Warhammer 40,000: Darktide
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OvenProofMars

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OvenProofMars

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164 comments

  1. deusvult6
    deusvult6
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    Hey, love the mod, been using it non-stop since it came out.

    Ran into a minor issue after this most recent update. When killing baddies (or a PC being killed by) using the giant fan blades on Relay Station, the mod spits an error in the chat log. Sorry I wasn't able to screen cap; I didn't think of it until afterward, but I think it was something about not being able to assign a cause of death/source for the kill.

    If I attempt it again I'll try to take a pic and update it here.

    Thanks again for the mod!
    1. xXTheEversorXx
      xXTheEversorXx
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      The error is as follows:
      [ovenproof_scorebopard_plugin]: Player: Name, Damage profile: kill_volume_with_gibbing, attack type: nil, damage: 0
  2. pyr0kid
    pyr0kid
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    headsup fellow nerds, the latest update, path of redemption, has issues with this mod.

    while functional[?] it doesnt seem stable. i'd recommend holding off until an update comes out.

    (damn fine mod tho)
  3. Xariann
    Xariann
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    This last update (game patch 17) seems to not like Ovenproof mod. Fatshark added attribution of kills if you push a Pox Burster and every time that happens I get an error that it can't find the value or something like that. 
    1. OvenProofMars
      OvenProofMars
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      It is technically not an error, but a fail safe I build in to notify the user if FS ever added new damage templates, which they did in this patch. I've added it to the new version (v1.4.1)
  4. Lokenfug
    Lokenfug
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    Turned off everything I can from the default scoreboard mod but the team score section with resources and stuff won't go away, so this continues to go off the bottom of the screen. What am I doing wrong?
  5. SloughMonster
    SloughMonster
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    This is the best scoreboard mod.  Good work.

    My only suggestion would be to allow the option to combine the types of elites into one row and the types of specials into one row (a different row from elites).  So instead a row for each ranged and melee , it would be one row for elites.

    1. OvenProofMars
      OvenProofMars
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      Maybe I'm not misunderstanding what you mean, but what you describe is already part of the mod. There are multiple offense tiers with each tier being a different breakdown of the kills and damage. One of them has total kills and damage done to elites and specials as two separate rows. The idea is you can turn on/off any of the tiers you are interested in via the mod options
    2. SloughMonster
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      Sorry about that.  That is hilarious.  I had the wrong tier turned off and just assumed it didn't exist.  Been using this thing for months too :D
  6. MetalGeek464
    MetalGeek464
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    Hi,  Excellent Mod.  I have a quesiton regarding how things are calculated.  Using your posted image as an example.  For the left most player, Total Melee kills = 287.  Futher down the same player has a Melee Lesser kills = 341.  Shouldn't Total Melee be the sum of all melee kills?  For this player that would be 346.  341 lesser + 5 Elite.  Total Ranged has the same discrepecy.  SHould itnot be 41, 28 lesser + 13 Elite. 
    1. OvenProofMars
      OvenProofMars
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      Those two categories are indeed different. Total melee kills are the kills you made with your melee weapon. Melee lesser kills are kills of enemies in the melee lesser category, so are not related to how you killed them. if you kill a  poxwalker with a ranged attack it will count for one melee lesser kill.
  7. LicherSWF
    LicherSWF
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    Hey, good mod!
    In the Crit section: pretty sure neither bleeding, burning, warpfire or environment are even can crit, so you could save 2 rows
    Also it seems Boss have 2 rows
    1. OvenProofMars
      OvenProofMars
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      I wasn't really sure at the time I made it. Bleeds could crit then, but I think they fixed that. Regarding the two boss rows, the idea is that each segment adds up to the total amount of damage/kills, and you have a choice which segment to show or not. As for updating the mod, I'm probably not going to spend much time on it anymore, as I have been developing a new mod from the ground up for displaying statistics. It's currently in beta, and only available via the modding discord, but once it's done I'll post it to Nexus.
  8. ICanHazRecon911
    ICanHazRecon911
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    Hey what's the bottom padding action for homie?
  9. syllogism
    syllogism
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    It would be nice if the main scoreboard included the mission duration rather than it being in the sidebar only.
  10. Omaruav
    Omaruav
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    Is there a way to count damage done to Shields/Bubbles.

    it would allow better view of damage vs Scab captain and the new twins.
    1. OvenProofMars
      OvenProofMars
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      Unfortunately there's no easy way to track that damage, as the server reports "0" damage done for attacks against shields.
    2. Omaruav
      Omaruav
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      Thanks for the info, thats weird.

      as shields do have a Hitpoint 
    3. OvenProofMars
      OvenProofMars
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      I believe the shields are handled as toughness, and the game's attack report manager only reports on health damage. I'm not sure how the server updates the toughness values for them, but I doubt it would still even have any information about the originating attack. But this is something I want for my new mod as well, so I'll keep looking for a solution.