Hi, really enjoying your mod, works flawlessly. I have a semi-related question I hope you are willing to answer. I'm interested in dabbling with modifying existing weapons/adding my own, but I am unsure where to find the files for the vanilla weapons, sorry that this is unrelated to the mod itself, I hope that's alright :)
After today's update (Update 1.2.1.26) game crash on load with this mod installed. Simply disabling a mod wont fix it (at least not for me). I was able to fix it using Toy Box (mod). Allowing Toy Box to load with broken blueprint will let you load a save - but according to Toy Box it is dangerous Follow Toy Box instruction: 1. Disable (uninstall) of this mod 2. Load a corrupted save using Toy Box option "Enable to load with Blueprint Error" 3. Change location 4. Save 5. Disable "Enable to load with Blueprint Error" 6. Quit game, re-load "fixed" save
You must create a language file in the mod folder like the original game did. For example, make a file "zhCN.json" for Chinese then put my code in it. For other language, either create a language file with English content, at least it won't show only “Heavy” I think.
Sweet mod! Any chance you can do this with bolt pistols and actually give them some mag capacity? I have some pistols that have a fire rate of 8 but a mag size of 4 lol. Hows that work? Wouldnt mind. A variant thats only burst.
Is your game in English or another language? I only added an English localization, and I got that bug earlier in development before the localization was working.
I believe this is the first full device mod for WH40K RT.
I had some issues installing, but dragging the zip to Micropatches enabled it.
Please share how did you manage to export the data structure? It will also help if the items were named properly, as another poster said, they are all called "Heavy"
The Owlcat discord has a modding channel with some resources if you want to learn. There's a unity mod creation tool for RT, it has a few bugs but it's usable.
Odd, it seems like a lot of people are having this bug, but I can't recreate it. Do you have a full game error log for me to look at? (Should be GameLogFull.txt in the same folder as OwlcatModificationManagerSettings.json.) Do you have the DLC, and did you install manually or with Modfinder?
Tried drag and drop your mod, installing via modfinder with micropatches, did not work. However manually extracting into a folder and copying over to modification folder and it works.
26 comments
i cant get it to work, i installed micropatches, it shows up ingame under dlc/mods,
but i cant load my save, other mods work.
any idea? did a patch break it? i just started rogue trader a few days ago
I was able to fix it using Toy Box (mod).
Allowing Toy Box to load with broken blueprint will let you load a save - but according to Toy Box it is dangerous
Follow Toy Box instruction:
1. Disable (uninstall) of this mod
2. Load a corrupted save using Toy Box option "Enable to load with Blueprint Error"
3. Change location
4. Save
5. Disable "Enable to load with Blueprint Error"
6. Quit game, re-load "fixed" save
{
"strings": {
"ezfi_mezoaHeavyBolter_name": {
"Text": "【梅佐阿型】重型爆矢枪"
},
"ezfi_retobiHeavyBolter_name": {
"Text": "【莱托比型】重型爆矢枪"
},
"ezfi_marsHeavyBolter_name": {
"Text": "【火星型】重型爆矢枪"
},
"ezfi_solHeavyBolter_name": {
"Text": "【太阳型】重型爆矢枪"
}
}
}
Which file does this "strings" text go into
I believe this is the first full device mod for WH40K RT.
I had some issues installing, but dragging the zip to Micropatches enabled it.
Please share how did you manage to export the data structure?
It will also help if the items were named properly, as another poster said, they are all called "Heavy"
The Owlcat discord has a modding channel with some resources if you want to learn. There's a unity mod creation tool for RT, it has a few bugs but it's usable.
Odd, it seems like a lot of people are having this bug, but I can't recreate it. Do you have a full game error log for me to look at? (Should be GameLogFull.txt in the same folder as OwlcatModificationManagerSettings.json.) Do you have the DLC, and did you install manually or with Modfinder?