Vampire: The Masquerade - Bloodlines

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Created by

Jake Zahn

Uploaded by

Offkorn

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About this mod

This attempts to make the game closer to its Pen and Paper roots by altering the Discipline effects and adding more Clan selection options.

Permissions and credits
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Installation
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Make sure you have the official version 1.2 patch installed (D2D and Steam versions of the game come with it pre-installed).

Now, just open the "READ THE README FIRST.exe" file and, when it asks, select your main Bloodlines directory. To skip the opening cutscenes, extract the file provided in the "Skip Opening Movies folder" to your Vampire/Python/Theater directory.

If you don't like the models I chose for the Female versions of the new clans, the original versions I used can be found in the backup folder.

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Installing Multiple Mods
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Recommended Order:

1. Default Game
2. Official 1.2 Patch (D2D and Steam versions of the game come with this already installed)
3. Unofficial Patch Plus *or* Unofficial Patch Basic *or* Unofficial Patch Stripped *or* True Unofficial Patch
4. P&P Mod
5. P&P Combat Mod

This is unlikely to work with any gameplay-altering Mods not listed above.

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P&P Mod Description
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This is a rather basic mod that attempts to make the game closer to its Pen and Paper roots. Most of the changes in here are relatively minor:

- All clans now start with the ability to buy one of either Celerity, Fortitude, or Potence (depending on clan) if they couldn't buy those Disciplines before. I would've made all available, but that disables use of the hotkeys.

- Discipline costs have been altered as follows:
Animalism - Levels 3-4 cost 1, levels 1, 2, and 5 have no cost.
Auspex - No blood cost for activation.
Blood Buff - Costs 3 Blood. Adds +1 Strength and +2 Dexterity. Extended duration.
Celerity - No changes.
Dementation - Level 1 has no cost, levels 2-4 cost 1, and level 5 costs 2.
Dominate - Levels 1, 2, and 4 have no cost, levels 3 and 5 cost 1.
Fortitude - Adds dice to you soak pools. No blood cost, semi-permanent effect.
Obfuscate - No blood cost, extended duration.
Potence - No blood cost, near-permanent effect. End with F8.
Presence - No blood cost, altered durations.
Protean - Extended effect, adds +1 Per instead of +1 Wits, end effect with F8 key.
Thaumaturgy - All levels cost 1 blood.

- Slight changes to Feat requirements:
Hacking - Determined by Intelligence + Computers
Intimidate - Determined by Manipulation + Intimidation
Persuasion - Determined by Charisma + Subterfuge

- Slight changes to starting Attribute/Ability points for certain clans
- Removed extra graphical effects from Fortitude and Potence that appeared on the character.
- Stamina now adds to your Lethal Soak, as well as your Bashing Soak.
- Incorporated an altered version of Wesp's restored Blood Heal Discipline.
- Removed Health Regen gained by Feeding, and drastically slowed down auto-healing.

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Blood Heal Description
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After activating it, within a few seconds you'll get a rather large Health Buffer and it will look as if you were nearly fully-healed. Once the Discipline ends (within ~9 seconds), the buffer will be removed and you'll be left with your newly healed Heath Level, minus any damage you took while the buffer was in place.

So, while it may at first glance look like a cheat, it isn't. It's quite possible to die when the buffer is removed if you've taken more damage then you've healed.

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Camera Controls
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To change the camera you must be in 3rd person view. Here is what each key on your numpad does:

"-":Zoom Out
"+":Zoom In
"Del":Take a screenshot
"0":Pause the game
"1":45 degrees
"2":Normal view (0 degrees)
"3":315 degrees
"4":90 decrees
"6":270 degrees
"7":135 degrees
"8":Front view (180 degrees)
"9":225 degrees

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Clan Add-on Information
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The new clans can be chosen by either answering the questions, or by using the menu system. If you use the menu system, click on the choice you want, it sometimes gets sticky if you use the number keys.

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Key
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Names in Parenthesis indicate the Discipline they should have, but can't due to lack of a SDK.

