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avasark

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avasark

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Mod adds Buffs and New Mechanics to some legendary weapons to make them more interesting and usable.

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"Finally, some good f##king content" -  Regular VV enjoyer, probably


So, we got something like ~6 good legendary weapons in VV that can be used in high tier builds (easily pass Cauldron of Chaos or reach round 10+ in Bottomless Pit); and other trash that can't even compete with simple [Common book] + [Rare Hammer] combo. 
Now, with these "edits" to legendary weapons you can finally try all the different strats one day you thought of.


[There were many ideas and some of them are not suitable for multiplayer because of game limitations, so firstly here would be added only multiplayer-friendly edits]

!! Installation guide in DOCS tab !!
 

[0.6 ver]



















+Spawn rate increases the longer attack is being performed. Explosion also spawns some balls.













[0.5 ver]



+Now crits every time (except enemies immune to crits) 
+Area effect deals 500% attack dmg, ignores armor, adds Cripple and Defensless debuff
+Stats rework



"Force of Nature"

+Crows effect multiplied
+Basic attack also launches crows (basically, smaller version of Crows effect)
+Stats rework


"The Explorer" 



+At 10 stacks Wicked Solo will consume all stacks and create huge time bubble




+Now drops extra meteors:
1st pound:1 meteor on hit area
2nd:1 meteor on each enemy at moderate area
3d:5 meteors on hit area


OTHER CHANGES:

"Shard" and "Plasmablades"
Slash now performs only 1 jump (long)
Dash performs 6 jumps (short)  ( 6 + 4 jumps were broken due to Slash refreshing with crit )

"Dervish"
increased Whirlwind cd


[0.4 ver]


"Nekonomicon"

+Calls 1 Neon Cat from sky on target every time attack is started




"Shard" and "Plasmablade" (x5)

+Slash and Dash now perform multiple jumps with attack to enemies near hero. Dash does 6 quick jumps with low damage but "stun" effect, Slash does 4 slow jumps with high damage. 

-Shard no longer launches projectiles




"Dervish"

+Spinning scythes from "
Whirlwind" attack has higher attack rate and higher spin rate.
+"Whirlwind" Increases move speed, has faster cooldown and deals 100% more damage.
+Hero has 100% evasion during Whirlwind.
+Properties ->
Damage [large]
Cooldowns on overkill [small]





"Meteor"

+Meteor from sky now triggers with every attack from chain and has increased fall speed




"Pumpkin Hammer"

+Every attack spawns large pumpkin which will explode after 1-1.5 sec
+Large pumpkins can stack on each other
+Properties ->
Damage [large, cursed]
Cooldowns on overkill [small]





"Berthram"

+Grenade deals more dmg (up to extra 2500%) 
+Properties ->
Increased damage [small]
Armor Penetration [large]




[0.3 ver]

Scythe "Cold Snap"

+Increases max Soul Shards by 15.
+The Shockwave attack deals 200% base damage per Soul Shard and costs only 1 Soul Shard.
+Properties ->
Attack speed increased [small]
Cooldown Reduction [big]




Scythe "Dark Pact"

+Increases max Soul Shards by 15.
+For every stack of Soul Shard increases damage by 50%
+Properties -> 
Damage increase [cursed][big]
Armor Penetration [small]





Swords "Plasmablade" (x5)

+Armor penetration = 1000
+Replaced "piercing" property with something more suitable (different for each blade)


[0.2 ver]

Shotgun "Party Starter"

+Now launches confetti every time. 





Tome "Arcanist Cookbook"

+On hit spawns extra power orbs that gives "Brutality" on pickup. 
+Explosion now triggers from every kind of power orbs (arcane, brutality, overdrive etc.).
+Pulls enemies to explosion.




Pistols "The Piecemakers"

+Removed attack speed debuff
+Increased 
bullet damage
+Removed ammo quantity debuff (6 -> 12 shots before reload)
+Properties ->
Armor penetration [big]
Chance to knockback [small]



... and more incoming.