About this mod
This mod sets the EP requirement for each node to zero. Locked nodes remain unavailable until you unlock with tonics.
- Permissions and credits
This mod sets the EP requirement for each node to zero. Locked nodes remain unavailable until you unlock with tonics.
Once you use a tonic, the next set of nodes will automatically be learned.
v1.1:
- Changed EP requirements for the final 10th nodes to 1, which enables Custom Classes to work correctly.
v1.0:
- Initial release.
Instructions:
Place the following files in your mods folder:
- pakchunk527-elementalfreedom_1_P.pak
- pakchunk527-elementalfreedom_1_P.ucas
- pakchunk527-elementalfreedom_1_P.utoc
That's it.
To put things back the way they were, just remove the pak/ucas/utoc files.
Note: The mods folder is typically "C:\Program Files (x86)\Steam\steamapps\common\VisionsofMana\VisionsofMana\Content\Paks\~mods".
Notes:
Day0508 made a similar mod, but his unlocks every node from the start. Mine keeps the nodes locked until you're
supposed to have access to them by using tonics.
Original v1.0 prevented classes from being mastered for custom classes. v1.1 fixes that bug, but you'll have to invest
at least 1 point to unlock the last node in each row.
Bugs:
Supposedly a rare menu looping bug can occur when unlocking a new class/nodes. It may not occur because the class
locks (unlocked with tonics) prevent you from mastering the class right away. You might want to save before unlocking
a new class. Just a warning. I believe it occurs when a node that should be illuminated isn't for some reason. For example,
you have some nodes that have O EP requirements next to eachother, but for some reason they're not lit up.
If you use the normal version of this mod with tonic locks in place, the odds of the loop bug occurring are low. If you use
it from the beginning of the game the odds of it happening are basically zero. The loop problem may arise when the mod is used
mid-playthrough but I have no idea what triggers the weird behaviour.
Loop Solutions:
1) Regular version of mod "pakchunk527-elementalfreedom_1_P.pak/.ucas/.utoc".
There's not much that can be done on the mod side. Delete the mod and download cheat engine, and DrummerIX's cheat table.
Enter the game menu, and select all "Activate" checkboxes, and enter the currency amounts for each. You may have to leave
the menu and walk around a bit, and re-enter the menu, and re-check the boxes and re-enter the currency amounts a few
times. Once the currency amount for Gold Clovers at the end of the table is populated, change it to 999,999 and you should
be good for the rest of the game.
2) Unlock all version of the mod "pakchunk527-elementalfreedom_unlockall_1_P.pak/.ucas/.utoc".
Delete the mod. Install the normal version "pakchunk527-elementalfreedom_1_P.pak/.ucas/.utoc". Install the mod
Tonics for Sale, and go to any item shop and buy the tonics to unlock the elemental plot. Use the tonics to
unlock the plots for all characters. Hopefully the looping bug should be gone and all the nodes are lit up correctly.
If the looping bug persists (unlikely), see 1) labeled above which describes using cheat engine to get infinite clovers.
How to mod VoM:
Unpacking and repacking can only be done with UnrealUnZen at the moment due to the game's use of iostore.
Load the game's primary utoc file, select repack files and select the folder with your modded files (with the same folder
structure as the original files). Then save the upack/utoc/ucas. Make sure to use the "_P" suffix for the filename as always.
For viewing uassets in readable json, use FModel. To edit the uassets, you'll have to do it in a hex editor for now.