The clan name following the "Affected by Template Issue" section indicates which clan is currently overriding it. Basically this means you'll see the named clan's info and clan symbol instead of the clan it should be, and the game will use that clan's auto-level template.

For example:

The Gangrel antitribu clan is being overwritten by the Gangrel clan. This means when you choose Gangrel antitribu as your clan, you will see the Gangrel's clan symbol and information instead of the antitribu's information. It will also use the Gangrel's auto-level template instead of the antitribu's.

All the other attributes will be the correct attributes. What this means is that you can't use the auto-level feature for clans that are being overwritten, and you can only choose from Histories available to the clan being overridden.

This does have one benefit though; clans affected by the template issue for one of the default clans are able to buy Armor, while those that aren't (due to an annoying hidden clan value list) can't.

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Sabbat:

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1) City Gangrel
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Merit: Extra +5 to Physical Attributes when frenzied
Flaw: -1 on Frenzy checks

Attribute Order: Physical_Mental_Social
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Celerity, Obfuscate, Protean
Extra Discipline: Potence

Affected by Template Issue: Yes, Gangrel

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2) Lasombra
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Merit: +1 to Sneak Feat
Flaw: Appearance costs x6 current rating XP to raise

Attribute Order: Mental_Social_Physical
Ability Order: Skills_Knowledges_Talents

Clan Disciplines: Dominate, Obfuscate (Obtenebration), Potence
Extra Discipline: Celerity

Affected by Template Issue: No

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3) Salubri antitribu
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Merit: +1 to Melee Feat
Flaw: Cannot feed on Blood Dolls

Attribute Order: Physical_Mental_Social
Ability Order: Skills_Talents_Knowledges

Clan isciplines: Auspex, Fortitude, Presence (Valeren)
Extra Discipline: Potence

Affected by Template Issue: No

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4) Tzimisce
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Merit: +1 to Appearance and +1 to Intimidate Feat
Flaw: Humanity Max of 6, costs x4 current rating XP to raise

Attribute Order: Mental_Physical_Social
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Animalism, Auspex, Protean (Vicissitude)
Extra Discipline: Fortitude

Affected by Template Issue: No

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Independent:

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1) Assamite Sorcerer Caste
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Merit: Access to Thaumaturgy
Flaw: -1 to Sneaking Feat

Attribute Order: Mental_Physical_Social
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Celerity (Quietus), Obfuscate, Thaumaturgy
Extra Discipline: Fortitude

Affected by Template Issue: Yes, Tremere

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2) Assamite Vizier Caste
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Merit: +1 to Finance
Flaw: Investigation costs x6 current rating XP to raise

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Auspex, Celerity, Dominate (Quietus)
Extra Discipline: Fortitude

Affected by Template Issue: Yes, Assamite Warrior Caste

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3) Assamite Warrior Caste
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Merit: +1 to Melee Feat
Flaw: -2 on Frenzy checks

Attribute Order: Physical_Mental_Social
Ability Order: Skills_Talents_Knowledges

Clan Disciplines: Celerity, Fortitude (Quietus), Obfuscate
Extra Discipline: Potence

Affected by Template Issue: No

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4) Baali
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Merit: +2 to Research Feat
Flaw: Humanity Max of 6, Humanity costs x4 current rating XP to raise

Attribute Order: Social_Mental_Physical
Ability Order: Talents_Knowledges_Skills

Clan Disciplines: Auspex (Daimoinon), Obfuscate, Presence
Extra Discipline: Celerity

Affected by Template Issue: Yes, Followers of Set

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5) Daughters of Cacophony
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Merit: +1 to Persuasion Feat
Flaw: Perception Max of 3

Attribute Order: Social_Mental_Physical
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Fortitude, Dementation (Melpominee), Presence
Extra Discipline: Celerity

Affected by Template Issue: Yes, Toreador

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6) Followers of Set
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Merit: Subterfuge costs x2 current rating XP to raise
Flaw: Perception Max of 4

Attribute Order: Social_Mental_Physical
Ability Order: Talents_Knowledges_Skills

Clan Disciplines: Fortitude (Serpentis), Obfuscate, Presence
Extra Discipline: Celerity

Affected by Template Issue: No

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7) Giovanni
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Merit: $500 starting cash
Flaw: Does not have access to the 'seductive feed' dialog options.

