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Cortex

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WhiteCortex

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  1. WhiteCortex
    WhiteCortex
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    Update: Full release

    Hey guys, 

    I took some time today to re-do this mod for v1.0 of the game, but unfortunately the modding tools for unity aren't up-to-date. This means that unfortunately cannot provide you with a simple .exe file to apply the mod (nor a .emip file for that matter). Four files have to be modified and three of them are pretty small, so I upload the finished modded files into the downloads section of this page, but one of the files is around 250 MB and I don't want to upload 250 MB worth of game files in which I only modify 5 MB. 

    There is still a way for you to apply this mod for the last file yourself, if you want to take roughly 15 minutes to read through my guide and apply the steps. I will try to be as detailed as I can without bloating this guide with explanations

    1. Download the "editedTextures.zip" from the download section of this mod page and extract it
    2. Download UABEA (Unity Asset Bundle Extractor), which is a forked and updated version for newer versions of Unity [Github]
    3. Open UABEA.exe

    4. On the top-left corner click "File" and open the following file from the game directory (its size is around 253 MB)(Feel free to backup this file as it will be modified)
    VRising\VRising_Data\StreamingAssets\ContentArchives\8b9e214181dcd0970fb3758879d7f288
    5. Should there be a prompt about compression, just extract it into memory
    6. Click the "Info" button on the bottom-right
    7. Applying a Filter to make the next steps easier:
    7.1. In this new window, click the "View" Button on the top and then click the "Filter" Button
    7.2 Click "Deselect all" at the bottom-right, then select "Texture2D" and then close the window via the close button in the top right corner
    8. Sort the list by names by click on the "names" header of the table

    9. Now search the list for our first entry "CoalNode01_bc" and click on it
    10. Click "Plugins" on the right sidebar and then click "Edit texture" and then "Ok"
    11. In the new window, click the "Load" button and now select the corresponding "CoalNode01_bc.png" file 
    12. Click "Save"

    13. Repeat steps 9-12 for the remaining entries:

    • Coal1
    • Coal2

    • Copper2
    • CopperBig
    • CopperMedium

    • Iron2
    • Iron3
    • IronBig
    • IronMedium

    • ObsidianNode

    • RockGold

    • Silver1
    • Silver2
    • Silver3

    • Sulfur1
    • Sulfur2
    • Sulfur3
    • SulfurBig
    • SulfurMedium

    14. Now click "File" in the top-left corner and save this file. A confirmation window should appear.
    15. Close this window and then save the main file. You are now finished


    This mod will break everytime this specifc file is updated, but you are now able to re-apply the mod yourself each time (if the location of the textures doesnt change)
  2. Banana1000pai
    Banana1000pai
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    Could you do something like this but for chests?
  3. 2OFo0bO2
    2OFo0bO2
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    You should probably just have crack's on the different Ore's that glow a certain color instead of having big letter's which kind of comes off like you're questioning the intelligence of People for no reason
  4. endly
    endly
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    i think just dots with contrast colors would be better at keeping it immersive than big letters.
  5. gottllieb
    gottllieb
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    Hey man I’m trying to mod assets as well, textures in this case but I hope to learn enough to do more.

    I’ve followed your instructions to try and swap a texture of my own, which changes the appearance of the wolf form. But when replacing the file in ContentArchives, and running the game, when I turn into the wolf I am completely invisible.

    using Unity explorer I can check there’s no texture named like my file being loaded at all, though the buffs and special effects around it are.

    if you have any wisdom to share / a place to point me to, I’d love for the community to be able to make more mods like this 
  6. kleshta
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    Updated file list for VRising: v1.0.4.79918-b10 (2024-05-21 20:16 UTC) released Wed, May 22, 2024@1:49 PM CEST as V Rising 1.0 Hot Fix #4

    b5f046aca57ad70b060d69257b40dbf4
    CopperNode01_bc

    a24f6736a212466d8ccaaa876fb652af
    CoalNode01_bc
    CoalNode02_bc
    CopperNode02_bc
    CopperNodeBig01_bc
    CopperNodeMedium01_bc
    IronNode02_bc
    IronNode03_bc
    IronNodeBig01_bc
    IronNodeMedium01_bc
    ObsidianNode01_bc
    SilverNodes01_bc
    SilverNodes02_bc
    SilverNodes03_bc
    SulfurNode01_bc
    SulfurNode02_bc
    SulfurNode03_bc
    SulfurNodeBig01_bc
    SulfurNodeMedium01_bc

