Were you using the unlockall version? It's best not to use it, instead use the regular version. Then use the mod "Tonics for Sale" to buy the tonics and remove the locks normally.
If you're encountering the loop issue with the normal version of the mod (not _unlockall), that'd be the first I've heard of it. You'd have to go with the cheat engine method I wrote about in the mod description.
I like yopur mod! i used the mod till chapter 10. But now i have to uninstall it because i get Problems with the Custom Class feature. When using Custom Class i have not all Weapons to choose from and have no passive skills for the custom class Maybe you can fix it in the future.
I just got to chapter 10, and encounter the same issue. The wind one registered partially, I got the skills but the weapon wouldn't switch, and nothing for the other classes. The wind one was probably different because I invested a few points into it before using the mod. Anyway, I set the last node of each class to 1 EP instead of zero, and I could then equip the greatsword from wind. Then unlocked the last node of the other classes with 1 EP each and everything was working.
Update 2024-10-24 Fixes the bug with regards to mastered classes not registering for custom classes.
For loop issues, see updated mod description. It's recommended now to use "Tonics for Sale" for removing plot locks the natural way. I'm not aware of loop bugs from the normal version (locks intact), so using that with the mod "Tonics for Sale" to get the tonics at the store seems to be the best solution.
its nice to have, but i have found 2-3 invisble chests and i use this mod and a costume mod for palmina i think not the palmina mod causes 2 invisble chests,
is it possible that this mod do 2 chests invisble ? 1 invisble chest is around the palminas city if u go out to left ( water tower) on top right of the map stays a invisble chest .
the other one it was around the wind tower area in the near of the near of the ruins on a way. i dont want to do a bug report open i will write it down here if one found the same issue. if not then its the palmina costume tail remove mod. so far i dont use other mods . let me know if its confirmed if not i will put the bug report in the palmina costume mod (water no tail)
People on PS5 have reported invisible chests, it seems to be a bug in the game itself. And no, this mod only changes the EP requirements file, nothing related to chests at all.
Hi! is it possible to upload your save file NGplus? i lost my data when beating benevodans its fine with me to replay just not the grind... TIA great work btw
Hello! thanks for the mod but I think the majority have already advanced in the game and the ships are unlocked quite easily in the middle of the game... Could you remove the star from the lens that is constantly in front of our eyes? Many players don't like the star that ruins the experience... A mod to start at level 1 in New Game +, (keeping our inventory) would not be refused! I tried to extract the pak files with unreal engin but I get error messages
The mod sets EP costs to zero, normally you can only unlock a few classes in a playthrough, so "unlocked quite easily" does not make sense.
It might be possible to remove the star graphic, but there's also an effect around the star. It might take quite a bit of work for sort through and find the graphic and or the hub program that controls it. It doesn't personally bother me, so I'm not highly motivated to find it at the moment.
A mod to start at level 1 in a new game plus is beyond the scope of modding. It would make more sense to make a save editor, or achieve it using a cheat engine table.
You need to use UnrealUnZen to extract pakchunk0-WindowsNoEditor.utoc, which contains most of the games' assets.
This should remove the star from the HUD, let me know if this is what you meant, and I'll upload it properly. https://www.mediafire.com/file/872zf2hnfcwvnhc/star_remover.v1.0.zip/file
i see ty it was the type setting was confused thanks that helped alot, what u do all on mods ? have u knowledge about char switches? for example swap val with palmina or hina , so that u can walk trough the world and city as a other character ? just a question would be nice to get more mods soon for visions of mana its a good game so far
24 comments
If you're encountering the loop issue with the normal version of the mod (not _unlockall), that'd be the first I've heard of it. You'd have to go with the cheat engine method I wrote about in the mod description.
But now i have to uninstall it because i get Problems with the Custom Class feature.
When using Custom Class i have not all Weapons to choose from and have no passive skills for the custom class
Maybe you can fix it in the future.
I just got to chapter 10, and encounter the same issue. The wind one registered partially, I got the skills but the weapon wouldn't switch, and nothing for the other classes. The wind one was probably different because I invested a few points into it before using the mod. Anyway, I set the last node of each class to 1 EP instead of zero, and I could then equip the greatsword from wind. Then unlocked the last node of the other classes with 1 EP each and everything was working.
For loop issues, see updated mod description. It's recommended now to use "Tonics for Sale" for removing plot locks the natural way. I'm not aware of loop bugs from the normal version (locks intact), so using that with the mod "Tonics for Sale" to get the tonics at the store seems to be the best solution.
is it possible that this mod do 2 chests invisble ? 1 invisble chest is around the palminas city if u go out to left ( water tower) on top right of the map stays a invisble chest .
the other one it was around the wind tower area in the near of the near of the ruins on a way. i dont want to do a bug report open i will write it down here if one found the same issue. if not then its the palmina costume tail remove mod. so far i dont use other mods . let me know if its confirmed if not i will put the bug report in the palmina costume mod (water no tail)
here my ng+ file
https://www.nexusmods.com/visionsofmana/mods/14
would you know how to edit exp gained in combat ? i'd like to nerf it dratiscally to exp slower, like 70% nerf.
thanks for the mod but I think the majority have already advanced in the game and the ships are unlocked quite easily in the middle of the game... Could you remove the star from the lens that is constantly in front of our eyes? Many players don't like the star that ruins the experience... A mod to start at level 1 in New Game +, (keeping our inventory) would not be refused! I tried to extract the pak files with unreal engin but I get error messages
It might be possible to remove the star graphic, but there's also an effect around the star. It might take quite a bit of work for sort through and find the graphic and or the hub program that controls it. It doesn't personally bother me, so I'm not highly motivated to find it at the moment.
A mod to start at level 1 in a new game plus is beyond the scope of modding. It would make more sense to make a save editor, or achieve it using a cheat engine table.
You need to use UnrealUnZen to extract pakchunk0-WindowsNoEditor.utoc, which contains most of the games' assets.
have u working on a ps4 or ps5 buttons mod? cuz steam shows xbox buttons :&