jonhinkerton, Hello! I made a Russian translation, would you like to add it? https://drive.google.com/file/d/1oRhoDC-e16uPOg3IpUuWtK3IN2ynNsuk/view?usp=sharing
Cool, I'll add it to the next release. In the meantime anyone who needs it can download your link and put it in the localization folder in the mod's folder.
Is the Fix Cold Trader's Acumen mod needed along with this, or does this mod implement it already? Nevermind I can't read it seems. Thanks for all your hard work!
I saw a mention in the description about the Cold Trader having unique triumphs and darkest hours but I assume this custom origin doesnt have reactivity in the world?
Thought popped into my head while theory crafting for this. Would Cold Confidence (Anytime you use Willpower, you can use Fellowship) and Be Smart (Anytime you use fellowship, you can use Int) stack? So Willpower to Fellowship to Intelligence.
Edit: Can't actually answer this, as it seems Cold Confidence doesn't work. Or at least it doesn't work for Psychic powers. Whipped up a character to see how it would interact with Psyker and messed around in Toybox to test it. https://i.imgur.com/cpfK32W.png Tried it both with and without Be Smart with the same effect. Psychic damage scales off WP, not Fel.
The tooltip will not change the stat and the character sheet looks the same, but the math there will be right character sheet tooltip (4+5 x (1+0)) vs (4+3 x (1+0)) at the posted WP
If you make an attack and check the log, it is working. Log
You can also look in toybox and see what is happening behind the scenes - your Fl and WP are equal and locked together, if you change either in the stat section, they both adjust. toybox
That said, your ignite tooltip does look wrong, the max should be 18. Did you add the cold confidence talent with toybox? You may need to make a change to your stats for the game to catch up, it refactors them on stat change. Try adding a couple of stat points in TB or equip a chartist pendant.
Wasn't expecting the stat to change, but yeah math wasn't checking out. Messed around with it and did what you said. With Cold Confidence and without Be Smart it worked. With Cold Confidence and Be Smart it didn't work. So to answer my own question seems like it confuses the machine spirit.
Yeah, you are right, I've overlooked the third talent part of the question. I just added Be Smart to the mix and it gets very strange. The stats start to jump up and down depending on which you are adjusting and which is highest. They do not work together indeed. I can look into doing a script to handle this better, but it's easier to just tell people not to stack them for now.
It's an incredibly niche use of it centered around taking Psychic Awakening later and focusing all of your primary stats into Int tbf. Doubt it's really a priority or something that would come up in 99% of cases.
Double checked that my Micro Patches was up to date and for whatever reason I still cant get Cold trader to show up the in game mod menu. I can confirm that modification mods are working though because recharging grenades is visible and active in game
See if it is included in OwlcatModificationManagerSettings.json in the folder above Modifications. It would look like {"$id":"1","SourceDirectories":[],"EnabledModifications":["ColdTraderOccupation"],"ActiveModifications":["ColdTraderOccupation"],"DisabledModifications":[]}
I looked in the .json and the cold trader line is absent from the file, adding the line didnt fix it though. Booting up the game, exiting then re-opening the .json removes the line of code upon reload
I have a question about cold confidence. How does it work, exactly? Do all abilities that scale off of willpower now use fellowship? Does it also use fellowship for all willpower checks? Great mods, by the way.
It makes your willpower value the same as your fellowship value so long as fellowship is higher, so everything that uses willpower uses that new number.
I did test the perk and after testing, it appears that it does not apply to willpower checks in dialogs. So does the perk only apply to combat related checks or s that a glitch?
There are a lot of issues with this mod. The skills don't scale from Fel, there is no reactivity to the triumphs/darkest hour, Gunslinger doesn't work without the Dual Weapon talent, etc. Had to manually fix in Toybox, including replacing with those from other origins for it to be playable.
I went ahead and added two-weapon fighting so gunsliger will do it's thing without spending a talent.
When I create a new character with a fellowship higher than intelligence, the int skills swap to fellowship as expected. There does seem to be a bug in the feature though, because it's not working for me on Jae in my current playthrough, so this is probably an Owlcat problem.
As for interactivity - can you point to an early game instance where it is used so I can do some testing?
How did you manually fix in Toybox? I get lost in all the menus, found the darkest hour and triumph sections in the feature tab, but from there I don't know what to change or modify. Thank you for any help!
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i figured it out. user error not reading instructions
https://drive.google.com/file/d/1oRhoDC-e16uPOg3IpUuWtK3IN2ynNsuk/view?usp=sharing
Is the Fix Cold Trader's Acumen mod needed along with this, or does this mod implement it already?
Nevermind I can't read it seems. Thanks for all your hard work!Edit: Can't actually answer this, as it seems Cold Confidence doesn't work. Or at least it doesn't work for Psychic powers. Whipped up a character to see how it would interact with Psyker and messed around in Toybox to test it. https://i.imgur.com/cpfK32W.png Tried it both with and without Be Smart with the same effect. Psychic damage scales off WP, not Fel.
character sheet
tooltip
(4+5 x (1+0)) vs (4+3 x (1+0)) at the posted WP
If you make an attack and check the log, it is working.
Log
You can also look in toybox and see what is happening behind the scenes - your Fl and WP are equal and locked together, if you change either in the stat section, they both adjust.
toybox
That said, your ignite tooltip does look wrong, the max should be 18. Did you add the cold confidence talent with toybox? You may need to make a change to your stats for the game to catch up, it refactors them on stat change. Try adding a couple of stat points in TB or equip a chartist pendant.
I can confirm that modification mods are working though because recharging grenades is visible and active in game
{"$id":"1","SourceDirectories":[],"EnabledModifications":["ColdTraderOccupation"],"ActiveModifications":["ColdTraderOccupation"],"DisabledModifications":[]}
Great mods, by the way.
I went ahead and added two-weapon fighting so gunsliger will do it's thing without spending a talent.When I create a new character with a fellowship higher than intelligence, the int skills swap to fellowship as expected. There does seem to be a bug in the feature though, because it's not working for me on Jae in my current playthrough, so this is probably an Owlcat problem.
As for interactivity - can you point to an early game instance where it is used so I can do some testing?