I took some time today to re-do this mod for v1.0 of the game, but unfortunately the modding tools for unity aren't up-to-date. This means that unfortunately cannot provide you with a simple .exe file to apply the mod (nor a .emip file for that matter). Four files have to be modified and three of them are pretty small, so I upload the finished modded files into the downloads section of this page, but one of the files is around 250 MB and I don't want to upload 250 MB worth of game files in which I only modify 5 MB.
There is still a way for you to apply this mod for the last file yourself, if you want to take roughly 15 minutes to read through my guide and apply the steps. I will try to be as detailed as I can without bloating this guide with explanations
1. Download the "editedTextures.zip" from the download section of this mod page and extract it 2. Download UABEA (Unity Asset Bundle Extractor), which is a forked and updated version for newer versions of Unity [Github] 3. Open UABEA.exe
4. On the top-left corner click "File" and open the following file from the game directory (its size is around 253 MB)(Feel free to backup this file as it will be modified) VRising\VRising_Data\StreamingAssets\ContentArchives\8b9e214181dcd0970fb3758879d7f288 5. Should there be a prompt about compression, just extract it into memory 6. Click the "Info" button on the bottom-right 7. Applying a Filter to make the next steps easier: 7.1. In this new window, click the "View" Button on the top and then click the "Filter" Button 7.2 Click "Deselect all" at the bottom-right, then select "Texture2D" and then close the window via the close button in the top right corner 8. Sort the list by names by click on the "names" header of the table
9. Now search the list for our first entry "CoalNode01_bc" and click on it 10. Click "Plugins" on the right sidebar and then click "Edit texture" and then "Ok" 11. In the new window, click the "Load" button and now select the corresponding "CoalNode01_bc.png" file 12. Click "Save"
13. Repeat steps 9-12 for the remaining entries:
Coal1
Coal2
Copper2
CopperBig
CopperMedium
Iron2
Iron3
IronBig
IronMedium
ObsidianNode
RockGold
Silver1
Silver2
Silver3
Sulfur1
Sulfur2
Sulfur3
SulfurBig
SulfurMedium
14. Now click "File" in the top-left corner and save this file. A confirmation window should appear. 15. Close this window and then save the main file. You are now finished
This mod will break everytime this specifc file is updated, but you are now able to re-apply the mod yourself each time (if the location of the textures doesnt change)
You should probably just have crack's on the different Ore's that glow a certain color instead of having big letter's which kind of comes off like you're questioning the intelligence of People for no reason
Hey man I’m trying to mod assets as well, textures in this case but I hope to learn enough to do more.
I’ve followed your instructions to try and swap a texture of my own, which changes the appearance of the wolf form. But when replacing the file in ContentArchives, and running the game, when I turn into the wolf I am completely invisible.
using Unity explorer I can check there’s no texture named like my file being loaded at all, though the buffs and special effects around it are.
if you have any wisdom to share / a place to point me to, I’d love for the community to be able to make more mods like this
not working on current version, similar file with aprox size is 8ed29a641f867eb279b7b5aa6be4fa3b 233mb (274mb decompressed), only shows 3 files inside:
SurfacePalette_ BaseMaps
SurfacePalette_ NormalMaps
SurfacePalette_ MaskMaps
hopefully you can take a look and update the mod, thanks
The big asset file for ore textures is now : d2a9f2cc27cef41b096111c7291c5434 (196MB)
A word of caution i tried to use the latest version of UABEA that was released a couples of days ago but it seems to crash when you try to open most of thoses assets files, previous version from 1y ago work fine.
I haven't tried yet the mod (with the other 3 files) that were provided in the zip, but from what i saw only e23673ee8e98c8b87bf6ad1be30d93ab didn't changed the other 2 don't exist anymore. So this need an update too, it seems they splitted the textures for the the same ores in several files.
EDIT:
Ok found a way to do it more "easily" so here is the new file map for latest update at the time of writing v1.0.2.79436-b33
I didn't found RockGold01 and GhostCrystalNode01 in the 2D assets i wonder if thoses were removed from the game or were unused to begin with. I haven't yet progressed very far into the game so i don't know if thoses ressources are implemented, i found mention of the ghostcrystal in the wiki, but definitly didn't found any texture in the asset, found some mesh but that's it (maybe it was in the beta but not in the game anymore), no mention of the rockgold in the wiki and it's not present in the assets either.
Tested with the game and that work, definitly cumbersome to do for each patch, but for now this is what we have for now
Thanks for info. Applies to current version v1.0.2.79436-b33 (2024-05-13 18:18 UTC) aka 1.0 Hotfix #3 Version can be found in Steam/steamapps/common/VRising/VERSION. Note the date is when they wrote it, not when it was released (2024-05-15)
FYI I picked up the nightly build of the forked UABEA tool and you can do a emip package from the edit asset windows in file > mod maker > create package file. You can also recompress the file again to make it smaller (around 127MB in LZMA / 178MB in LZ4 both work with the game but LZ4 prob de best compromise for loading speed even if i didn't noticed a difference) from the main window using file > compress.
There is also the possibility to use xdelta patch for big file patching, but going the unity way is probably way better if doable.
The modified files in the other zip must go in steamapps\common\VRising\VRising_Data\StreamingAssets\ContentArchives for people wondering.
21 comments
Hey guys,
I took some time today to re-do this mod for v1.0 of the game, but unfortunately the modding tools for unity aren't up-to-date. This means that unfortunately cannot provide you with a simple .exe file to apply the mod (nor a .emip file for that matter). Four files have to be modified and three of them are pretty small, so I upload the finished modded files into the downloads section of this page, but one of the files is around 250 MB and I don't want to upload 250 MB worth of game files in which I only modify 5 MB.
