
- Games
- Warcraft 3
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- RenderEdge
RenderEdge
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Versionv0.3.0
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Last updated
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Created by
ENAlekseyUploaded by
ENAlekseyVirus scan
Activity logs
This page was last updated on 07 February 2019, 4:05PM
- Changelogs
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Version v0.3.0
- Merged experimental and basic versions (basic version changelog: https://www.hiveworkshop.com/threads/288375/)
- Added support of Cine Filter
- Added EnvBRDF function
- Added Terrain shader
- Loading .ini file from RenderEdge folder without AllowLocalFiles flag
- Added Reload Shaders button
- Updated Bloom effect
- Fixed Direct3DCreate8 hooking issues
- Fixed searching war3.exe bug in launcher
- Fixed shadows quality
- Fixed shadows far clip bound
- Fixed screenshots names and missing extensions
- Fixed Post Processing rendering while map loading
- Fixed reading Terrain and Object settings from RenderEdge.ini
- Fixed broken TriggerRegisterWindowResizeEvent function
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Version v0.1.3a
- Added the ability to disable/enable rendering of different types of objects;
- Added support of Indicators;
- Added support of Occlusion Masks;
- Added support of Lightnings;
- Added support of Floating Text;
- Added the ability to select the intensity units of point light sources;
- Added Fog Of War settings;
- Added the ability to disable standard shadows of buildings;
- INIReader: added the ability to write comment in the same line with value of string type;
- INIReader: added option to hide game UI;
- Deleted Free Camera movement limits;
- Tonemapper: Blue Correction, Expand Gamut;
- Changed Bloom intensity to more correct;
- Added Calibration Constant parameter for Auto Exposure;
- Added new Exponential Height Fog;
- Leaving the camera position unchanged after disabling Free Camera mode;
- Improved Screen Space Reflections;
- Default Projection Matrix renamed to Constant Vertical FoV;
- Optimized Auto Exposure;
- Added option to pause the game;
- Improved input blocking in Free Camera mode;
- Added the ability to take a screenshot;
- Changed shading model (may be changed back in the next version);
- Fixed a bug where one of the terrain chunks didn't cast shadows;
- Fixed incorrect color and intensity of point and directional light sources;
- Fixed skybox shading;
- Fixed incorrect interception of camera parameters with non-standard near clipping plane;
- Fixed incorrect work of contact shadows with non-standard camera clipping planes;
- Fixed the effect of Unfogged Materials parameter;
- Fixed post-effects rendering in main menu;
- Fixed the influence of UI and camera direction on Contact Shadows;
- Fixed the appearance of black borders when disabling User Interface parameter, if they were initially hidden;
- Fixed work of Screen Space Reflections with Temporal AA;
- Fixed graphical artifacts when turning on and off HDR;
- Fixed projection matrix;
- Fixed incorrect SSAO blurring with downsampling;
- Fixed crashes while switching V-Sync mode;
- Fixed reloading of shaders and settings while loading protected maps;
- Fixed shadows rendering in main menu;
- Fixed references leaking;
- Fixed crashes then changing resolution;
- Fixed crashes then playing movies;
- Fixed resource loading from RenderEdge_exp.mpq;
- Fixed incorrect texture paths in RenderEdge.ini.
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Version v0.1.2a
- Added the ability to select the temperature of the directional light source;
- Added processing of standard shadow of units on the water;
- Added the ability to select the intensity units of point light sources;
- Added the ability to use an improved projection matrix;
- Added the ability to load textures and shaders from the folder with RenderEdge (AllowLocalFiles in the registry);
- Added the ability to load shaders from the map;
- Added the option to fix the jitter of the skybox when moving the camera;
- Reading settings from RenderEdge.ini (searching file in the map, in the folder with RenderEdge (with AllowLocalFiles enabled), in .mpq archives);
- Now "Disable Unit Shadows" option disables the shadows of units both on the ground and on the water;
- Reduced consumption of RAM when using shadows;
- Removed limit of objects that can cast shadows at the same time;
- Improved shadows quality;
- Improved settings interface;
- Improved free camera mode: true first person camera, independence of landscape height;
- Soft shadows are turned off (you can turn them on by editing ShadowCommon.fxh);
- Now shadows are not rendered if the game is paused;
- Added the version of RenderEdge in the bottom right corner of main menu;
- Optimization of Debug Screen;
- Fixed a bug: the base of the building had the lighting of units instead of the terrain, and cast the shadows;
- Fixed an incorrect intensity of point light sources;
- The game no longer crashes when using shadows;
- Fixed periodic disappearance of shadows when moving and rotating the camera;
- The shadows of the landscape work again.
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Version v0.1.1a
- Added Contact Shadows (Screen Space Ray-Traced Shadows);
- Added support of weather effects;
- Added a fog for skybox;
- Improved Color Grading: added a separate setting for Shadows, Midtones and Highlights;
- Added the ability to manually set the gamma of the monitor: Output Device - Explicit gamma mapping (LDR);
- Added the ability to choose the size of shadow map texture;
- Added advanced settings for Ambient Occlusion;
- Added the ability to hide the interface, turn off the Fog of War and standard units shadows in the Default Renderer mode;
- Improved Debug Screen mode: full screen display;
- Optimization of Auto Exposure;
- Optimization of Rendering Pipeline;
- Added descriptions of exe and dll files;
- Fixed a bug: building models are not processed when choosing a construction site;
- Fixed incorrect work of Auto Exposure with limited size of viewport;
- Fixed incorrect work of SSR with Temporal AA enabled;
- Fixed the incorrect work of post-effects for non-standard settings of the clipping planes of the camera;
- Fixed the influence of Free Camera mode on portrait display;
- Fixed incorrect blurring of SSAO with downsampling enabled;
- Fixed bugs in JassAPI (conversion real <=> float);
- Fixed camera shift when the free camera mode is turned on;
- Fixed height of the landscape influence on the height of the free camera.
