I will be creating an update at some point. A major update. My "universal" reshade has changed since this version, so it will be fun to see if I can get good Ambient Occlusion for once here. I was never satisfied with the ENB implementation of it since there is so much noise.
This update should also resolve all issues with Depth-of-Field affecting the menus and items.
Not sure if it's a compatibility issue with "VTMB HD Overhaul" or I have another issue, but when I added this it caused some weird issues with the UI. Parts of the menu/ui were going in and out of focus depending on where the mouse was. This was both with and without RTGI.
I turned off "RingDOF" and the issue stopped. Not sure what I've lost by doing that. some DOF I guess, but it seems to look alright.
**
It's not the texture pack, I removed that because it was causing other issues and I'm still getting the odd DOF bug with no other mods.
Yeah that's one weakness I was not able to resolve before. I sorta just ignore it. The newest optional brighter file has lowered DoF effect, so it may be easier to deal with.
This ReShade uses the last version of RTGI before he renamed it iMMERSE. There are directions to get the files when you get the patreon, the files are in his discord and you have to click a specific link from patreon to get there. RTGI versions past 0.36.1 won't work with VtMB for some reason.
Honestly though, RTGI is not super important in this mod. It does however slightly darken or lighten a few parts which does improve the realism a little.
Extract the contents of the provided .zip file from here: https://www.nexusmods.com/vampirebloodlines/mods/246?tab=files&file_id=757
Move or copy the extracted files into your Install location, for example in Windows: C:\Program Files (x86)\Steam\steamapps\common\VtMB. There is optional RayTracing but requires installing Pascal / Marty Mcfly's RayTracing shader, in the same folder as other shaders: ..VtMB\reshade-shaders\Shaders\qUINT. For Mcfly's RayTracing shader, you should use version 0.36.1. In the qUINT_rtgi.fx file itself, search ctrl+f "version". He just did a major rewrite of his shaders(huge name change, can't be confused), so make sure it is not newer than this version, for now. On the Patreon Discord older versions can be found just scrolling up where he releases them.
You should atleast have the Unofficial Patch before installing this, and this should be the last mod you install.
Hi, I'm playing at 4k with a 3090 and a bunch of texture mods. Without this ENB/Reshade I get 100+ fps but with it on I only get 40, even with the toaster version. When I turn off the effects on the ReShade UI panel, it increases my fps to 60-80. My question is - is there something working behind the effects themsevles to make my framerate dip even when the effects are unchecked? Not sure where the 40 odd fps goes.
Is there something I can delete or turn off beyond just the effects in the ReShade UI panel, or anything you recommend for me to get 60+ fps? I don't mind losing some visuals to achieve this. Thanks!
On the Toaster version, disable Deband, PPFX SSDO, and FXAA. At 2.5k res and a bunch of programs open, I went from 48 to 60 fps.
However, did you try the enbseries_toaster.ini file? Rename it to enbseries.ini and it will give a large FPS boost at the cost of a bit lower quality SSAO. The ENB is only used for SSAO but it's pretty important for the overall effect. You may even be able to keep all the ReShade settings if you use that ENB ini.
I cant get martymcflies rtgi to work at all besides it tanking my framerate theres to visual difference, for the most part this reshade doesnt really make any noticeable difference besides dof and anti aliasing
Try a fresh ReShade install and add my mod on top, make sure you have both the qUINT_rtgi.fx file in reshade-shaders\Shaders\qUINT, and the associated files that come with the zip of the latest Mcfly version(before the huge update/ name change, make sure it is not a newer version than qUINT RTGI 0.36.1, in reshade-shaders\Shaders\qUINT\qUINT consisting of for example RayTracing.fxh
The RayTracing possible in this game is pretty basic because the lighting and depth information is limiting, and making it more complex would make it more demanding. It isn't very detailed in this game so I chose to use it as a subtle taper effect. In combination with a motion-prediction file, called OpticalFlow, separately downloaded from Mcfly's server, in the same reshade-shaders\Shaders\qUINT folder. Also I found that with attempted high detail usage it is just splotches in this game, and also causes a visual bug at stronger levels where there's a dark square expanding from bin fires.
It helps make some brights as bright as they should be, and some things a bit darker where it should be. In motion it really comes out.
Keep in mind my gamma is 1.0 and I consider some areas to be so dark purposely that it's pitch black on my screen, and the brightest lights as close to pure white as possible without bleeding.
Yeah It is on the same game engine so I'm sure it will work fine. This is injected into the game with a couple dll files, it sits on top of the game, so it should work with every mod.
40 comments
This update should also resolve all issues with Depth-of-Field affecting the menus and items.
I turned off "RingDOF" and the issue stopped. Not sure what I've lost by doing that. some DOF I guess, but it seems to look alright.
**
It's not the texture pack, I removed that because it was causing other issues and I'm still getting the odd DOF bug with no other mods.
See here: http://enbdev.com/doc_ssao_en.htm
This ReShade uses the last version of RTGI before he renamed it iMMERSE. There are directions to get the files when you get the patreon, the files are in his discord and you have to click a specific link from patreon to get there. RTGI versions past 0.36.1 won't work with VtMB for some reason.
Honestly though, RTGI is not super important in this mod. It does however slightly darken or lighten a few parts which does improve the realism a little.
Move or copy the extracted files into your Install location, for example in Windows: C:\Program Files (x86)\Steam\steamapps\common\VtMB.
There is optional RayTracing but requires installing Pascal / Marty Mcfly's RayTracing shader, in the same folder as other shaders: ..VtMB\reshade-shaders\Shaders\qUINT. For Mcfly's RayTracing shader, you should use version 0.36.1. In the qUINT_rtgi.fx file itself, search ctrl+f "version". He just did a major rewrite of his shaders(huge name change, can't be confused), so make sure it is not newer than this version, for now. On the Patreon Discord older versions can be found just scrolling up where he releases them.
You should atleast have the Unofficial Patch before installing this, and this should be the last mod you install.
Is there something I can delete or turn off beyond just the effects in the ReShade UI panel, or anything you recommend for me to get 60+ fps? I don't mind losing some visuals to achieve this. Thanks!
However, did you try the enbseries_toaster.ini file? Rename it to enbseries.ini and it will give a large FPS boost at the cost of a bit lower quality SSAO. The ENB is only used for SSAO but it's pretty important for the overall effect. You may even be able to keep all the ReShade settings if you use that ENB ini.
and the associated files that come with the zip of the latest Mcfly version(before the huge update/ name change, make sure it is not a newer version than qUINT RTGI 0.36.1, in reshade-shaders\Shaders\qUINT\qUINT consisting of for example RayTracing.fxh
The RayTracing possible in this game is pretty basic because the lighting and depth information is limiting, and making it more complex would make it more demanding. It isn't very detailed in this game so I chose to use it as a subtle taper effect. In combination with a motion-prediction file, called OpticalFlow, separately downloaded from Mcfly's server, in the same reshade-shaders\Shaders\qUINT folder. Also I found that with attempted high detail usage it is just splotches in this game, and also causes a visual bug at stronger levels where there's a dark square expanding from bin fires.
It helps make some brights as bright as they should be, and some things a bit darker where it should be. In motion it really comes out.
Keep in mind my gamma is 1.0 and I consider some areas to be so dark purposely that it's pitch black on my screen, and the brightest lights as close to pure white as possible without bleeding.
Will it work with Clan Quest Mod 4.1?
Btw, do you think 3060ti will give me constant 60fps on 1440p with this mod?