comparing this mod and newest the "text file" is missing from the link Pejman.
Relax Pejman will fuze some stuff from this mod in hes project for now look on Wartales Retaled and in comments you got googledrive for now Retaled + Mage dlc and in future will be also partialy champions.
I'd check out ReTaled but I was hoping for something that felt more lore friendly. And given the spells from one are lifted from D&D And the other is a straight witcher ripoff, this was my last best bet :/
846 comments
DON'T FORGET TO LOOK SCREEN SHOT PICTURES USUALLY RENEWED WHEN NEW CRAFTING EQUIPMENT IS ADDED FOR DETAILS.
I am Happy to give all Modders first start of modding ideas & motivation for modding, Continue nice work...
Main Idea of This Mod & Final Release Goal will be to create; Champions of Wartales...
Start a Party of 4 Unique Playable Champions. More Champion Classes may join to your party with success in your progression. A New Generation of gameplay with totally adding more content to the current game. Battle Mastered enemies for Bounties with an alternative approach by reaching up to level 20 with new selection of skill trees meanwhile using many of new skills, magics, equipments, even calling Support units in battles.
Warning: This Mod is not compatible with other mods until Game Programmers release modding tools. For Modders who want to use combined mods and ideas can communicate with me so mods can be released together if its possible. Use english translation for the mod if you are using in game different language, name of traits , classes and skills will not show.Your ideas & reporting are so important for bug fixing & balancing.
(ALWAYS CHECK GOG OR STEAM VERSION YOU HAVE SO DOWNLOAD THE RIGHT FILE. MAKE SURE YOU HAVE THE SAME VERSION WITH MOD.)
COPY 3 FILES INSIDE THE RAR FILE TO WARTALES MAIN DIRECTORY [ texts_en.xml , export_en.xml , res.pak ] and Overwrite Existing files with mod files. Don't forget to take backup before copying.
**Video Added for Game Play Experience (old version but still can give some idea)**
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Champions of Wartales Version 1.6 Released ;
* Mod RECOMPILED for Wartales -> GOG v1.0.28162 AND STEAM v1.0.28240 VERSIONS.
* Greater Head Hunter Book in Workshop ,
(10 expert head hunter bounty turn into gold)
* Arena Units are balanced.
* More texts fixed. As Eldricth Knight can be summon with Master or Expert Human enemies not animals. ( In description added)
* Demonic Pony Upgraded Plate Armor now can be turned into Demonic Pony Grand Plate Armor in Town's Blacksmith .
Skills RENEWED as Aura Of Darkness skill gives AOE damage also to the targeted area
* Champion Bosses have new ability as Grand Master & Arena Units are more stronger. Arena Champions have ability Arena Elite and hired 3 Head Hunters to asist them in battle to act next round.
* Deadeye & Vigilante Champions Shurinken & Kukri Passive ability Throw skills gained at level 1
* Champion Abilities Alacrity and Hard Core Training REMOVED.
* Champion Classes leveled skills are renewed and balanced.
*NEW -> Champion Training Ability GAINED AT LVL 6
Champion is immune to [Bleeding], [Poison] or [Burning]. When [Health] is lower then 50%, Champion restores [Armor] and [Health] up to 25% once per battle.
*NEW -> Champion Power Skill GAINED AT LVL 8 [4 AP usage in battle]
Champion overload limits of [Health] and [Armor] up to 25%, gains [Champion's Protection] and [Champion's Attack] states. One time usage per Battle.
* NEW Craftable Belt Accessory in WorkShop Library ; Tome of Nightmare ( 5 Champion Gold , 2 Power Crystal )
Summon Nightmare : Caster Gain %50 Health and [Hunter Instinct] ability. Casting calls a Nightmare Horse. This Beast also can attack to you. If All Enemies die before the Beast, then it will disappear. One time usage and only one beast allowed per Battle.
Tame Nightmare : Summoned Nightmare Horse can be captured. If Target is not a Summoned Nightmare Horse then applies [MindManipulation] for 1 round.
* Shadow Walker & Shadow Walker Support -> Throw Blade ability REMOVED. Added Master Melee Skill.
Shadow Walker attacks on Activation of Mercenary Blood and Champion Blood ability bugs fixed. Now Ability works correct on Shadow Walker attacks.
* Demonic Items returned damage is fixed -> increased from %5 to %25. ( In description it was %25 )
* Some of Spell tomes and Champions magic casting effects changed.
