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NewFolderror

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NewFolder76

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16 comments

  1. Tar
    Tar
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    Interesting mod, what will happen if I set lifetime to 3, will more smoke come out on top of the house, will the room fill up more?
  2. CellanKnight
    CellanKnight
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    How to completely disable smoke?
  3. Criticool
    Criticool
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    Typo: ## Factor of smake spawning interval

    419 smake one my dude.

    (Great mod btw)
    1. jeffglobal
      jeffglobal
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      If I wanted quicker ending smoke and its default value is 1 do I go 1.5, 5, 10?  What's the magnitude I should use and how did you experiment to get the values you liked?

      Ty for any direction...
  4. jeffglobal
    jeffglobal
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    Is there a way to get rid of the puffs from the cultivator planting?  Not just the smoke from the fires?  That would make my life way more pleasant!

    Also, may I have example settings for the mod, such that I can use them instead of going in and out of the game until I find the settings that look good for me?  I'm retired, but 5 continuous variables have LOTS of combinations... anyone can offer these example, I care not who shares (!)  You say 1 is default, but what's the range?  Should I check 1.01, 1.1 or 10 to see changes!  Idk, yo.
  5. mlruthless7
    mlruthless7
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    sir, I wanna ask if I use this mod when multiplayer. Can my friend see the smoke normally? ( because of my s#*! PC LUL
  6. GromGaming
    GromGaming
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    please add a space between 'Adjustable' and 'smoke' in the title. been sitting here for 30 min trying to find it haha!
    (also change it to utillity!)
  7. Ethreon
    Ethreon
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    Thank you for this. Used it to turn off the smoke entirely as I don't find having to deal with that particularly interesting.
    1. unknownxz
      unknownxz
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      may I ask how you turn it off entirely? I tried 0 value in all options and it still puffing out small bob of smoke.
    2. Ethreon
      Ethreon
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      Normally it's the ttlFactor that controls the smoke lifetime. Looks like you have to delete the config file so it can get reinitiated.
    3. NewFolder76
      NewFolder76
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      may I ask how you turn it off entirely? I tried 0 value in all options and it still puffing out small bob of smoke.

      Even if ttlFactor is set to 0, smoke can spawn. And will be removed on next update itself. So you can see the smoke for short time(about a second or less?)
      It's not a problem when you want to ignore the smoke exhausting system, but visually, it's not great as you say.

      And... I tried to skip spawning the smoke, the campfire repeatedly switches between on and off..(I guess judged as running out of air)
      I don't have clear way to solve this for now, I'll update if I find it.
  8. duke54
    duke54
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    I tried to make a really smokey fire but after changing the variables it seems these setting do not have very much affect since we still cannot change the output per second of the smoke so there's no real way to increase or decrease the amount of smoke coming out of the fire.
    1. NewFolder76
      NewFolder76
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      Thanks for comment. I added spawn interval factor.
    2. duke54
      duke54
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      Ok, I'll try to make a super smokey fire!
  9. duke54
    duke54
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    Hi! Could you make a copy of the campfire then only adjust smoke for that new campfire type? I'd like to have a fire that can send smoke signals using heavy colored smoke but still have the normal campfire smoke.
    Cheers!
    1. NewFolder76
      NewFolder76
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      Looks cool idea. However, this mod hooks only smoke properties, not the campfire. It also does not add or replace any building items.
      And unfortunately, I don't know how to add new items (Maybe some modders are trying to do that, but not published yet).
      Once I find simple way to add new items, I'll try to make a mod of your idea.
      Thanks for your comment!