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DefendYourBase

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104 comments

  1. DefendYourBase
    DefendYourBase
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    Always open to suggestions or feedback! Too easy? Too hard? Let me know!
  2. Steamvikings
    Steamvikings
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    Oh! Suggestion!!

    Update it... Ty.

    Enjoyed the mod and its cross mod use like with Bounties. Had to disable for now as well as Monsternomicon, for the same reasons :(
  3. psw7105
    psw7105
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    I don't know for what reason
    I have this raid configuration
    https://www.nexusmods.com/valheim/mods/1360?tab=description
    Without that mods, it won't work.
    However, the [Valheim Performance Optimizations] mods
    It has a fatal error and should not be used.
    Then the raid configuration doesn't work
    What did I do wrong?
  4. joemama1512
    joemama1512
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    You might want to reconfigure ForestBase5 as it forces the environment to Ashlands!   Meaning if you are outside you take 60 damage per second!   To fix, just find Force Environment = Ashlands, in the config folder and remove the Ashlands part.  so it is Force Environment =
  5. gimmeurlife
    gimmeurlife
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    So I'm getting this when I try and load the mod with the EpicValheim pack:

    ?[Warning:   RRRCore] No such original prefab: SkeletonWarriorIce Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: BlackSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: BlackSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarrior Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarrior Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: BrownSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: BrownSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarrior Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarrior Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: TreeSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: RRR_NPC Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: RRR_NPC Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: FireGolem Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: ForestSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: ForestSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarriorIce Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: FrigidSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: FrigidSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: FrostSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: FrostSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarrior Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: GhostWarrior Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: GhostWarrior Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: GreenSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: GreenSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: IceGolem Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: IceGolem Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: TreeSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: TreeSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarrior Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarrior Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarriorFire Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarriorFire Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarriorIce Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: SkeletonWarriorIce Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: TreeSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: RRR_NPC Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: RRR_NPC Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: RRR_NPC Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: RRR_NPC Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: RRR_NPC Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: RRR_NPC Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: TanSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: TanSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: TreeSpider Prefab will not be loaded.
    [Warning:   RRRCore] No such original prefab: TreeSpider Prefab will not be loaded.

    Is there something that I may have missed?
    1. kelsarhu
      kelsarhu
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      Do you have Monsterlabz?
  6. Klynzer98
    Klynzer98
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    Hi, is it still working? and if someone knows, how many raids added?
  7. leisel1988
    leisel1988
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    The game is updated, does the author still update the MOD?
  8. nertynert2
    nertynert2
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    hi, just having a weird issue and think it's from this mod, it happens whenever the bandit raid starts (i think it's "you hear vocies in the forest" or something like that) 

    first, some context: I am very low spec, am lucky to get 30-40 frames with several fps boost mods so that may have something to do with it. I am playing on a server with other people who have much better specs and this issue has never happened to them and they have the exact same mods as me. 

    The issue is whenever that bandit raid begins, my frames drop to below 10 and continue to dwindle until i restart the game. Any tips? 
  9. anyatitania
    anyatitania
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    hello! i have been trying to load this mod for a few days now, and i've finally resorted to seeking help here from you lovely people :) every time i start a world (offline or online), the terminal loads every mod perfectly fine, but for CustomRaids and SpawnThat it says 

    [Warning:Spawn That!] Unable to find prefab for RRRM_Storm
    [Warning:Spawn That!] Unable to find prefab for RRRM_NorthGolem
    [Warning:Spawn That!] Unable to find prefab for RRRM_NorthLox
    [Warning:Spawn That!] Unable to find prefab for RRRM_NorthWolf
    [Warning:Spawn That!] Unable to find prefab for RRRM_NorthUndead
    [Warning:Spawn That!] Unable to find prefab for RRRN_FriendlyMelee_Male_0
    [Warning:Spawn That!] Unable to find prefab for RRRN_FriendlyMelee_Fem_0
    [Warning:Spawn That!] Unable to find prefab for RRRN_Friendly05
    [Warning:Spawn That!] Unable to find prefab for RRRN_Friendly1
    [Warning:Spawn That!] Unable to find prefab for RRRN_Friendly15
    [Warning:Spawn That!] Unable to find prefab for RRRN_Friendly2
    [Warning:Spawn That!] Unable to find prefab for RRRN_Friendly25


    and such. exact same warnings for custom raids. could anyone show me how/where im supposed to be putting files? do they go in folders with names? i'm very bad at this stuff
    1. DefendYourBase
      DefendYourBase
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      there are several youtube videos about how to install mods so you can visually see how they are doing it. some are with mod managers, some are without. i always recommend manual installs
    2. kunrian
      kunrian
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      Hello, in regards to this, my friend is having this issue, but we have everything set up. I'm able to see the monsters as the host, but he is not able to see them, and that message spams.
    3. Floppy1541
      Floppy1541
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      Oh iàm not alone with this error its only custom raids and Supplemental Raids installed newest version if I only have custom raids on it, everything is great, then I do supplemental raids and the error message comes up I have all Mods up to Date......
    4. FInder1979
      FInder1979
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      as far as i know you have to have this on both users client computers  and on the server if multiplayer
  10. sneakpeak2
    sneakpeak2
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    I'm not sure if it's possible in CLLC, but it would be good to make the gold (and other items like rocks,wood,hide) drop in stacks. Killing some 4-5 star raid monsters drop such a big amount of individual gold coins that it can lag/freeze the game, this also adds up if you're using HuntingSkill from MoreSkills. At this moment i've changed Coins drop to AmberPearl /SilverNecklace and limited the CLLC drop rates, that seems to fix it.

