Since it's never got updated past ver. 1.1 of may 2022, I think we might assume it's the same way it was back then, unless the patch got updated and somehow helped this mod to function better...
Fantastic mod !! I just want to mention that sometimes I get massive fps drops, like from 60 to 20... I'm using a RX 590 and UP 11.0, but other than that the mod works very well
Hello, I am currently doing CQM playthrough and wondered if this is safe to use with it. If so, is the bloodboil fix needed with it as well. Thanks for the mod!
The bloodboil patch isn't needed for CQM since it doesn't have the bug unlike UP 11.1
As for the mod itself, I'm pretty sure it's safe since it only modifies particle effects and not any game data. If you wanna be safe however, just back up your particles folder, it's only like 1mb anyway
Not at all! Also I misspoke I did that for another mod! If you want the HD HUD get it from here https://forums.planetvampire.com/bloodlines-modding/hd-hud/
Looks great! Can confirm that the optional fix works with the UP, as well. The 'dripping' sprite looks a little odd when it's on the ground, but other than that, I love it!
Yeah, I agree, but for the sake of variety I kept it in. If you want to change it however go to \Vampire - Bloodlines\Unofficial_Patch\particles or \Vampire - Bloodlines\Vampire\particles (if vanilla) and open bloodexplosion_spatter and replace everything in there with this code, then save.
18 comments
As for the mod itself, I'm pretty sure it's safe since it only modifies particle effects and not any game data. If you wanna be safe however, just back up your particles folder, it's only like 1mb anyway
The link is right on the first post
The 'dripping' sprite looks a little odd when it's on the ground, but other than that, I love it!
Particle
{
frames "20"
sprite"ember3"
size"3,1,1"
Parent_speed"0"
radius_speed"600,0"
z_speed"0,-400"
red"255"
green"0"
blue"0"
color"64"
mask"255"
collide
{
decal
{
vdecal_first "decals/stains/blooda"
vdecal_last "decals/stains/bloode"
}
}
}