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List of SFX and clip names (23 comments)

  1. Vlatios
    Vlatios
    • member
    • 0 kudos
    Here is the list of all audio files I could export from game resources:
    Spoiler:  
    Show
    03 Chaffinch
    15 Rookery, Nests Of Rookery, With N
    158464__soundcollectah__rcok_falls
    16 Sedge Warbler
    19 Coal Tits, Two Pairs Displaying T
    22 Sailing Dinghy, Sail Flapping In
    22 Whitethroat, Song, With Willow Wa
    23 Lesser Whitethroat
    25 Sailing Dinghy, Sailing, Constant
    63 Animals, Owl
    Amb_Birds_ForestPark
    Amb_Caves_Bat_M
    Amb_Caves_Critter
    Amb_Caves_IceBreak
    Amb_Caves_MainLoop
    Amb_Caves_SpookBreath
    Amb_Caves_WaterDrop
    Amb_Caves_WolfHowl
    AMB_DvergrRuins_MainLoop
    Amb_Eerie_CastleLoop
    Amb_Eerie_CaveLoop
    Amb_Eerie_GraveIntLoop
    Amb_LightRain_S_Loop
    Amb_MainMenu_S_Loop
    Amb_MainOcean_S_Loop
    Amb_MainRain_S_Loop
    Amb_MainWind_S_Loop
    Amb_MistlandsThunder
    AMB_OS_DvergrRuins_Chains
    Amb_OS_DvergrRuins_Creaks
    Amb_OS_DvergrRuins_RockCrumble
    Amb_OS_DvergrRuins_RockCrumble_Lowpassed
    Amb_OS_DvergrRuins_Squish
    Amb_ShipMain_Large_S_Loop
    Amb_ShipMain_Medium_S_Loop
    Amb_ShipMain_Small_S_Loop
    Amb_ThunderClap_S
    Amb_WindBreeze_S
    ApeMonster_BreathAttack
    Battle 1 _ Eikthyr
    Battle 2 _ Elder
    Beach_Ocean_Waves_Fienup
    Bite_Snake
    Black Forest _ Greydwarf Camp
    Black Forest _ Haldor
    Black Forest _ Smouldering Tomb
    Black Forest(day)
    Blood_Splat_Gib
    Bodyfall_Deepwater
    Bodyfall_Grass
    Boil_CauldronBubble_Loop
    Boss 3 Bonemass
    Boss 4 Mother
    Boss 5 Yagluth
    Boss 6 Queen
    Boss 6 Queen Ambience
    Burp
    Cartography_Table_Record_Discoveries
    Characters_Hugin_Appear
    Characters_Hugin_Disappear
    Characters_Hugin_Vocals
    Characters_Hugin_Wings
    Chicken_Footstep
    Claws_RatScurry_Loop
    Cow_EatLeaves
    Crash_WoodBeam
    craw
    Creak_EerieWoodCreak
    crow_splatt
    DarkMagic_AcidBurn
    DarkMagic_BeastTransform
    DarkMagic_CastSpell
    DarkMagic_CastSpell_Decay
    DarkMagic_CastSpell_Insect
    DarkMagic_DeathWhisper
    DarkMagic_DemonAppear
    DarkMagic_HauntedMask
    DarkMagic_SpellImpact
    DarkMagic_StatueRumble_Loop
    Dawn
    Demister_Loop
    Demister_On
    DemonicWhisperLoop
    Door_DoubleWood_Close
    Door_Knock_PoundWood
    Door_WoodCreak
    Door_WoodRollLoop
    Dragon_BreathFire
    Dragon_BreathIce
    Dragon_CryRoar
    Dragon_DeathRoar
    Dragon_FlameAttack
    Dragon_FlameBurst
    Dragon_Growl
    Dragon_HurtRoar
    Dragon_JumpRoar
    Dragon_Roar
    Dusk
