About this mod
This mod adds a new building to the game.
- Requirements
- Permissions and credits
- Changelogs
Hello fellow Wargroovers!
This mod adds a new building to the game: A floating Crystal that can be captured just like any building.
You can also use it in your own maps in the editor.
Learn what it does by playing the map I made to accompany my mod, or read the spoiler:
The map ID is RGFHMGPD
As I haven't seen any new buildings yet, I made this mod partly as a proove of concept.
There are still some wonky graphics if you capture it.
Info on changes:
The mod adds a new verb to the game: 'touch'
The modd adds a new structure to the game: 'apow'
Translation files for all languages.
Any help on the graphics or general feedback is appreciated!
- DaFatBrainbug
This mod adds a new building to the game: A floating Crystal that can be captured just like any building.
You can also use it in your own maps in the editor.
Learn what it does by playing the map I made to accompany my mod, or read the spoiler:
Spoiler:
You can sacrifice any unit standing besides the Crystal for 500g. This will kill the selected unit. If you select your commander, he will lose 50 health instead. Warning: This can kill your commander!
The crystal will lose 50 health when used.
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You can sacrifice any unit standing besides the Crystal for 500g. This will kill the selected unit. If you select your commander, he will lose 50 health instead. Warning: This can kill your commander!
The crystal will lose 50 health when used.
The map ID is RGFHMGPD
As I haven't seen any new buildings yet, I made this mod partly as a proove of concept.
There are still some wonky graphics if you capture it.
Info on changes:
The mod adds a new verb to the game: 'touch'
The modd adds a new structure to the game: 'apow'
Translation files for all languages.
Any help on the graphics or general feedback is appreciated!
- DaFatBrainbug