    61aafe10a944fbdb6ac39eee08010c3c
    CoalNode03_bc

    52208e3a755b55c09750c64f5eae7a3f
    IronNode01_bc

    Cheers.
  7. alucardeck
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    not working on current version, similar file with aprox size is 8ed29a641f867eb279b7b5aa6be4fa3b 233mb (274mb decompressed), only shows 3 files inside:

    • SurfacePalette_ BaseMaps
    • SurfacePalette_ NormalMaps
    • SurfacePalette_ MaskMaps

    hopefully you can take a look and update the mod, thanks
    1. kleshta
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      The big asset file for ore textures is now : d2a9f2cc27cef41b096111c7291c5434 (196MB)

      A word of caution i tried to use the latest version of UABEA that was
      released a couples of days ago but it seems to crash when you try to
      open most of thoses assets files, previous version from 1y ago work
      fine.

      I haven't tried yet the mod (with the other 3 files) that were provided in the zip, but from what i saw only e23673ee8e98c8b87bf6ad1be30d93ab didn't changed the other 2 don't exist anymore. So this need an update too, it seems they splitted the textures for the the same ores in several files.

      EDIT:

      Ok found a way to do it more "easily" so here is the new file map for latest update at the time of writing v1.0.2.79436-b33

      6ae2cde06527956ddf9e9d5a030c28d2
      CoalNode03_bc

      39965f5ae2ae0b0a01081cba565817d4
      IronNode01_bc

      1b8f09262c75335cc0df3f010f8df91a
      CopperNode01_bc

      d2a9f2cc27cef41b096111c7291c5434
      CoalNode01_bc
      CoalNode02_bc
      CopperNode02_bc
      CopperNodeBig01_bc
      CopperNodeMedium01_bc
      IronNode02_bc
      IronNode03_bc
      IronNodeBig01_bc
      IronNodeMedium01_bc
      ObsidianNode01_bc
      SilverNodes01_bc
      SilverNodes02_bc
      SilverNodes03_bc
      SulfurNode01_bc
      SulfurNode02_bc
      SulfurNode03_bc
      SulfurNodeBig01_bc
      SulfurNodeMedium01_bc

      I didn't found RockGold01 and GhostCrystalNode01 in the 2D assets i wonder if thoses were removed from the game or were unused to begin with. I haven't yet progressed very far into the game so i don't know if thoses ressources are implemented, i found mention of the ghostcrystal in the wiki, but definitly didn't found any texture in the asset, found some mesh but that's it (maybe it was in the beta but not in the game anymore), no mention of the rockgold in the wiki and it's not present in the assets either.

      Tested with the game and that work, definitly cumbersome to do for each patch, but for now this is what we have for now

      Cheers.
    2. jn64
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      Thanks for info. Applies to current version v1.0.2.79436-b33 (2024-05-13 18:18 UTC) aka 1.0 Hotfix #3
      Version can be found in Steam/steamapps/common/VRising/VERSION. Note the date is when they wrote it, not when it was released (2024-05-15)
    3. kleshta
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      Thanks for the info i also edited my post to reflect that version number, this was a great idea ! I'll do the same for next patch. Cheers.
  8. kleshta
    kleshta
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    Hello WhiteCortex

    Thanks for the update you are saving me !

    FYI
    I picked up the nightly build of the forked UABEA tool and you can do a emip package from the edit asset windows in file > mod maker > create package file.
    You can also recompress the file again to make it smaller (around 127MB in LZMA / 178MB in LZ4 both work with the game but LZ4 prob de best compromise for loading speed even if i didn't noticed a difference) from the main window using file > compress.

    There is also the possibility to use xdelta patch for big file patching, but going the unity way is probably way better if doable.

    The modified files in the other zip must go in steamapps\common\VRising\VRising_Data\StreamingAssets\ContentArchives for people wondering.

    Cheers.
  9. TeelaGamer
    TeelaGamer
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    Too bad this mod is outdated :<
  10. MindDoser
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    Ah..found what i was looking for to fix my eyes, and is outdated :/ I Hope WhiteCortex will update it some day :)
    1. WhiteCortex
      WhiteCortex
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      Yeah probably
      I am planning on re-playing V Rising once it fully releases; Then I will probably take the time to update this small mod :)
  11. EeryeVysage
    EeryeVysage
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    I just don't see how this is useful for blind people.
    1. lucaskp18
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      blind as in people who uses tick glasses. not people without vision.