Vampire: The Masquerade - Bloodlines

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Tahril

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tahril

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  1. LE0NATUS
    LE0NATUS
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    Soo how do I get this mod to work? Everyone's eyes are missing.
    1. tahril
      tahril
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      Don't use Vortex, it doesn't work with this game.
      Just open the "Eye mod.rar" and extract the "Materials" folder into your games "Unofficial_Patch" folder.
  2. bella6801
    bella6801
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    When will NPCs improved be unhidden? Can't imagine using this w/o it
    1. tahril
      tahril
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  3. DosDude
    DosDude
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    Hey I really appreciate all the hard work on this mod it looks great! 

    Just a quick question - I noticed that smiling Jacks eyes don't look like the ones in the pictures posted here (i.e he still has irises in my game). Is that because I need to install the NPC's improved mod as well? I noticed it is temporarily hidden so I can't verify it just yet so I figured I would ask here. 

    EDIT: I've looked at some of the other posts on this mod, and I saw that the npc eye textures seem to be stored in Unofficial_Patch\materials\models\character\npc\unique\ however the file that's posted right now only seems to contain the \materials\models\character\eyes\ directory. Have the npc files been moved to another mod by chance?
    1. tahril
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      Yeah, it's meant to be used with the NPCs Improved mod (which will be updated in a day or so) to make Jack look like that.
    2. DosDude
      DosDude
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      Awesome, I really appreciate you confirming, and thanks for all your hard work with these mods! 
    3. ChristofDracul
      ChristofDracul
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      Where could one find the NPCs Improved mod?
    4. tahril
      tahril
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      It's hidden currently, but it's about to be updated, after which it will be visible again.
    5. sodx
      sodx
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      It's visible again!
  4. sodx
    sodx
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    I was using an older version to the unofficial patch and decided to update to the latest (11.4). In the version previous Jack had the unique eyes, Strauss had the green glow, Gary and other Nos had the really cool and weird eyes but since updating and installing the NPC, Player, and Eye texture mods to the unofficial patch folder (overwriting where asked) no one seems to have those cool eyes anymore. I've reinstalled the patch, reinstalled the textures multiple times and I can't seem to figure out why the eyes aren't working. I really dig the Nos eyes and Strauss' glowing eyes but I have no idea how to get them to show up again. I don't know why I am doing differently than I would have in a previous install.
    1. sodx
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      Opening up the VMT files, Strauss (presuming that is 'regent') simply points to eyes/hazel, I have no clue what the glowing green it SHOULD be pointing to is or why it isn't pointing there already?
      Jack's eyes point to, well, eyes/jack (which makes sense but I am guessing these are not the 'ghost eyes' he had last I played).
      Bertram has fairly normal eyes (not the milky red sort of look they were? VMT points to vamp_eye_static_stain) and I'm not sure if there was just an update or something isn't overwriting correctly?. Looking in the .rars for NPCs they have the same references for the irises as what is in the unofficial patch folder.
      For reference, the last time I installed the textures+eyes was when the NPC textures we one singular file rather than being split by hub?
      Several others seem to be fine, however. Becket has the more subdued glow in his eyes, Nines has that reddish tint around the edges. Jeanette very clearly is not using default/original eyes.
    2. tahril
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      Ah, damn. You're right, a lot of .VMTs got overwritten. I think i'll release a patch for the latest version... tomorrow. Today I'm recovering from a hangover.
    3. sodx
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      Oh, no worries man. This actually gave me a pretty neat insight into how easy you could customize eyes if you know them by name.
    4. sodx
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      I don't suppose there's an easy way to see what eyes are which, is there? I could point the particularly notable ones where I wanted if I knew what they were. Other than the obvious.
    5. tahril
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    6. sodx
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      Oh neat, I'll give this a look.
  5. Acleacius
    Acleacius
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    Jack's eyes seemed broken, even though the Court Room scene everyone else eyes seemed great.
    Check Jack Materials/Models/Character/Npc/Unique/Smiling_Jack
    His eyes are shown as, "Ghost_eyes" . 

