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jonHinkerton

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jonhinkerton

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35 comments

  1. sector2
    sector2
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    The texts in the Spanish version do not appear
  2. butRICE
    butRICE
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    Should I be able to see [gunslinger] and on my merc's feature page?

    i figured it out. user error not reading instructions
  3. Dzengrave
    Dzengrave
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    jonhinkerton, Hello! I made a Russian translation, would you like to add it?
    https://drive.google.com/file/d/1oRhoDC-e16uPOg3IpUuWtK3IN2ynNsuk/view?usp=sharing
    1. faxcon7
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      Спасибо за локализацию. Thx
    2. jonhinkerton
      jonhinkerton
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      Cool, I'll add it to the next release. In the meantime anyone who needs it can download your link and put it in the localization folder in the mod's folder.
  4. Aintryg
    Aintryg
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    Is the Fix Cold Trader's Acumen mod needed along with this, or does this mod implement it already?
    Nevermind I can't read it seems. Thanks for all your hard work!
  5. Inquisitive117
    Inquisitive117
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    I saw a mention in the description about the Cold Trader having unique triumphs and darkest hours but I assume this custom origin doesnt have reactivity in the world?
    1. jonhinkerton
      jonhinkerton
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      The text during selection is unique but they will only get reactions that use generic ups or downs and no specific dialog lines (yet! On my todo list)
    2. Inquisitive117
      Inquisitive117
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      Thanks for the quick reply and awesome to hear it's on your to do list! Loving the origin, thank you for spending your time to make this.
  6. DocMadfox
    DocMadfox
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    Thought popped into my head while theory crafting for this. Would Cold Confidence (Anytime you use Willpower, you can use Fellowship) and Be Smart (Anytime you use fellowship, you can use Int) stack?  So Willpower to Fellowship to Intelligence.

    Edit: Can't actually answer this, as it seems Cold Confidence doesn't work. Or at least it doesn't work for Psychic powers. Whipped up a character to see how it would interact with Psyker and messed around in Toybox to test it. https://i.imgur.com/cpfK32W.png Tried it both with and without Be Smart with the same effect. Psychic damage scales off WP, not Fel.
    1. jonhinkerton
      jonhinkerton
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      The tooltip will not change the stat and the character sheet looks the same, but the math there will be right
      character sheet
      tooltip
      (4+5 x (1+0)) vs (4+3 x (1+0)) at the posted WP

      If you make an attack and check the log, it is working.
      Log

      You can also look in toybox and see what is happening behind the scenes - your Fl and WP are equal and locked together, if you change either in the stat section, they both adjust.
      toybox

      That said, your ignite tooltip does look wrong, the max should be 18. Did you add the cold confidence talent with toybox? You may need to make a change to your stats for the game to catch up, it refactors them on stat change. Try adding a couple of stat points in TB or equip a chartist pendant.
    2. DocMadfox
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      Wasn't expecting the stat to change, but yeah math wasn't checking out. Messed around with it and did what you said. With Cold Confidence and without Be Smart it worked. With Cold Confidence and Be Smart it didn't work. So to answer my own question seems like it confuses the machine spirit.
    3. jonhinkerton
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      Yeah, you are right, I've overlooked the third talent part of the question. I just added Be Smart to the mix and it gets very strange. The stats start to jump up and down depending on which you are adjusting and which is highest. They do not work together indeed. I can look into doing a script to handle this better, but it's easier to just tell people not to stack them for now.
    4. DocMadfox
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      It's an incredibly niche use of it centered around taking Psychic Awakening later and focusing all of your primary stats into Int tbf. Doubt it's really a priority or something that would come up in 99% of cases.
  7. ZazyMomba
    ZazyMomba
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    Hmm, even after putting this in modifications I cant get it to show up in the mod menu. Any Ideas?
    1. Da7mi
      Da7mi
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      Yeah, this is not working for me either. 
    2. jonhinkerton
      jonhinkerton
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      You may need this to get it to work.
    3. ZazyMomba
      ZazyMomba
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      Double checked that my Micro Patches was up to date and for whatever reason I still cant get Cold trader to show up the in game mod menu.
      I can confirm that modification mods are working though because recharging grenades is visible and active in game
    4. jonhinkerton
      jonhinkerton
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      See if it is included in OwlcatModificationManagerSettings.json in the folder above Modifications. It would look like {"$id":"1","SourceDirectories":[],"EnabledModifications":["ColdTraderOccupation"],"ActiveModifications":["ColdTraderOccupation"],"DisabledModifications":[]}
    5. ZazyMomba
      ZazyMomba
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      I looked in the .json and the cold trader line is absent from the file, adding the line didnt fix it though. Booting up the game, exiting then re-opening the .json removes the line of code upon reload
    6. jonhinkerton
      jonhinkerton
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      You can also try installing it through ModFinder.
    7. ZazyMomba
      ZazyMomba
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      oK, the mod author of MicroPatches just released a new version 15.3 and coldtrader now works
    8. RevMarion
      RevMarion
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      Where did you find this version of Micropatches? It's not on Github.
  8. Vantonne
    Vantonne
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    I have a question about cold confidence. How does it work, exactly? Do all abilities that scale off of willpower now use fellowship? Does it also use fellowship for all willpower checks?
    Great mods, by the way. 
    1. jonhinkerton
      jonhinkerton
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      It makes your willpower value the same as your fellowship value so long as fellowship is higher, so everything that uses willpower uses that new number.
    2. TADOS17
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      I did test the perk and after testing, it appears that it does not apply to willpower checks in dialogs. So does the perk only apply to combat related checks or s that a glitch?
    3. jonhinkerton
      jonhinkerton
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      No, you were right, it had a configuration error. I'm releasing an update soon for something else and this fix will be in it.
    4. TADOS17
      TADOS17
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      Thank you, really appreciated :)
  9. Frizzlecrank
    Frizzlecrank
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    The Gunslinger feat doesn't appear to make the second hand's weapon AP cost zero.
    1. ZazyMomba
      ZazyMomba
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      gunslinger was changed to only make the second hand weapon attacks never cost ADDITIONAL AP
  10. fgalkin
    fgalkin
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    There are a lot of issues with this mod. The skills don't scale from Fel, there is no reactivity to the triumphs/darkest hour, Gunslinger doesn't work without the Dual Weapon talent, etc. Had to manually fix in Toybox, including replacing with those from other origins for it to be playable. 
    1. jonhinkerton
      jonhinkerton
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      I went ahead and added two-weapon fighting so gunsliger will do it's thing without spending a talent.

      When I create a new character with a fellowship higher than intelligence, the int skills swap to fellowship as expected. There does seem to be a bug in the feature though, because it's not working for me on Jae in my current playthrough, so this is probably an Owlcat problem.

      As for interactivity - can you point to an early game instance where it is used so I can do some testing?
    2. elykdd
      elykdd
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      How did you manually fix in Toybox? I get lost in all the menus, found the darkest hour and triumph sections in the feature tab, but from there I don't know what to change or modify. Thank you for any help!