    Dverger_Crossbow_KolvAttack_Foley
    Dverger_Staff_BaseAttack_Foley
    Dverger_Staff_Poke_Foley
    Dvergr_BossEntrance_Key
    Dvergr_BossEntrance_Locks
    Dvergr_Footstep
    Eat
    Eerie_HauntedHouseCreak
    Eerie_HauntingGhostFade
    Eiter_Impact
    Eiter_Projectile
    Eiter_Projectile_Alt
    ElecEnergy_Impact_Shock
    Enemy_Abomination_Arise_S_End
    Enemy_Abomination_Arise_S_Init
    Enemy_Abomination_Attack_Groundslam_Vocal_S
    Enemy_Abomination_Attack_Impact_S
    Enemy_Abomination_Attack_Slam_Start_S
    Enemy_Abomination_Attack_Slam_Whoosh_S
    Enemy_Abomination_Attack_Swing_S
    Enemy_Abomination_Death_S
    Enemy_Abomination_Footstep_M
    Enemy_Abomination_Movement_S
    Enemy_Abomination_VocalsAttack_S
    Enemy_Abomination_VocalsIdle_S
    Enemy_BabySeeker_Alerted
    Enemy_BabySeeker_Attack_Start
    Enemy_BabySeeker_Fx_Death
    Enemy_BabySeeker_Idle
    Enemy_Despawn_Large_S
    Enemy_Despawn_Medium_S
    Enemy_Dverger_ChargeUp_Big
    Enemy_Dverger_ChargeUp_Small
    Enemy_Dverger_Fireball_HeavyAttack_Launch
    Enemy_Dverger_Fireball_HeavyAttack_Start
    Enemy_Dverger_Fireball_Impact
    Enemy_Dverger_Fireball_Rain_Shot
    Enemy_Dverger_Fireball_Rain_Start
    Enemy_Dverger_Heal_AOE
    Enemy_Dverger_Ice_Projectile_Cast
    Enemy_Dverger_Ice_Projectile_Impact
    Enemy_Dverger_IceAttack_AOE_Hit
    Enemy_Dverger_IceAttack_AOE_Start
    Enemy_Dverger_IceAttack_Projectile
    Enemy_Dverger_Ring_Appear
    Enemy_Dverger_Ring_Impact
    Enemy_Dverger_VO_Alerted
    Enemy_Dverger_VO_Attack
    Enemy_Dverger_VO_Death
    Enemy_Dverger_VO_Hurt
    Enemy_Dverger_VO_Idle
    Enemy_Gjall_Alerted
    Enemy_Gjall_Attack_Shake
    Enemy_Gjall_Attack_Spit
    Enemy_Gjall_Attack_Taunt
    Enemy_Gjall_Attack_TickDrop
    Enemy_Gjall_Death_FX
    Enemy_Gjall_Idle_Blowout
    Enemy_Gjall_Idle_Shiver
    Enemy_Gjall_Idle_Vocal
    Enemy_Gjall_Spit_FX
    Enemy_Gjall_Spit_Impact
    Enemy_Gjall_TickDrop_FX
    Enemy_Seeker_Alerted
    Enemy_Seeker_Attack_Claws
    Enemy_Seeker_Attack_Pierce
    Enemy_Seeker_Attack_Start
    Enemy_Seeker_Attack_VO
    Enemy_Seeker_Flying_Loop
    Enemy_Seeker_Footstep
    Enemy_Seeker_FX_Death
    Enemy_Seeker_Hurt
    Enemy_Seeker_Idle_Overlay
    Enemy_Seeker_Land
    Enemy_Seeker_Takeoff
    Enemy_Tick_Alerted
    Enemy_Tick_Death
    Enemy_Tick_Drain
    Enemy_Tick_DrainAttack
    Enemy_Tick_Hurt
    Enemy_Tick_Idle
    Enemy_Tick_Land
    EnergyBeast_Attack
    EnergyRifle_ElecHumLoop
    EnergySword_Shockwave
    Entering Valheim
    Env_Tree_Hit_S
    EvilGhost_Death
    EvilGhost_EnergyHit
    EvilGhost_SpecterDeath
    EvilGhost_SpiritFlyby
    EvilMonster_Breath
    EvilMonster_Growl