    Spoiler:  
    Show

    groups:
        Mini Bosses:
          - RRRM_GDVileHand
          - RRRM_EikthyrLox
          - RRRM_EikthyrNeckT4
          - RRRM_GDBurningTorch
          - RRRM_GDElderBrute
          - RRRM_SkeletonT3Captain
          - RRRM_SkeletonT4Captain
          - RRRM_UndeadHrungnir
          - RRRN_plainsbandit3
          - RRRN_mountainbandit3
          - RRRN_wildbandit3
          - RRRM_TrollT2Elite
          - RRRM_TrollT3Elite
          - RRRM_TrollT4Elite
          - RRRM_WraithT3
          
        NoBiggly:
          - RRRM_EikthyrBoar
          - RRRM_EikthyrNeckT3M
          - RRRM_EikthyrNeck
          - RRRM_EikthyrNeckT3R
          - RRRM_EikthyrWolf
          - RRRM_GDTosser
          - RRRM_WraithT2
          
    ##default groups. This will limit the level for the strong creatures that I assigned to the 'My Plais Group' at the top.
    Mini Bosses:
        affix:
            Twin: 0
            Summoner: 0
        size: 0
        loot: [1, 1, 1, 1, 1, 1]
        loot per star: 20
        
    NoBiggly:
        size: 0
        loot: [1, 1, 1, 1, 1, 1]
        loot per star: 20
    1. DefendYourBase
      DefendYourBase
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      hey, thats actually a good idea! derr why i didnt think of that. i should make them all drop amber pearls, amber or topaz!! next update!
      Thank you
    2. sneakpeak2
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      It seems that "GDElderBrute" was missed in editing.

            "drDrops" : [
               {
                  "sPrefabName" : "Coins",
                  "iAmountMin" : 150,
                  "iAmountMax" : 200,
                  "fChance" : 1,
                  "bOnePerPlayer" : false,
                  "bLevelMultiplier" : true
               },
    3. DefendYourBase
      DefendYourBase
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      gah, i did miss it lol. Thanks. I will get this one next update. So many files to sift through ^^. Raids getting biiig
    4. sneakpeak2
      sneakpeak2
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      I've also found a small typo in rrrnpcs.custom.wildbandit2.json:

               {
                  "sPrefabName" : "Blueberry",
                  "iAmountMin" : 2,
                  "iAmountMax" : 3,
                  "fChance" : 0.5,
                  "bOnePerPlayer" : false,
                  "bLevelMultiplier" : true
               },   

      This should be Blueberries
  11. ThievesGuildMaster
    ThievesGuildMaster
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    So I noticed that recently, a couple raids stopped working. Undeadbase, Dragonswild, and Eikthyrwild don't work, and when I kill a bandit spawned from any of the bandit raids, rather than spawning it's drops, it instead spawns it's drops + a dozen more bandits that also immediately die, spawning dozens more, forcing me to force close the game. I tried reinstalling the mod, as well as the RRR mods (excepting the spawn variety one now that it's discontinued), and nothing changed. All other mods including bepin are fully updated as well, so I'm quite confused as to what the problem could be.
    1. DefendYourBase
      DefendYourBase
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      if you edited any of the json files... make sure that they have no extra , or missing ,

      ive seen that happen with a messed up json file before.. other than that i wouldnt know why. i havn't even actually played the latest versions of the new updated stuff because ive been working on a pretty big project for myself for the next update
    2. ThievesGuildMaster
      ThievesGuildMaster
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      Thank you for responding. The json files are all brand new, freshly downloaded from the nexus and manually installed after the nexus install still had problems. I'm going to try reinstalling all of my mods to see if it fixes anything even though I don't think it will at this point, because your mod is just too damn good to go without.

      edit: After a full reinstall, deleting all old files, and running a few events, all problems are still there. Many mobs don't spawn, and bandits still spawn many instantly-dying bandits on death.
    3. DefendYourBase
      DefendYourBase
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      that stinks to hear. its gotta be a conflict somehwere. make sure you update all the RRR mods except spawn variety, dont use spawn variety.
    4. ThievesGuildMaster
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      After doing a full reinstall, I found the problem. There's an incompatibility with RRRMonsters. With it enabled, the bandits glitch out upon death, and removing the mod fixes it entirely. Still doesn't spawn eikthyrwild or undeadbase waves, but functional bandits are a good step.