I might have lose my mind, but I've decided to add more clans to my mod....



Since I started this mod one thing bugged me: having to merge two disciplines (Melpominee and Chimerstry). Of course, they are similar, there was not enough disciplines to mod, blah blah blah....
I come out with the crazy idea to make an optional addon to my addon. So I can move the Ravnos there and gave them their full discipline. This came with two problems:
  • Who will replace the Ravnos? That was easy, I remembered of the Lamia. I can reuse Mortis once more, everybody wins.
  • If I move the Ravnos to the 2nd row, who will fill the other 6 slots?! Because this game needs 7 active clans to be chosen to at the beginning of the game. And, oh boy, this was the big problem! So, once again back to designing clans and implementing them.
So who will I add to this game? After some research, here are the new recruits to this addon (should I call it now a mod with all the stuff I've added? Omg....):

Telyavs (pagan Tremere bloodline)


Ananke (Malk bloodline specialized in haruspex)


Gargoyles


Volgirre (a Toreador bloodline who can learn Vicissitude too)


Tlacique (a Setite bloodline)

and Nephilim (a rare Toreador bloodline)


Have a nice day everyone :)

Article information

Added on

Edited on

Written by

Barabbah91

0 comments