Vampire: The Masquerade - Bloodlines

File information

Last updated

Original upload

Created by

abvra

Uploaded by

dagrakin

Virus scan

Safe to use

Tags for this mod

36 comments

  1. StuM91
    StuM91
    • supporter
    • 0 kudos
    Not sure if it's a compatibility issue with "VTMB HD Overhaul" or I have another issue, but when I added this it caused some weird issues with the UI. Parts of the menu/ui were going in and out of focus depending on where the mouse was. This was both with and without RTGI.

    I turned off "RingDOF" and the issue stopped. Not sure what I've lost by doing that. some DOF I guess, but it seems to look alright.

    **

    It's not the texture pack, I removed that because it was causing other issues and I'm still getting the odd DOF bug with no other mods. 
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      Yeah that's one weakness I was not able to resolve before.  I sorta just ignore it.  The newest optional brighter file has lowered DoF effect, so it may be easier to deal with.
  2. CzechGothic
    CzechGothic
    • member
    • 2 kudos
    Would you make something maybe between the normal and toaser edition? Could you also add to the toaster the rtgi and SSR?
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      Sure, I will get to work on that soon.
    2. CzechGothic
      CzechGothic
      • member
      • 2 kudos
      Thank you
    3. dagrakin
      dagrakin
      • member
      • 5 kudos
      Try disabling the Occlusion in the enbseries.ini file, turning it to 0 under [EFFECTS], it's a significant load on FPS.
    4. marblemist
      marblemist
      • premium
      • 46 kudos
      You could try setting both Occlusion Quality and Filtering Quality to 1 or 2, also, as 0 is the maximum quality setting.

      See here: http://enbdev.com/doc_ssao_en.htm
  3. Reeper2363
    Reeper2363
    • premium
    • 0 kudos
    Where can I find Pascal OR Marty's shaders to install?
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      https://www.patreon.com/m/1180182/posts

      This ReShade uses the last version of RTGI before he renamed it iMMERSE.  There are directions to get the files when you get the patreon, the files are in his discord and you have to click a specific link from patreon to get there.  RTGI versions past 0.36.1 won't work with VtMB for some reason.

      Honestly though, RTGI is not super important in this mod.  It does however slightly darken or lighten a few parts which does improve the realism a little.
  4. Shadrick707
    Shadrick707
    • member
    • 0 kudos
    Sorry if its obvious but how do i install this mod?
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      Extract the contents of the provided .zip file from here: https://www.nexusmods.com/vampirebloodlines/mods/246?tab=files&file_id=757

      Move or copy the extracted files into your Install location, for example in Windows: C:\Program Files (x86)\Steam\steamapps\common\VtMB.
      There is optional RayTracing but requires installing Pascal / Marty Mcfly's RayTracing shader, in the same folder as other shaders: ..VtMB\reshade-shaders\Shaders\qUINT.  For Mcfly's RayTracing shader, you should use version 0.36.1.  In the qUINT_rtgi.fx file itself, search ctrl+f "version".  He just did a major rewrite of his shaders(huge name change, can't be confused), so make sure it is not newer than this version, for now.  On the Patreon Discord older versions can be found just scrolling up where he releases them.

      You should atleast have the Unofficial Patch before installing this, and this should be the last mod you install.
  5. Govahkiin
    Govahkiin
    • member
    • 0 kudos
    Hi, I'm playing at 4k with a 3090 and a bunch of texture mods. Without this ENB/Reshade I get 100+ fps but with it on I only get 40, even with the toaster version. When I turn off the effects on the ReShade UI panel, it increases my fps to 60-80. My question is - is there something working behind the effects themsevles to make my framerate dip even when the effects are unchecked? Not sure where the 40 odd fps goes.

    Is there something I can delete or turn off beyond just the effects in the ReShade UI panel, or anything you recommend for me to get 60+ fps? I don't mind losing some visuals to achieve this. Thanks!
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      On the Toaster version, disable Deband, PPFX SSDO, and FXAA.  At 2.5k res and a bunch of programs open, I went from 48 to 60 fps.