    Explo_EnergyFireball
    Explo_Grenade_Energy
    Explo_Large
    Explo_Large_Electricity
    Explo_Medium
    Explo_Medium_Electricity
    Explo_Medium_RockWall
    Fan_LargeLoop
    FatMonster_Growl
    Fire_CampfireLoop
    Fire_FlameBurst
    Fire_Furnace_FlameBurst
    Fire_FurnaceBlaze_Loop
    Fire_Loop
    Fireball_FlyLoop
    Fireball_Launch
    Firestaff_Impact
    Firestaff_Launch
    Firework
    FIREWORKS_Rocket_Launch_Long_RR1_mono
    FIREWORKS_Rocket_Launch_Long_RR2_mono
    FIREWORKS_Rocket_Launch_Long_RR3_mono
    FIREWORKS_Rocket_Launch_Long_RR4_mono
    FIREWORKS_Rocket_Launch_Long_RR5_mono
    Fishing_BaitSplash
    Fishing_LineSnap
    Fishing_PoleCastLine
    FishMonster_DeathRoar
    Flame_SpitFire
    FlameThrower_ShotBurst
    FlameThrower_ShotLoop
    Flap_Wing
    Foot_Beast_DeepWater
    Foot_DeepSnow_Run
    Foot_DeepWater_Run
    Foot_Dirt2_BootLand
    Foot_Grass_Walk
    Foot_Mud_Run
    Foot_Mud_WalkLight
    Foot_Snow_Walk
    ForestCrypt
    ForestIsMovingLv
    FrostMagic
    FrostSpray
    Gate_MetalCreakOpen
    Ghost05_Hurt_Grunt
    GiantAnt_Death
    GiantAnt_Hurt
    GiantAnt_Roar
    GiantBeetle_Growl
    GiantBeetle_Hurt
    GiantBeetle_Spit
    GiantMantis_Spit
    GluttonBeast_Breath
    GluttonBeast_BurpGrowl
    GluttonBeast_ChewGrowl
    GluttonBeast_Growl
    Grass Step
    Grass Step 
    Hare_Alert
    Hare_Death_Vocal
    Hare_Footstep_Run
    Hare_Idle_Eating
    Hare_Vocal_Idle
    HeatCreature_AttackRoar
    HeatCreature_BreathGrowl
    HeatCreature_DeathRoar
    HeatCreature_Growl
    heavy_chest_door_close
    Hildir_Goodbye
    Hildir_Greet
    Hildir_Laugh
    Hildir_Talk
    Hildir_Trade
    HildirChest_open
    Hit_BigMetalPunch
    Hit_DeepHugeChestThump
    Hit_HammerSmashRock
    Hit_ImpactWood
    Hit_LargeInsectSplat
    Hit_LargeRockSmash
    Hit_LargeWoodImpact
    Hit_LargeWoodTopple_Rattle
    Hit_Leaves
    Hit_Metal_HighPitch
    Hit_SlimeSplat
    Hit_WaterSplash_JumpOnBody
    Hit_WoodBarrel
    HiveQueen_AcidSpit
    HiveQueen_Alerted
    HiveQueen_BackSlam
    HiveQueen_Bite
    HiveQueen_Burrow
    HiveQueen_Callout
    HiveQueen_DoubleSlash
    HiveQueen_Idle
    HiveQueen_Move
    HiveQueen_Pierce
    HiveQueen_Rush
    HiveQueen_Slash
    HiveQueen_SlashCombo
    HiveQueen_SpitImpact
    HiveQueen_Turn
    HogMonster_Breath
    HogMonster_DeathRoar
    HogMonster_GrowlScrape
    HogMonster_HurtGrowl
    HomeBase
    howl
    IceCrystal_Form
    IcePlant_ExpelGas
    IcePlant_Grow
    Insect_FlySwarmLoop
    Insect_SwarmLoop
    Insect_Wasp_WingsLoop
    Insect_WaspLoop
    Insect_Wings
    Items_Bathtub_Bubbles_Loop
    Items_Galdr_Table_Loop
    Items_Trap_Close
