You can change keybinds from the mod option. I haven't tested with a controller but it probably works. Edit: I confirmed changing the keybind from the mod option also affect controller button assign.
Is there a way to keep the weapon's original name somewhere after naming it? I found that you can reset it's name by leaving it blank but for newer players who wanna rename them for loadouts while also remembering the exact weapon they are using it might be helpful to have something like the 'Who are you' mod where it shows character name + platform name?
After installing this mod The "IME Enable" mod's input method will not work in the chat room. You need to disable the built-in input method in this mod to fix it.
We need this, but for shop inventories. I'm so tired of trying to remember which Lorenz shotgun is a shotgun and which is a grenade launcher, and which <blank> Force Sword has a stab/drain and which is a cleave, and which MK <version> Rumbler is a 2 shot and which is a 3 shot.
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This needs a fix.
I haven't tested with a controller but it probably works.Edit: I confirmed changing the keybind from the mod option also affect controller button assign.
Im assuming its prolly due to controller buttons being handled differently in the engine or something.
Maybe start or select since they dont seam to be bound to anything in the inventory?
"IME Enable"MOD的輸入法功能會無法在聊天欄位使用
需關掉本MOD中內建的開啟輸入法才可修復
After installing this mod
The "IME Enable" mod's input method will not work in the chat room.
You need to disable the built-in input method in this mod to fix it.
When name is inputted, UI is hidden until the game is reloaded completely.
Does not throw any Lua errors as it seems to be logical issue, not exception.
Thanks ;)