      However, did you try the enbseries_toaster.ini file?  Rename it to enbseries.ini and it will give a large FPS boost at the cost of a bit lower quality SSAO.  The ENB is only used for SSAO but it's pretty important for the overall effect.  You may even be able to keep all the ReShade settings if you use that ENB ini.
  6. EstrangedModder
    EstrangedModder
    • supporter
    • 8 kudos
    I cant get martymcflies rtgi to work at all besides it tanking my framerate theres to visual difference, for the most part this reshade doesnt really make any noticeable difference besides dof and anti aliasing 
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      Try a fresh ReShade install and add my mod on top, make sure you have both the qUINT_rtgi.fx file in reshade-shaders\Shaders\qUINT,
      and the associated files that come with the zip of the latest Mcfly version(before the huge update/ name change, make sure it is not a newer version than qUINT RTGI 0.36.1, in reshade-shaders\Shaders\qUINT\qUINT consisting of for example RayTracing.fxh

      The RayTracing possible in this game is pretty basic because the lighting and depth information is limiting, and making it more complex would make it more demanding.  It isn't very detailed in this game so I chose to use it as a subtle taper effect.  In combination with a motion-prediction file, called OpticalFlow, separately downloaded from Mcfly's server, in the same reshade-shaders\Shaders\qUINT folder.  Also I found that with attempted high detail usage it is just splotches in this game, and also causes a visual bug at stronger levels where there's a dark square expanding from bin fires.

      It helps make some brights as bright as they should be, and some things a bit darker where it should be.  In motion it really comes out.

      Keep in mind my gamma is 1.0 and I consider some areas to be so dark purposely that it's pitch black on my screen, and the brightest lights as close to pure white as possible without bleeding.
  7. AntonMortimer
    AntonMortimer
    • member
    • 0 kudos
    Looks fantastic, holly molly, thank you for your work.

    Will it work with Clan Quest Mod 4.1?
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      Yeah It is on the same game engine so I'm sure it will work fine.  This is injected into the game with a couple dll files, it sits on top of the game, so it should work with every mod.
    2. AntonMortimer
      AntonMortimer
      • member
      • 0 kudos
      That's awesome. 

      Btw, do you think 3060ti will give me constant 60fps on 1440p with this mod?
    3. dagrakin
      dagrakin
      • member
      • 5 kudos
      Yes, I don't run into trouble myself if I'm at 1080p.  It gets down to 50fps at 2k and 40fps at 2.5k for the 2070 super.
  8. CzechGothic
    CzechGothic
    • member
    • 2 kudos
    Should i use the enbseries.ini or reshadepreset.ini? Is there any difference between them? The screenshot here are using what file? Thank you.
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      reshadepreset.ini  enbseries is a separate ini, not for reshade.
  9. Tiffenvy
    Tiffenvy
    • member
    • 0 kudos
    Legit the best reshade/enb I've seen so far! Just a little bit of splotchy coloring on NPCs in certain lighting but other than that, wow! Actual shadows! Light that isn't blinding! The colors are terrific, this is a breath of fresh air.
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      Could you provide an example screenshot of the splotchy coloring?  That might be SSAO or maybe the MXAO.
    2. dagrakin
      dagrakin
      • member
      • 5 kudos
      Try the updated toaster edition file, that should fix it.  I'm also increasing smoothness of SSAO on the normal version just in case.
    3. Tiffenvy
      Tiffenvy
      • member
      • 0 kudos
      It seems pretty fixed now! Even in just the normal version the discoloration on the faces is gone, just great atmospheric lighting.

      Trying to mess around with the presets because often the screen goes black during cutscenes, just leaves dialogue and small details like eyeballs or doorknobs backlit. I think it's something to do with the DOF but it happens with every preset, even the toaster one.
    4. gofrogs82
      gofrogs82
      • premium
      • 0 kudos
      I’m having the same problem of the lighting seemingly breaking in cutscenes and going in/out of black. Were you able to figure it out?
    5. dagrakin
      dagrakin
      • member
      • 5 kudos
      Yeah, and made a couple other changes too.  Delete your effect.txt file.
    6. Tiffenvy
      Tiffenvy
      • member
      • 0 kudos
      Absolutely perfect now! Spruces up the game tremendously, thank you.
  10. BlipityBapYO
    BlipityBapYO
    • member
    • 0 kudos
    Sorry if this is a dumb question but where is the qUINT folder im supposed to download mcflys rtgi to
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      Inside VtMB\reshade-shaders\Shaders\qUINT.  You can add Optical Flow to the same folder.  Optical Flow can slightly improve RTGI in motion, it's also from Mcfly.