There is still a way for you to apply this mod for the last file yourself, if you want to take roughly 15 minutes to read through my guide and apply the steps. I will try to be as detailed as I can without bloating this guide with explanations
1. Download the "editedTextures.zip" from the download section of this mod page and extract it
2. Download UABEA (Unity Asset Bundle Extractor), which is a forked and updated version for newer versions of Unity [Github]
3. Open UABEA.exe
4. On the top-left corner click "File" and open the following file from the game directory (its size is around 253 MB)(Feel free to backup this file as it will be modified)
VRising\VRising_Data\StreamingAssets\ContentArchives\8b9e214181dcd0970fb3758879d7f288
5. Should there be a prompt about compression, just extract it into memory6. Click the "Info" button on the bottom-right
7. Applying a Filter to make the next steps easier:
7.1. In this new window, click the "View" Button on the top and then click the "Filter" Button
7.2 Click "Deselect all" at the bottom-right, then select "Texture2D" and then close the window via the close button in the top right corner
8. Sort the list by names by click on the "names" header of the table
9. Now search the list for our first entry "CoalNode01_bc" and click on it
10. Click "Plugins" on the right sidebar and then click "Edit texture" and then "Ok"
11. In the new window, click the "Load" button and now select the corresponding "CoalNode01_bc.png" file
12. Click "Save"
13. Repeat steps 9-12 for the remaining entries:
14. Now click "File" in the top-left corner and save this file. A confirmation window should appear.
15. Close this window and then save the main file. You are now finished
This mod will break everytime this specifc file is updated, but you are now able to re-apply the mod yourself each time (if the location of the textures doesnt change)
I’ve followed your instructions to try and swap a texture of my own, which changes the appearance of the wolf form. But when replacing the file in ContentArchives, and running the game, when I turn into the wolf I am completely invisible.
using Unity explorer I can check there’s no texture named like my file being loaded at all, though the buffs and special effects around it are.
if you have any wisdom to share / a place to point me to, I’d love for the community to be able to make more mods like this
b5f046aca57ad70b060d69257b40dbf4
CopperNode01_bc
a24f6736a212466d8ccaaa876fb652af
CoalNode01_bc
CoalNode02_bc
CopperNode02_bc
CopperNodeBig01_bc
CopperNodeMedium01_bc
IronNode02_bc
IronNode03_bc
IronNodeBig01_bc
IronNodeMedium01_bc
ObsidianNode01_bc
SilverNodes01_bc
SilverNodes02_bc
SilverNodes03_bc
SulfurNode01_bc
SulfurNode02_bc
SulfurNode03_bc
SulfurNodeBig01_bc
SulfurNodeMedium01_bc
61aafe10a944fbdb6ac39eee08010c3c
CoalNode03_bc
52208e3a755b55c09750c64f5eae7a3f
IronNode01_bc
Cheers.
hopefully you can take a look and update the mod, thanks
A word of caution i tried to use the latest version of UABEA that was
released a couples of days ago but it seems to crash when you try to
open most of thoses assets files, previous version from 1y ago work
fine.
I haven't tried yet the mod (with the other 3 files) that were provided in the zip, but from what i saw only e23673ee8e98c8b87bf6ad1be30d93ab didn't changed the other 2 don't exist anymore. So this need an update too, it seems they splitted the textures for the the same ores in several files.
EDIT:
Ok found a way to do it more "easily" so here is the new file map for latest update at the time of writing v1.0.2.79436-b33
6ae2cde06527956ddf9e9d5a030c28d2
CoalNode03_bc
39965f5ae2ae0b0a01081cba565817d4
IronNode01_bc
1b8f09262c75335cc0df3f010f8df91a
CopperNode01_bc
d2a9f2cc27cef41b096111c7291c5434
CoalNode01_bc
CoalNode02_bc
CopperNode02_bc
CopperNodeBig01_bc
CopperNodeMedium01_bc
IronNode02_bc
IronNode03_bc
IronNodeBig01_bc
IronNodeMedium01_bc
ObsidianNode01_bc
SilverNodes01_bc
SilverNodes02_bc
SilverNodes03_bc
SulfurNode01_bc
SulfurNode02_bc
SulfurNode03_bc
SulfurNodeBig01_bc
SulfurNodeMedium01_bc
I didn't found RockGold01 and GhostCrystalNode01 in the 2D assets i wonder if thoses were removed from the game or were unused to begin with. I haven't yet progressed very far into the game so i don't know if thoses ressources are implemented, i found mention of the ghostcrystal in the wiki, but definitly didn't found any texture in the asset, found some mesh but that's it (maybe it was in the beta but not in the game anymore), no mention of the rockgold in the wiki and it's not present in the assets either.
Tested with the game and that work, definitly cumbersome to do for each patch, but for now this is what we have for now
Cheers.
Version can be found in Steam/steamapps/common/VRising/VERSION. Note the date is when they wrote it, not when it was released (2024-05-15)
Thanks for the update you are saving me !
FYI
I picked up the nightly build of the forked UABEA tool and you can do a emip package from the edit asset windows in file > mod maker > create package file.
You can also recompress the file again to make it smaller (around 127MB in LZMA / 178MB in LZ4 both work with the game but LZ4 prob de best compromise for loading speed even if i didn't noticed a difference) from the main window using file > compress.
There is also the possibility to use xdelta patch for big file patching, but going the unity way is probably way better if doable.
The modified files in the other zip must go in steamapps\common\VRising\VRising_Data\StreamingAssets\ContentArchives for people wondering.
Cheers.
I am planning on re-playing V Rising once it fully releases; Then I will probably take the time to update this small mod :)