* Nightmare Horse carry capacity is 250 , Special Skill tree that allow them to wear Pony Armors & Demonic Pony Armors.
Nightmare Horse can be summoned only one. If have another Nightmare Horse in battle it will not appear on summoning.
* Champion Blood Ability IMPROVED also start up restoring %1 to %35 / %45 of Armor.
In Dying condition when attacked , Champion Class unit is Healed for %35 / %45 percent of health and restore up to %35 / %45 Armor once in battle and gains %5 Damage Reduction that protects them from dying status one time and give them Willpower save for once in battle.
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YOU NEED TO CRAFT IN WORKBENCH -> WORKSHOP LIBRARY TO CRAFT MASTER'S ANVIL AND MOD'S ITEMS
YOU NEED TO CRAFT IN WORKBENCH -> MASTER'S ANVIL TO CRAFT MOD'S ARMOR & WEAPON & SHIELD SETS
Workshop Library : Workshop Library is a Building on Wheels System that is specially designed by great knowledge and worthy wealth to Craft Advanced Mercenary Items, Reverse back Upgraded Equipment and Learning Spell Tomes. Gives Drop %35 More loot from enemies. %45 More Gold gain in battles. %15 Wanted Meter deplete more faster.
Usage of Workshop Library : Look for Seach icons up in Workshop Library to find what you want to craft.
Master's Anvil : Master's Anvil is a Building on Wheels System that is specially designed by great knowledge and worthy wealth to Forge Advanced Weapon and Armor Sets. Gives %5 forged armor & weapon stats bonus. +5 Raw Material Production per rest.
Usage of Master's Anvil: Look for Seach icons up in Master's Anvil to find what you want to craft.
Mod's Weapons, Armors and Helmets have 3 Tier Crafting in Master's Anvil.
Tier 1 : Base Sets [With Materials]
Tier 2 : Upgraded Sets [Base Sets + Champion Golds]
Tier 3 : Grand Sets [Upgraded Sets + Champion Golds]
*Grand Armors can be crafted in Town Blacksmiths.
YOU CAN USE WORKSHOP LIBRARY AND REVERSE BACK YOUR CURRENT GRAND WEAPON/ARMOR/HELMET/SHIELD SETS TO CURRENT PARTY LEVEL'S STANDARD QUALITY FOR 1 CHAMPION GOLD.
ITS UP TO YOU HOW YOU WANT TO CRAFT YOUR SETS AS FROM MATERIALS , USING BROTHERHOOD UPGRADE OR MORE ADVANCED UPGRADED SETS USING MASTER'S ANVIL THEN REVERSE BACK IN WORKSHOP LIBRARY OR UPGRADE TO GRAND ARMOR SETS IN TOWN BLACKSMITHS. CALCULATE GOOD :)
It seems that many of the champion abilities trigger 2-3 damage effects, like the meteor storm doing 4 fire damage then 30 physical damage; ;however I had to restart the fight like 5 times because the game kept freezing between damage ticks.
I could still click on things, look at characters, but couldn't end turn or take an action on the active character essentially freezing the fight.
Let me know if you want video, should be pretty easy to recreate.
I used the GoodleDoc files and am playing on Steam.
Very excited to see the mage mode merged, as I love this game and really want magic in this world.
I updated the mod (there are probably some bugs left as I didn't check if every script/ability worked, feel free to tell me if you find any issues)
I am working on a merge mod using this and wartales retaled (and to lesser extend the mage DLC) I will publish the mod as a new standalone mod once i'm satisfied with how it runs, in the meantime you can find the merged mod on the wartales retaled comments (Havn't integrated champions of wartales content yet, I am waiting a bit to see if people find game breaking bugs in my updated version).
For the "Witcher" content you could repackage it as more of a norse-flavored pagan rite that involves imbibing drafts of hallucinogenic mushrooms to enlist the spirits for physical boons, while "Signs" could be converted into runes or Volva.
Thw witcher and spell blade will probably be merged as they are basically the same flavor (spell slinging swordman)
This update was just a one time thing (as I needed an updated version of the mod to be able to merge it with wartale retaled and other mods as I am making a "super merge" mod fusing multiple mods I liked into a brand new mod)
https://drive.google.com/drive/folders/1cm2iLAu6WK3GUw6BUssFZ840fKZ3Vnip?usp=sharing you can try here but there are bugs,,, comparing this mod and newest the "text file" is missing from the link Pejman.