Any chance you could set it up so we can choose to "reverse" a buff bar?
Basically make buffs add towards the left and the bar extends to the left, instead of to the right. Would be nice when setting up two bars growing in different directions out from center.
Suddenly some psyker buffs seems to have broken. smite_on_hit, souls and souls_increased seems to have lost their texture (currently blue icon saying "texture"). They're no longer tracked in the default buff bar either. Trying to figure out if they've been corrupted locally or what's going on, since they worked initially. Any thoughts here?
Its possible that it could be something local but I wouldn't be surprised if Chubby Guppy (FatShark) changed something on the back end with where the texture is stored. I'll add it to the todo list to look into.
Tried validating files and nothing, so it's either in the mod itself or the backend as you say. Lucky for me it's not critical, just nice to have (: Good luck o/
When I try to move the window that opens with my mouse, the window gets locked to the bottom of the screen and i cant recover it at all unless I close the game and relaunch. Happens often.
Thanks for the report. Seems to be an issue with the framework used to make the window. I'll be looking into finding a solution to prevent or at very least reset the window to the original position.
As of patch 15 this mod now crashes the game upon loading into the Mourningstar. Probably related to the buff display changes that was implemented. Thought I'd give a heads up in case you haven't had a chance to play the game.
Is it possible for you to add a way to track buff uptime through the mission? I havent seen any mod that does this, and it would be an excellent way to track which and what talents are actually proc'ing often and giving you real utility in a game For example the zealot talent "duelist" ( +50% crit and weakspot damage on dodge for 3s) sounds strong on paper but I really have no way of knowing how much that is proc'ing throughout my mission, there is no way im looking down at my bar and tracking its uptime in a real high pressure scenario.
Is there a list that shows the internal names corresponding to the in-game name of the buffs? Trying to add buffs to the custom bar but just can't seem to find what is what.
Currently no nice names. This is something I'm looking into in the future but atm it would require manual matching
Edit: My best recommendation is to try prefixes for classes, etc. Some stuff is weirdly named though (like the zealot sprint stacks is named quickness)
The only thing this bad boy needs is an ability to navigate without using the mouse to see buffs (page up/down/arrow keys) AND a way to make the interface and text larger. This already miles beyond the other buff bar mod that is dogshit because the font is too low to see and you cannot even go to the next page.
Everything is stored in usersettings so theoretically it should transfer over just fine. Only cases not tested for is if certain buffs are removed. I plan to address that scenario as it comes up
The main inspiration or difference between this and BuffHudImprovement was the ability to separate buffs into different bars rather just hiding or prioritizing other buffs.
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Basically make buffs add towards the left and the bar extends to the left, instead of to the right.
Would be nice when setting up two bars growing in different directions out from center.
Good luck o/
For example the zealot talent "duelist" ( +50% crit and weakspot damage on dodge for 3s) sounds strong on paper but I really have no way of knowing how much that is proc'ing throughout my mission, there is no way im looking down at my bar and tracking its uptime in a real high pressure scenario.
Edit: My best recommendation is to try prefixes for classes, etc. Some stuff is weirdly named though (like the zealot sprint stacks is named quickness)
Click on a blessing to see it's properties in JSON format.
Abilities are a bit more fiddly. You could check the `display_name` / `name` fields in the lua scripts.