Hello everyone, unfortunately the latest game update broke my mods. It shouldn't be too hard to fix with AssetBundleExtractor, but currently I have no time available to do it myself.
Anyone feel free do make an updated version, I only ask that you credit me in your description/readme if you're using my modified textures/files, or if they're useful in any other way.
Again, sorry for not being able to update it myself.
Heyo, so to start off, I'm really, really new to moding. As in I've modded Sims but never anything else. So please, I'm begging you, be gentle.
Now I'm having an issue where after I search for the path, it reports that it can't open .\a77b325d70410069216535ad27bf2f5a.bundle, which makes sense, since I looked for it and there is no ".\a77b325d70410069216535ad27bf2f5a.bundle" not just not in the V Rising folders, but not anywhere on my pc (I use Everywhere), so I don't really know what to do.
Is there any way I could fix this?
Edit; I saw your responses, hoping I didn't stress anyone out too much! Thank you for your hard work Stamp, I'll wait patiently for a fix ^~^
Thanks! The process is not complicated. You need to find and download the AssetBundleExtractor (I used AssetBundleExtractor_3.0beta1_64bit), then use it to browse the game's assets then export/extract the textures you want so you can modify them. Then just import them back.
I don't remember specific details but it's not too hard to figure out. There's no obscure knowledge needed to do it. The worst part is figuring out what are the names of the textures you want. You can just check my mods' files to see which texture names I have figured out, because those are the modified ones I have edited.
To make the boots invisible I believe that would require, at the very least, editing the pointers for which meshes to use for specific armors. It's not just a simple texture replacement. I did try to mess with that, with limited success, but that became above my current knowledge about the game's assets structures. I believe it's possible to do, and it wouldn't be hard if you knew how, I just don't have that knowledge.
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Anyone feel free do make an updated version, I only ask that you credit me in your description/readme if you're using my modified textures/files, or if they're useful in any other way.
Again, sorry for not being able to update it myself.
so to start off, I'm really, really new to moding. As in I've modded Sims but never anything else. So please, I'm begging you, be gentle.
Now I'm having an issue where after I search for the path, it reports that it can't open .\a77b325d70410069216535ad27bf2f5a.bundle, which makes sense, since I looked for it and there is no ".\a77b325d70410069216535ad27bf2f5a.bundle" not just not in the V Rising folders, but not anywhere on my pc (I use Everywhere), so I don't really know what to do.
Is there any way I could fix this?
Edit;
I saw your responses, hoping I didn't stress anyone out too much! Thank you for your hard work Stamp, I'll wait patiently for a fix ^~^
I've been trying to figure out how to do stuff very similar to this in quite a few Unity games. Any chance you'd be willing to give me some pointers?
Alternatively, any way you could make an invisible boots mod? :)
The process is not complicated. You need to find and download the AssetBundleExtractor (I used AssetBundleExtractor_3.0beta1_64bit), then use it to browse the game's assets then export/extract the textures you want so you can modify them. Then just import them back.
I don't remember specific details but it's not too hard to figure out. There's no obscure knowledge needed to do it. The worst part is figuring out what are the names of the textures you want. You can just check my mods' files to see which texture names I have figured out, because those are the modified ones I have edited.
To make the boots invisible I believe that would require, at the very least, editing the pointers for which meshes to use for specific armors. It's not just a simple texture replacement. I did try to mess with that, with limited success, but that became above my current knowledge about the game's assets structures. I believe it's possible to do, and it wouldn't be hard if you knew how, I just don't have that knowledge.