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Version v0.1.0a
- Added support of animated textures;
- Added support of semi-transparent models;
- Added support of Unshaded materials;
- Added support of Vertex Color;
- Added support of skybox lighting;
- Added support of textures, the size of which is not a pow of 2;
- Improved hiding interface;
- Improved Sky Light: added Blend Factor parameter;
- Improved Debug Point Light: added the ability to manually set the coordinates;
- Improved Image Based Lighting;
- Using pixel reflections;
- Added the Culling Mode option for shadows;
- Added the ability to select the format and color space of the monitor;
- Added Temporal Anti-Aliasing;
- Added Screen Space Reflections;
- Added Auto Exposure (UE4);
- Improved Chromatic Aberration;
- Updated SSAO: replaced by Scalable Ambient Obscurance;
- Improved Bloom (increased maximum radius, added the ability to stretch horizontally or vertically);
- Preserving the proportions of Lens Dirt textures at any aspect ratio of the screen;
- Anti-aliasing is now applied before other post-effects;
- Optimization of Color Grading (LUT texture baking);
- Displaying post-effects only inside the viewport;
- Removed the ability to use Irradiance texture as a source of ambient lighting;
- Removed improved water;
- Loading and creating of textures and effects only as needed;
- Updated d3d8 to d3d9 converter;
- Fixed a bug when the same directional light source was used for units and terrain;
- Fixed crashes when cutting trees with enabled shadows;
- Fixed crashes when minimizing the game with enabled shadows;
- Fixed crashes when the free camera mode was turned on;
- Fixed crashes when setting a small radius in the Bloom effect;
- Fix minimizing of the game when switching vertical synchronization;
- Fixed stretching the screen when the interface and shadows are turned on;
- Fixed memory leak when interface and post effects turned on;
- Fixed incorrect display of SSAO when the Free Camera mode is on;
- Fixed the projection function of SSAO and SSR textures on the screen;
- Fixed incorrect gamma correction of skybox when post-processing is enabled;
- Fixed incorrect work of Dithering;
- Fixed incorrect color of standard point light sources;
- Prohibition of disabling the interface and enabling the free camera mode in the main game menu and during map loading;
- Dynamic cleaning of unused memory, occupied by shadows;
- Fixed incorrect value of the Height and Density parameters of fog;
- Fixed loading of textures from .mpq archives;
- Fixed incorrect brightness of point light sources.
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Version v0.0.2a
- New Bloom effect;
- Added settings for Lens Dirt;
- Added option to test emissive materials (see 'Material' tab);
- Unshaded materials are turned off by default, you can turn them on in the 'Material' tab;
- Fixed problems with color conversion of standard lights and fog to linear space;
- Fixed an issue where it was not possible to change the lighting in the maps where the SetDayNightModels("", "") function was called;
- Added a counter of memory used by the Warcraft;
- Debug Screens now work.
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Version v0.0.1a
- First stable build.
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- Author's activity
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February 2019
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07 Feb 2019, 4:05PM | Action by: ENAleksey
Changelog added
Change log added for version v0.3.0
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07 Feb 2019, 4:04PM | Action by: ENAleksey
File added
RenderEdge [version v0.3.0]
January 2019
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11 Jan 2019, 8:58PM | Action by: ENAleksey
Changelog added
Change log added for version v0.3.0
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11 Jan 2019, 8:56PM | Action by: ENAleksey
File added
RenderEdge [version v0.3.0]
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11 Jan 2019, 8:54PM | Action by: ENAleksey
Attribute change
Description changed.
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11 Jan 2019, 8:53PM | Action by: ENAleksey
Attribute change
Description changed.
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10 Jan 2019, 7:50PM | Action by: ENAleksey
Attribute change
Description changed.
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09 Jan 2019, 9:33AM | Action by: ENAleksey
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08 Jan 2019, 9:17PM | Action by: ENAleksey
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08 Jan 2019, 9:16PM | Action by: ENAleksey
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Description changed.
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07 Jan 2019, 5:19PM | Action by: ENAleksey
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07 Jan 2019, 5:16PM | Action by: ENAleksey
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07 Jan 2019, 5:15PM | Action by: ENAleksey
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07 Jan 2019, 5:14PM | Action by: ENAleksey
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07 Jan 2019, 5:13PM | Action by: ENAleksey
Attribute change
Description changed.
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07 Jan 2019, 5:13PM | Action by: ENAleksey
Attribute change
Description changed.
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07 Jan 2019, 5:11PM | Action by: ENAleksey
Attribute change
Description changed.
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07 Jan 2019, 5:07PM | Action by: ENAleksey
File added
Shaders [version v0.3.0]
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07 Jan 2019, 5:06PM | Action by: ENAleksey
File added
RenderEdge [version v0.3.0]
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07 Jan 2019, 5:04PM | Action by: ENAleksey
Changelog added
Change log added for version v0.3.0
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- Mod page activity
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May 2025
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17 May 2025, 5:27PM | Action by: mirekku
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