    Could you tell me is that a Lore thing?
    Not sure I will ever get used to it.
    Thanks.

    Edit: I ended up changing Smiling_Jack's eyeball_l and eyeball_r , from Ghost Eyes to Hazel Green, which look great.
    1. tahril
      tahril
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      Yeah, I made it that way to look more like the old comic-style art of Jack.
      I would have suggested deleting the eyeball.vtm files anyway XD
      It's the simplest fix
    2. Acleacius
      Acleacius
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      Wait, did you mean deleting the eyeball 'vmt' files or is there actually a eyeball 'vtm' ? 

      Edit: I see what you mean. vmt are the actual eye files you made. But if I delete then it would prevent any Ghost eyes, afaik.
      I'm thinking they might work for some enemies so I'll leave them, just not on Jack, Pisha and Gary.
      Thanks again for all the amazing work! 
    3. Acleacius
      Acleacius
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      I'm still looking for a better eye for Gary, do you have a VampEye that's Glowy?
      I really love Jack and Strauss eyes because they sort of glow in dark areas.
      Oh wait, Gorgeous Gary Golden, do you have some sort of glowy golden eyes, possibly a variation on Hazel?
      That would be pretty damn cool! 

      If not do you have a glowy Blue eye or Green too?
      I love your Models and Eyes, and think Pisha is great but I use different Pisha.
      I know she should be bloody but here she is Clean with Blue Eyes, but glowy would be better?
      She knew the player was coming by so she showered, yeah that's it! 
      https://imgur.com/a/QrTjbS6
    4. tahril
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      Try copying this into Gary's eyeball.vmt text files (replacing any contents) and let me know how that goes.

      "Eyes"
      {
          "$basetexture" "models/character/eyes/eyeball_yellow"
          "$iris" "models/character/eyes/vamp_eye_static_stain"
          "$vampire"    1
      }


      And if you want to make Pisha's eyes glow in the dark, just add the     "$vampire"    1  specification to her eyeball.vmt files, just underneath the $iris line.
  6. dathportus
    dathportus
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    Hi i just want to ask if this mod is compatible with UP plus ? It has eye replacer build into it but i would want to replace that one with this one.
    1. tahril
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      Yeah, it's compatible. Just install this over the patch.
      Place the contents of the Eye mod .rar into the Unofficial_patch folder, and overwrite.
  7. Acleacius
    Acleacius
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    Thanks for your work and sharing, Kudos given and Endorsing! 
  8. draxxyXdrac0
    draxxyXdrac0
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    does this work the vampire you create?
    1. tahril
      tahril
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      Yes, it works for the player character as well.
  9. scottyus1
    scottyus1
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    Hiya, I'm not sure if its linked to this but I have missing textures on the eyes of some of the vampires. I get like a purple and white checkered texture instead of eyes. Any advice would be appreciated. 

    Thank you kindly.
    1. tahril
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      Weird. Are you using any other mods?
  10. Dandion
    Dandion
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    Yo, sup. Is it this mod, that made eyes kinda glow in the dark for all the Kindred in the past? I think it was this one, I used one with the "Eyes" in the title from nexus, that is all I remember. Can't forget, how Jack's eyes where glowing, when I first met him tho. Really want to bring this effect back.

    Really sorry for the dumb question, I was almost sure that this is the mod, but the new Jack's eyes confused me.
    1. tahril
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      Yeah, I don't think it was this one, dude. Good luck finding it, though.
    2. Dandion
      Dandion
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      Sup again, question. What are the files to Jack's eyes? I like your work a lot, but man, I want him to look a little less conspicuous.
    3. tahril
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      go to
      Unofficial_Patch\materials\models\character\npc\unique\downtown\smiling_jack
      and delete the eyeball files
    4. Dandion
      Dandion
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      Cool, thanks.