I'm getting "Halley Exception" errors whenever the "Merge" command is supposed to appear. The only other mods I have are for speeding up units, and skipping the intro.
Fantastic mod - although I would love it even more if the default menu selection was still Wait, rather than putting Merge at the top, considering how seldom I actually would choose to use Merge as great as having the option is :P
I'd tinker with the mod myself to make it like that if it weren't (understandably) obfuscated, would it be possible to request an alternate version with this suggested change? (Or perhaps could I see the source to make said changes locally?)
Oh did not see you made it, i was about to make it for my advance wars mod, guess ill just tell peeps to grab yours instead then, i dont want to make dupes
Don't apologize for that haha its fair! I took to much time to think about it. Its not a problem for me to link this mod on mine if peeps want that, it less work for me hehe
more than once in a wargroove battle ive thought of merging units, only to remember im not playing advance wars, lets see how it runs. thanks for the mod.
8 comments
I'd tinker with the mod myself to make it like that if it weren't (understandably) obfuscated, would it be possible to request an alternate version with this suggested change? (Or perhaps could I see the source to make said changes locally?)
I mostly just made it to showcase the possibility of adding completely new mechanics with custom coding to the game.
Thank you for sharing your excellent new mod with the Nexus Mods Community!
We like it so much we're going to promote your mod on our Social Media.
Look out for your mod appearing on our Facebook or Twitter over the next few days!
Keep up the awesome work!
- Nexus Mods Staff