No, this isn't possible. Most maps will crash when you try to load them. Even in the maps you can safely load into, lots of entities will break and lead to unplayable softlocks, crashes, etc. VPhysics-enabled entities and vertical geometry will also crash the game. So there are many limitations!
I'm working on a proper Coop mode at the moment which you could theoretically use as a framework to reimplement the vanilla singleplayer campaign, but this would require the simplification/redesign of every map AND the underlying multiplayer engine problems would still persist. So I don't think it's really feasible.
Sorry to disappoint, but thanks for your interest!
Someone on the forums sent me this last night, I tried to leave a comment but for some reason it got blocked! Oh well, at least there's a bunch of new info from this design doc.
I try to join or host a server and it doesn't work, I always end up in the hotel from Downtown alone and I can't go outside because the elevator doesn't work. What can I do??
To know more I'd like to see your "console.log" file, which you can find in VTMBMP/logs. Copypaste the contents of the file here so that I can understand what's gone wrong.
I was just watching a retrospective VTMB clip on YouTube, and they were talking about the unofficial patch with basic multiplayer functionality. I thought to myself, "Didn't you try this back in 2005-2006?" So, I checked Nexus Mods to see if there were any modifications and whether people had managed to get co-op to work.
Damn, I was trying to get VTMB to work in co-op back in 2006 when I was still a teenager, had no clue about programming, and was just messing around with console commands and config files. It's good to see that people still tried to add co-op to this game—it was my dream back then to be able to play this awesome game with my friends.
Are you guys still working on it? Do you need any help?
Well, it may amuse you to hear, it turns out that 50% of the multiplayer IS just console commands and config files, so you were on the right track. Coop is coming next but I'm super busy at the moment so don't expect it until the summer or autumn. There are some users on Planet Vampire who have expressed interest in the creation of their own coop campaigns/modules too which is really exciting.
I've fully restored Deathmatch and Counter-Bite since the inception of this project in March. I've also coded a custom launcher just for the multiplayer. Give it a try if you have time. The PvP was my main goal from the start and now that it's finished we can move onto the Coop and Roleplay gamemodes. So there's been a lot of progress in just under a year!
I don't require any particular help at present however if you are seriously interested, tell me what you're proficient at developing (code, maps, models, etc) and I'll come up with something. The thought of you returning to work on the Bloodlines multiplayer after all this time is seriously mindblowing.
And of course I'd mention you. Without your foundation, this restoration wouldn't exist.
Awesome! Can't wait to see what other gamemodes or features come from this. I've just always wanted some sort of multiplayer WoD game, especially if co-op campaign is possible.
Coop and Roleplay modes will arrive eventually but they won't be coming for a while. I'm going to give a roadmap update on the Planet Vampire thread soon so check back there throughout February for more info. I'm also hoping to make a content creation guide for Bloodlines multiplayer after the project is otherwise finished so that people know the technical side of how to make their own maps (it's a different process to singleplayer maps, as you might imagine).
Sorry about that! This is the first time I've heard of the alternative gravity fix not working. Please answer the following questions to help me debug this: 1. Is the current version (1.5) the first time you have installed VTMBMP? Or did you overwrite the files from a previous version? Are you still on an older version, in fact? 2. Do you have the Unofficial Patch installed? If so, what version? You can find the UP version number in the "Gameplay" tab when you do -game Unofficial_Patch. 3. Are you hosting or joining as a client? I assume you're hosting because that's how the bug and fix is designed to work. 4. What settings did you have in the launcher, if you can remember?
Also, can you send me the crash log? Actually, all I need is the part of of the crash log that looks like this:
Vampire caused an Access Violation (0xc0000005) in module Vampire.exe at 0023:17062e83.
Read from location 26207365 caused an access violation.
The crash seems to be happening in the "engine.dll" module, which for multiplayer generally indicates a bad address read/write, from my experience. The usual gravity crash that happens while hosting is in the "client.dll" module, so this is very surprising.
I have a few potential solutions to try based off the information you've given me, try these in order: 1. Install the 11.4 version of the Unofficial Patch, then delete and reinstall VTMBMP. UP 11.4 is the version that the mod is built off of so your UP-patched executable being on 11.3 might be causing the program some confusion! Make sure all your save data and other mods are backed up before you attempt this. 2. Ensure that all of the following criteria is correct, then try to host again with default launcher settings: -You've disabled your antivirus, or added an exception for the Bloodlines executable. -You're running both the Bloodlines executable AND the VTMBMP launcher in administrator mode. -You're an administrator user on your computer.
By the way, what game version are you on? Steam, GOG, physical? And are you on a 64-bit computer?
