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GuiriGuy

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guiriguy

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30 comments

  1. falco090
    falco090
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    Redundant now (Thank god) FINALLY we can name boars without mods!
    1. JohnSooLong
      JohnSooLong
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      • 4 kudos
      Wait... Im not sure if this mod is entirely redundant.... Vanilla only adds naming pets to animal that can be "Tamed", Deers still cannot be tamed?? More importantly, this mod somehow (Not intended) even works on NPCs made by RRR mods. And with Alltameable mod, literally give names to ANY npc including animals/tamed boss ....etc. So question is, until we find out we can name all other NPCs without this mod just by vanilla H&H update, we might still need this in future. And I ask guiriguy is you can look into this if you're still active. Please.
    2. guiriguy
      guiriguy
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      • 4 kudos
      This question is a year old... And sorry about that, but... What are you looking for again? I mean I love that you can name all these, (Not intended... Or yes(?)) hahhaa I mean I wanted to be able to anything that is tamed could have a "character". I can see it doesn't save (that was my main problem, to learn how to make a save to the names outside the game itself). Is that the question? Does this still happen?
  2. DevilInLaw
    DevilInLaw
    • supporter
    • 7 kudos
    deleted
  3. CMS47
    CMS47
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    Hi.  Love the mod!

    I have another mod called "Keezy's Better Wolves", which allows you to set the config so that you can't accidentally kill your tamed wolves.  However, naming the wolves disables the config for Keezy's mod, since it only applies to "wolf" npcs, not named ones.

    Is there anything that can be done to make these two mods compatible?  

    Thank you for your time! 
  4. JohnSooLong
    JohnSooLong
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    Hi, I just updated BepInEx, ModEnforcer & few other mods. After the update, the names I changed in pets/NPCs doesnt stay. The game works & I can still rename new pets/npcs but the old pets/npcs cannot rename again, (I think counted as used once). Those pets/npcs previously had renamed now revert back to original Prefab/Internal ID name. Any chance to take a look at this? Not a big deal, but would be nice.
    1. We have the same issue ... but previously named tame cannot even be renammed :(
  5. KaiserRodman
    KaiserRodman
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    Can my friends who don't have the mod still see the names I give to tamed creatures? Thanks for this!
    1. guiriguy
      guiriguy
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      I doubt it, as we load the hovertext individually, and load the name individually. I'm relatively new to programming. So maybe not. Tho the name is saved in all the creatures, them selfs, the name update isn't and its done by the player. Tho maybe, I cant test it, cuz my m8 doesnt play so much, if you change the creatures name this updates to everyone, tho I doubt it. Give it a test and let me know :D
    2. s3rvant
      s3rvant
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      I've seen other mods that enable syncing info like this by placing the mod on server as well

      Then whenever a player uses mod to set the tame's name it would send that name to server and any other players could sync names from server to their local PC

      Would be happy to help test if you wanna give it a whirl
  6. VikingLordDarkness
    VikingLordDarkness
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    • 2 kudos
    Nice mod, thank you for making it.

    Would it be possible to add an option to disable the message about crouching to change name? This way you only get the prompt to change the name when you are crouched. Reason I ask is I have a lot of tamed animals and it would be nice to reduce the amount of extra text that pops up every time my cursor hovers over them.
    1. Nibelung44
      Nibelung44
      • member
      • 3 kudos
      Nice mod, thanks. 2 bugs though.

      1. Using N while typing the name does a weird thing.

      2. You can't rename again a named pet! strange limitation. Better not do a typo then!
    2. guiriguy
      guiriguy
      • member
      • 4 kudos
      This should be fixed. I intend to add a renamer, but I would work with the first person to name it would be the only one to rename it.

      As for the hover text, yes i could add a config to make it optional :)
    3. VikingLordDarkness
      VikingLordDarkness
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      • 2 kudos
      Thank you, I really appreciate that! Looking forward to it.
  7. Woutinator
    Woutinator
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    I Changed :
    Keybind To Change Tame Name = L

    Ingame says L still needs N to press tho.
    A conflict with Valheim Legends keybindings? I have N for an ability....

    Then theres a weird bug having something like "L= name..." within the name of a infused mob from CLLC... Fire-Infused [L= Name Tame] Greyling
    1. guiriguy
      guiriguy
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      I did a mistake I'll be fixing soon on the Keybinds.

      Can you explain this last one? hahaha Thanks :D
  8. charkyuukaga
    charkyuukaga
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    Suggestion: Naming a tamed animal Dinnerbone makes it's model go upside down :)
    1. guiriguy
      guiriguy
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      • 4 kudos
      What? Hahahaha, and die?
  9. PlasticRat
    PlasticRat
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    • 7 kudos
    Just tested it with RRR NPCs and it works, but it doesn't show the name above the mob until you reload the world. Any way to make it appear immediately?
    1. guiriguy
      guiriguy
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      • 4 kudos
      I don't know how yet. No need to reload map, just get far enough for the hovertext dissappear and it should then be updated :D
    2. PlasticRat
      PlasticRat
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      • 7 kudos
      Awesome, thanks!
    3. guiriguy
      guiriguy
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      • 4 kudos
      I'll be trying to, but dont want to mess with Better UI's way of doing it. I'll have to search a way to force an update each time a name is placed to a creature
  10. derGrinch69
    derGrinch69
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    Hey there!
    I presented your mod on r/ModdedValheim?!
    hope you are fine with that :)

    best regards
    der_grinch_69
    1. guiriguy
      guiriguy
      • member
      • 4 kudos
      Free publicity? How would I be angry nor offended hahahaha. The best publicity is the mouth to mouth one so, hey thanks so much for that :D