    Items_Trap_Open
    Items_Window_Close
    Items_Window_Open
    LargeDemon_GutteralGrowl
    LargeDinosaur_Growl
    LargeRotatingMachineLoop
    LaserBeam_Loop
    laugh
    Lava_EruptRumble_Loop
    LizardGiant_DeathRoar
    LizardGiant_Growl
    LizardGiant_Roar
    LizardMan_AttackHiss
    LocationReveal
    lock
    Machine_Gears_Loop
    Machine_PileDriver_Hit
    Magic_AiryHit
    magic_black_energy
    Magic_CollectorLoop
    Magic_CrystalBlast
    Magic_EnergyRingPass
    Magic_KeyExplode
    Magic_Poof
    Magic_Spell
    Magic_Spell_Charm
    magic_spell_electro
    Magic_Spell_EnergyBall
    magic_spell_shot
    Magic_Spell_Summon
    MagicSpell_CastingLoop
    MagicSpell_IceBallShoot
    MagicSpell_RootsGrow
    Male_LS_D_Death
    Male_LS_D_HurtGrunt
    Male_LS_D_Laugh
    Male_LS_D_MadScream
    Male_LS_D_PainScream
    Male_LS_D_Scream
    Male_LS_D_Surprised
    Meadows _ Hildir
    Meadows _ Village & Farm
    Meadows(day)
    MenuMusic
    Missile_Water_AfterSplash
    Mistlands
    Mistlands _ Dvergr Excavation Site
    Mistlands _ Dvergr Tower
    MistTorch_Loop
    Mountain Cave Sanctum
    Mountains
    Mountains _ Abandoned cottages
    Mountains _ Howling cavern
    MudMonster_AttackGrowl
    MudMonster_AttackSplat
    Mystical_SummoningLoop
    NewBiomeShort
    Objects_Bolt_Turret_Fire
    Objects_Gate_Darkwood_Close
    Objects_Gate_Darkwood_Open
    Objects_Refinery_Broken_Loop
    Objects_StoneOven_BreadBurnt
    Objects_StoneOven_BreadDone
    Objects_StoneOven_Door_Close
    Objects_StoneOven_Door_Open
    Objects_StoneOven_ItemAdd
    Objects_StoneOven_TakeBread
    Objects_Tree_Fall
    Objects_Tree_Fall_Hit
    Obliterator_Electricity_Start
    Obliterator_Hatch_Close
    Obliterator_Hatch_Close_Metal
    Obliterator_Hatch_Open
    Obliterator_Hatch_Open_Metal
    Obliterator_Lever_Pull
    Obliterator_Lightning
    ParasiteGrowl
    Pickup_Armour
    Pickup_ArmourShield
    Pickup_Coins
    Pickup_MagicBells
    Plains
    Plains _ Fuling Camp
    Plains _ Sealed Tower
    Plains _ Stone Henges
    PlantMonster_DeathRoar
    PlantMonster_Roar
    Player_Block_Metal_M
    Player_Block_Metal_Overlay_A_M
    Player_Block_MetalShield_M
    Player_Block_MetalShield_Overlay_A_M
    Player_Block_Unarmed_M
    Player_Block_Wood_M
    Player_Block_Wood_Overlay_A_M
    Player_Footstep_Climb_Debris_M
    Player_Footstep_Climb_M
    Player_Footstep_Default_Land_M
    Player_Footstep_Default_Run_M
    Player_Footstep_Default_Walk_M
    Player_Footstep_Grass_Land_M
    Player_Footstep_Grass_Run_M
    Player_Footstep_Grass_Walk_M
    Player_Footstep_Snow_Land_M
    Player_Footstep_Snow_Run_M
    Player_Footstep_Snow_Walk_M