Glad it's all sorted, thanks for the confirmation! I'll add UP 11.4 as a requirement. Stay tuned for the next update coming soon, I'm adding a new map and stat customization from the launcher!
I just tried these commands with those parameters, no difference. Unfortunately, after a month of testing, I now believe that this lag is engine-level, it seems unfixable from config files and/or Python.
Thank you for the suggestion all the same, means a lot. This lag has been driving me up a wall, as you can imagine.
30 comments
Is it possible to play the single player of this game in co-op ?
Possibly by loading the maps in order of the story from a side console ?
No, this isn't possible. Most maps will crash when you try to load them. Even in the maps you can safely load into, lots of entities will break and lead to unplayable softlocks, crashes, etc. VPhysics-enabled entities and vertical geometry will also crash the game. So there are many limitations!
I'm working on a proper Coop mode at the moment which you could theoretically use as a framework to reimplement the vanilla singleplayer campaign, but this would require the simplification/redesign of every map AND the underlying multiplayer engine problems would still persist. So I don't think it's really feasible.
Sorry to disappoint, but thanks for your interest!
https://www.youtube.com/watch?v=YbbRAS1JL1A
Thanks for sharing.
To know more I'd like to see your "console.log" file, which you can find in VTMBMP/logs. Copypaste the contents of the file here so that I can understand what's gone wrong.
Thanks!
Damn, I was trying to get VTMB to work in co-op back in 2006 when I was still a teenager, had no clue about programming, and was just messing around with console commands and config files. It's good to see that people still tried to add co-op to this game—it was my dream back then to be able to play this awesome game with my friends.
Are you guys still working on it? Do you need any help?
Thanks for mentioning me in the credits!
Well, it may amuse you to hear, it turns out that 50% of the multiplayer IS just console commands and config files, so you were on the right track. Coop is coming next but I'm super busy at the moment so don't expect it until the summer or autumn. There are some users on Planet Vampire who have expressed interest in the creation of their own coop campaigns/modules too which is really exciting.
I've fully restored Deathmatch and Counter-Bite since the inception of this project in March. I've also coded a custom launcher just for the multiplayer. Give it a try if you have time. The PvP was my main goal from the start and now that it's finished we can move onto the Coop and Roleplay gamemodes.
So there's been a lot of progress in just under a year!
I don't require any particular help at present however if you are seriously interested, tell me what you're proficient at developing (code, maps, models, etc) and I'll come up with something. The thought of you returning to work on the Bloodlines multiplayer after all this time is seriously mindblowing.
And of course I'd mention you. Without your foundation, this restoration wouldn't exist.
Thanks for your comment, this has made my day!
I'm also hoping to make a content creation guide for Bloodlines multiplayer after the project is otherwise finished so that people know the technical side of how to make their own maps (it's a different process to singleplayer maps, as you might imagine).
Thanks for your interest!
1. Is the current version (1.5) the first time you have installed VTMBMP? Or did you overwrite the files from a previous version? Are you still on an older version, in fact?
2. Do you have the Unofficial Patch installed? If so, what version? You can find the UP version number in the "Gameplay" tab when you do -game Unofficial_Patch.
3. Are you hosting or joining as a client? I assume you're hosting because that's how the bug and fix is designed to work.
4. What settings did you have in the launcher, if you can remember?
Also, can you send me the crash log? Actually, all I need is the part of of the crash log that looks like this:
Vampire caused an Access Violation (0xc0000005)
in module Vampire.exe at 0023:17062e83.
Read from location 26207365 caused an access violation.
So you can just copypaste that here.
2. Yes, version 11.3
3. I am hosting.
4. I don't remember.
Here's the crash log, sorry it's not in english :S
(deleted)
I have a few potential solutions to try based off the information you've given me, try these in order:
1. Install the 11.4 version of the Unofficial Patch, then delete and reinstall VTMBMP.
UP 11.4 is the version that the mod is built off of so your UP-patched executable being on 11.3 might be causing the program some confusion!
Make sure all your save data and other mods are backed up before you attempt this.
2. Ensure that all of the following criteria is correct, then try to host again with default launcher settings:
-You've disabled your antivirus, or added an exception for the Bloodlines executable.
-You're running both the Bloodlines executable AND the VTMBMP launcher in administrator mode.
-You're an administrator user on your computer.
By the way, what game version are you on? Steam, GOG, physical? And are you on a 64-bit computer?
rate 1000000
cl_cmdrate 100
cl_updaterate 100
cl_interp 0.01
Thank you for the suggestion all the same, means a lot. This lag has been driving me up a wall, as you can imagine.