Hey, love the mod, been using it non-stop since it came out.
Ran into a minor issue after this most recent update. When killing baddies (or a PC being killed by) using the giant fan blades on Relay Station, the mod spits an error in the chat log. Sorry I wasn't able to screen cap; I didn't think of it until afterward, but I think it was something about not being able to assign a cause of death/source for the kill.
If I attempt it again I'll try to take a pic and update it here.
This last update (game patch 17) seems to not like Ovenproof mod. Fatshark added attribution of kills if you push a Pox Burster and every time that happens I get an error that it can't find the value or something like that.
It is technically not an error, but a fail safe I build in to notify the user if FS ever added new damage templates, which they did in this patch. I've added it to the new version (v1.4.1)
Turned off everything I can from the default scoreboard mod but the team score section with resources and stuff won't go away, so this continues to go off the bottom of the screen. What am I doing wrong?
My only suggestion would be to allow the option to combine the types of elites into one row and the types of specials into one row (a different row from elites). So instead a row for each ranged and melee , it would be one row for elites.
Maybe I'm not misunderstanding what you mean, but what you describe is already part of the mod. There are multiple offense tiers with each tier being a different breakdown of the kills and damage. One of them has total kills and damage done to elites and specials as two separate rows. The idea is you can turn on/off any of the tiers you are interested in via the mod options
Hi, Excellent Mod. I have a quesiton regarding how things are calculated. Using your posted image as an example. For the left most player, Total Melee kills = 287. Futher down the same player has a Melee Lesser kills = 341. Shouldn't Total Melee be the sum of all melee kills? For this player that would be 346. 341 lesser + 5 Elite. Total Ranged has the same discrepecy. SHould itnot be 41, 28 lesser + 13 Elite.
Those two categories are indeed different. Total melee kills are the kills you made with your melee weapon. Melee lesser kills are kills of enemies in the melee lesser category, so are not related to how you killed them. if you kill a poxwalker with a ranged attack it will count for one melee lesser kill.
Hey, good mod! In the Crit section: pretty sure neither bleeding, burning, warpfire or environment are even can crit, so you could save 2 rows Also it seems Boss have 2 rows
I wasn't really sure at the time I made it. Bleeds could crit then, but I think they fixed that. Regarding the two boss rows, the idea is that each segment adds up to the total amount of damage/kills, and you have a choice which segment to show or not. As for updating the mod, I'm probably not going to spend much time on it anymore, as I have been developing a new mod from the ground up for displaying statistics. It's currently in beta, and only available via the modding discord, but once it's done I'll post it to Nexus.
I believe the shields are handled as toughness, and the game's attack report manager only reports on health damage. I'm not sure how the server updates the toughness values for them, but I doubt it would still even have any information about the originating attack. But this is something I want for my new mod as well, so I'll keep looking for a solution.
164 comments
Ran into a minor issue after this most recent update. When killing baddies (or a PC being killed by) using the giant fan blades on Relay Station, the mod spits an error in the chat log. Sorry I wasn't able to screen cap; I didn't think of it until afterward, but I think it was something about not being able to assign a cause of death/source for the kill.
If I attempt it again I'll try to take a pic and update it here.
Thanks again for the mod!
[ovenproof_scorebopard_plugin]: Player: Name, Damage profile: kill_volume_with_gibbing, attack type: nil, damage: 0
while functional[?] it doesnt seem stable. i'd recommend holding off until an update comes out.
(damn fine mod tho)
My only suggestion would be to allow the option to combine the types of elites into one row and the types of specials into one row (a different row from elites). So instead a row for each ranged and melee , it would be one row for elites.
In the Crit section: pretty sure neither bleeding, burning, warpfire or environment are even can crit, so you could save 2 rows
Also it seems Boss have 2 rows
it would allow better view of damage vs Scab captain and the new twins.
as shields do have a Hitpoint