    Player_Footstep_Stone_Land_M
    Player_Footstep_Stone_Run_M
    Player_Footstep_Stone_Walk_M
    Player_Footstep_Tar_Land_M
    Player_Footstep_Wood_Land_M
    Player_Footstep_Wood_Run_M
    Player_Footstep_Wood_Walk_M
    Player_Movement_Axe_Flint_Hit_M
    Player_Movement_Axe_Hit_M
    Player_Movement_AxeSwing_M
    Player_Movement_BattleAxe_Swing
    Player_Movement_BowNock_M
    Player_Movement_BowShot_M
    Player_Movement_Club_Swing
    Player_Movement_Dodge_M
    Player_Movement_FistMelee_M
    Player_Movement_Jump_M
    Player_Movement_Knife_Flint_Swing_M
    Player_Movement_OozeBomb_Throw_M
    Player_Movement_SledgeHit_M
    Player_Movement_SledgeSwing_M
    Player_Movement_Slide_M
    Player_Movement_Spear_Flint_Hit_M
    Player_Movement_Spear_Hit_M
    Player_Movement_Spear_Thrust
    Player_Movement_SpearThrow_M
    Player_Movement_Sword_Hit_M
    Player_Movement_Sword_Hit_Overlay_M
    Player_Movement_SwordSwing_M
    Player_Movement_SwordSwing_Overlay_M
    Player_Movement_Unarmed_Hit_M
    Player_Weapon_OozeBomb_Impact_S
    Poof_CloudDisappear
    Portcullis_MetalGate_Stop
    Potion_Stamina_Lingering
    Potion_Stamina_Medium
    Potion_Stamina_Small
    Quake_EarthCrack
    Quake_RumbleLoop
    Quake_Tunnel_Loop
    Rain_Loop
    Rat_ClawsLoop
    Rhinosaur_DeathGrowl
    Rhinosaur_Growl
    Rhinosaur_GrowlSnort
    Rhinosaur_GruntCall
    Rhinosaur_HurtGrowl
    Rock_Crack_Deep
    Rock_DebrisFall
    Rock_Fall
    RockMonster_DeathRoar
    RockMonster_Growl
    RockMonster_Grunt
    RockMonster_Roar
    Roll_MetalBallInWater_Loop
    Sailing
    ScalyCreature_AttackGrowl
    ScalyCreature_DeathRoar
    ScalyCreature_HurtGrowl
    ScalyCreature_SpeechGrowl
    ScalyCreature_TauntRoar
    Scifi_DomeShield_Activate
    Scifi_Forcefield_Disable
    Scifi_Forcefield_Impact
    Scrape_HeavyStone_Loop
    Scrape_Stone_Loop
    seagull
    SeekerBrute_Alerted
    SeekerBrute_Attack_Bite
    SeekerBrute_Attack_Ram_Hit
    SeekerBrute_Attack_Ram_Start
    SeekerBrute_Attack_Slam_Impact
    SeekerBrute_Attack_Slam_Start
    SeekerBrute_Attack_Taunt
    SeekerBrute_Footstep
    SeekerBrute_Idle_Scratch
    SeekerBrute_Vocal_Idle
    SeekerBrute_Vocal_Mandible
    sGiantWeaponMiss
    Skateboard_RollDirtLoop
    Skeleton_Attack_BoneRattle
    Skeleton_BonesRattle
    Skeleton_Death_BoneHit
    Skeleton_Death_BoneShatter
    Skeleton_EmergeFromGround
    Skeleton_FireNova
    Skeleton_Footstep
    Skeleton_Hit_Bone
    Skeleton_Hit_Shatter
    Skeleton_Pet
    Skeleton_Spawn
    Skull_SummonSkeleton
    SmallCreature3_Hurt
    SmallCreature3_Roar
    Smash_Gravestone
    Smash_HugeRockImpact
    Smash_HugeRockRip
    Smash_IceCrystalShatter
