brilliant mod, simply essential mod, please update! (I mean, the creators of Valheim are silly. Typically clothes add things like pockets, which lets you carry more s#*! :)
for some reason about 50% of the time when i join a world everything in my quickslots and gear are lost. is it maybe because it doesnt work with some of the other mods i have installed? i have plant easily, plant everything and equip multiple utility. can someone pls help me fix this
No matter what I set, my character always drops his weapons and clothes when he dies. But it shouldn't. Does anyone know an alternative mod to the problem until this is fixed?
Используйте BeepInEx, который находится в "Requirements", есть шанс, что всё у вас будет работать. Мне лично помогло, сначала добавил этот мод к скачанному с Github - горячие клавиши не работали. Удалил, скачал рекомендованный - всё заработало.
Same for me, we must wait for an update of the mod. I assume if you dont have the mod installed that it will delete the equipment in those slots. So be careful when uninstalling the mod to play in the meantime
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The new, v2.0 of Equipment and Quick Slots uses a new system for saving and loading under the hood.
It is NOT compatible with 1.x versions and 1.x must be uninstalled correctly before upgrading to the 2.0 version!
How to Upgrade Equipment and Quick Slots 1.x to 2.0.0
After you upgrade, you will enjoy:
(I mean, the creators of Valheim are silly. Typically clothes add things like pockets, which lets you carry more s#*! :)
People, no one can be that blind.
Last updated
October 30, 2024, 4:52 PM
[Error : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite)
Stack trace:
(wrapper dynamic-method) InventoryGrid.DMD<InventoryGrid::OnLeftClick>(InventoryGrid,UIInputHandler)
UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <7820629c8f264377b368aa712114272c>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <49bb92c18012429a9df399f241c8071d>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <49bb92c18012429a9df399f241c8071d>:0)
UnityEngine.EventSystems.EventSystem:Update()