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Talents_Skills

Clan Disciplines: Auspex (Necromancy), Dominate, Potence
Extra Discipline: Fortitude

Affected by Template Issue: No

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8) Nagaraja
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Merit: Fortitude (Necromancy) only costs x4 current rating XP to raise
Flaw: Social attributes have a Max of 3

Attribute Order: Mental_Physical_Social
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Auspex, Dominate, Fortitude (Necromancy)
Extra Discipline: Celerity

Affected by Template Issue: Yes, Ventrue

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9) Ravnos
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Merit: Manipulation only costs x3 current rating XP to raise
Flaw: -2 on Frenzy checks

Attribute Order: Social_Physical_Mental
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Animalism, Dementation (Chimerstry), Fortitude
Extra Discipline: Celerity

Affected by Template Issue: No

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10) Samedi
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Merit: Melee and Firearms only cost x2 Current rating XP to raise
Flaw: Appearance and Seduction Max of 0.

Attribute Order: Physical_Mental_Social
Ability Order: Skills_Talents_Knowledges

Clan Disciplines: Fortitude, Obfuscate, Potence (Thanatosis)
Extra Discipline: Celerity

Affected by Template Issue: Yes, Nosferatu

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11) True Brujah
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Merit: +2 on Frenzy checks
Flaw: Cannot learn Celerity, Humanity costs x4 current rating XP to raise

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Talents_Skills

Clan Disciplines: Dominate (Temporis), Potence, Presence
Extra Discipline: Fortitude

Affected by Template Issue: Yes, Brujah

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12) Tzimisce, Old Clan
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Merit: Intelligence only costs x3 current rating to raise
Flaw: Humanity Max of 7, costs x4 current rating XP to raise

Attribute Order: Mental_Physical_Social
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Animalism, Auspex, Dominate
Extra Discipline: Potence

Affected by Template Issue: Yes, Tzimisce

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Original Clans:

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1) Brujah
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Merit: +1 to Unarmed Combat
Flaw: -2 on Frenzy checks

Attribute Order: Physical_Social_Mental
Ability Order: Skills_Talents_Knowledges

Clan Disciplines: Celerity, Potence, Presence
Extra Discipline: Fortitude

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2) Gangrel
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Merit: +5 to Strength, Wits, and Stamina during Frenzy
Flaw: -1 on Frenzy checks

Attribute Order: Physical_Mental_Social
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Animalism, Fortitude, Protean
Extra Discipline: Celerity

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3) Malkavian
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Merit: +2 to Inspection Feat
Flaw: Madness

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Talents_Skills

Clan Disciplines: Auspex, Dementation, Obfuscate
Extra Discipline: Fortitude

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4) Nosferatu
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Merit: Rats do not flee, and gain extra blood from rats
Flaw: Appearance max of 0. Monstrous visage can cause a Masquerade Violation

Attribute Order: Mental_Physical_Social
Ability Order: Skills_Knowledges_Talents

Clan Disciplines: Animalism, Obfuscate, Potence
Extra Discipline: Fortitude

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5) Toreader
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Merit: All Humanity gains are doubled, cheaper cost to raise Humanity
Flaw: Perception Max of 3

Attribute Order: Social_Physical_Mental
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Auspex, Celerity, Presence
Extra Discipline: Potence

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6) Tremere
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Merit: Has access to Thaumaturgy
Flaw: Physical Attribute max of 4

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Talents_Skills

Clan Disciplines: Auspex, Dominate, Thaumaturgy
Extra Discipline: Celerity

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7) Ventrue
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Merit: Can use Dominate in dialog
Flaw: Gains no blood from rats, feeding on bums may cause vomiting

Attribute Order: Social_Mental_Physical
Ability Order: Talents_Knowledges_Skills

Clan Disciplines: Dominate, Fortitude, Presence
Extra Discipline: Potence