    Smash_RockShatter
    Smash_SpikeWallImpact
    Smash_TorchBreak
    Smash_WoodBreak
    smoke_poof
    SnowMonster_AttackGrowl
    Sparkler_Loop
    Splash_Water_Small
    Splash_WaterEmerge
    Squish_Wet_FleshBlood
    sScorpionTailAttack
    Steam_Burst
    Steam_Sizzle_Hit
    SW008_Wendland_Autumn_Wind_In_Reeds_Medium_Distance_Leaves_Only
    Swamps
    sWeaponHit
    Swish_Swing_Baseball_Bat
    Sword_Krom
    Tar_Bubble_Loop
    Thunder
    TornadoWeapon_BlackHoleLoop
    TreeMonster_AttackGrowl
    TreeMonster_BreathGrowl
    TreeMonster_DeathRoar
    TreeMonster_HurtRoar
    UI_Build_Crystal
    UI_Build_Crystal_Break_M
    UI_Build_Default
    UI_Build_Metal
    UI_Build_Stone
    UI_Build_Stone_Break_M
    UI_Build_TreasureChest_Break
    UI_Build_Wood
    UI_Build_Wood_Break_M
    Ui_Click
    UI_Craft_Finish
    UI_Craft_Start
    UI_Cultivator
    UI_Damage_Self_S
    UI_Drop_M
    UI_Eat_M
    UI_Equip_M
    UI_Equip_Start_M
    UI_Forge_Done_S
    Ui_Forge_Idle
    Ui_Forge_Idle_Fire
    UI_Forge_Loop_S
    UI_Hoe
    UI_InventoryHide_S
    UI_InventoryShow_S
    UI_LevelUp_S
    UI_Pickup_M
    UI_Potion_Eitr
    UI_Potion_Healing_Large
    UI_Potion_Healing_Medium
    UI_Potion_Healing_Small
    UI_TreasurePile_Break
    UI_TreasurePile_Place
    UI_TreasureStack_Break
    UI_TreasureStack_Place
    UI_Vomit_Female_M
    UI_Vomit_Male_M
    Underwater_MaleDeath
    Underwater_MaleHurt
    Underwater_WavePassby
    vo_beam
    vo_helloviking
    vo_meteors
    vo_wee
    Water_BoilLoop
    Water_GurgleSwish
    Water_Hottub_Loop
    Weapons_ArbalestCrossbow_Reload_Finish
    Weapons_ArbalestCrossbow_Reload_Start
    Weapons_ArbalestCrossbow_Shot
    Weapons_Arrow_Hit_M
    Weapons_IceStaff_Impact
    Weapons_IceStaff_Shot
    Weapons_IceStaff_Shot_Start
    Weapons_IronSledge_Impact_S
    Weapons_Protector_Shield
    Weapons_Protector_Shield_Break
    Weapons_Protector_Shield_Impact
    Weapons_Sledge_Demolisher_Impact
    Weapons_Torch_Loop_M
    Weapons_Torch_Swing_S
    Werewolf_Howl
    Whoosh_TossObject
    Wildlife_Chick_Hurt
    Wildlife_Chicken_Death
    Wildlife_Chicken_Eat
    Wildlife_Chicken_Hurt
    Wildlife_Chicken_Idle_Vocal
    Wildlife_Chicken_Wingflap
    Wildlife_Lox_Footstep_Run
    Wildlife_Lox_Footstep_Walk
    Wildlife_Rooster_Idle
    Wind_BlowingLoop
    Wind_ColdLoop
    Wind_LeavesBlow_NoWind_Loop
    yea
    Zombie02_Growl
    Zombie04_Claw_Swipe
    Zombie06_Growl
    Zombie06_Growl_Roar
    Zombie06_Hurt_Grunt
    Zombie06_SwipeAttack
    Zombie08_Death
    Zombie09_CrawlGrunt
    Zombie09_Death
    ZombieDog_Attack
    ZombieDog_Death
    ZombieDog_Growl
    ZombieDog_Hurt
    
  2. Shenliwu
    Shenliwu
    • supporter
    • 0 kudos
    Hi all!

    I found a couple, in case anyone is interested:
    There are a list of creatures all with the pattern sfx_creature_state  (e.g. sfx_boar_idle), with these possible states:
    1. Alerted -- When they see you and run towards you
    2. Death -- when they die
    3. Idle -- The general sound they make while existing and within earshot
    4. Attack -- when the creature actually takes the action of attacking
    5. Hit -- When the creature takes damage
    6. Haul -- so far I've only found this applying to wolves; it seems to be their howling sounds.

    The list of creatures I've been able to find so far is:
    1. Blob (the green blobs from the swamp)
    2. Draugr (Includes draugr archers and draugr elite)
    3. Imp  (Surtlings in the swamp)
    4. Skeleton
    5. Troll
    6. Wolf
    7. Boar
    8. Deer
    9. Neck
    10. Greydwarf  (See note 1)

    Any sound files (so far I've tested mp3 and wav) you dump in the above folders will be added to a list and played randomly when the event is triggered. If you want to give more variety, you can just add more variations.
    If you only put one sound file, then only that one will play on that event.

    Then a couple of sounds related to archery (See note 2)
    sfx_bow_draw  -- when the arrow is readied
    sfx_bow_fire   -- when the arrow is releasedsfx_arrow_hit  -- The sound on arrow impact

    General combat sounds:
    sfx_crit  -- When you critically strike (like on a stunned enemy) (See note 2)
    sfx_backstab-- This is the sound when you successfully hit with a stealth attacksfx_perfectblock   -- when you successfully parry an attack


    Then for these for, I'm not really sure what the difference is
    sfx_metal_shield_blocked
    sfx_metal_shield_blocked_overlay
    sfx_wood_blocked
    sfx_wood_blocked_overlay

    Hope these save someone some time. 
    If anyone has insight into the _overlay suffix for the blocking actions, please let me know.


    /*
    Notes1.There seems to be a lot of overlap between Greydwarf and Greyling. I need to test more to see whether the Brutes and Shaman use the same sound sets. I'll provide more updates once I have more info.
    2. The bow sounds as well as the crit sounds seem to apply to creatures as well as the player.
    I don't believe you can differentiate between the sound for a player's bows/crits and a creature's bows/crit.
    */
  3. Darkmihomi
    Darkmihomi
    • member
    • 0 kudos
    Hey everyone, If you're still using this. I somehow found a way to incorporate BGMs.
    With the method used for [Music replacement Mod in Valheim], you can put the following folders in the CustomAudio>Music folder with the respective names, namely:

    blackforest
    boss_bonemass
    boss_eikthyr
    boss_gdking    ---- THE ELDER BOSS
    boss_goblinking  ------- YAGLUTH
    boss_moder
    combat     ----   this is actually the FOREST MOVINGL5 which is the combat music normally
    CombatEventL1
    CombatEventL2
    CombatEventL3
    CombatEventL4
    evening
    home base   ------ correct me with this one, supposed to be the base (with shelter and comfort, or fire)
    intro    -----  Valkyrie intro
    meadows
    menu
    morning
    sailing

    In putting the music, use the WAV format for the music file. You can convert it online or just download the music in a WAV format. In my case, I use youtube's URL to download on this site.

    https://getvideo.io



    Please help me find the other folder names for the other zones or events.
    I still haven't found the following:

    Night time
    During storm Day/night
    During Mist Day/night
    During Blizzard
    Mountains
    Ashlands
    Mistlands
    DeepNorth
    During Blizzard
    Burial Crypts
    Sunken Crypts
    Troll Cave
    1. raymondmod
      raymondmod
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      Followed all instructions yet it's still not working.
    2. Skyimp
      Skyimp
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      Well, Mountains didn't work if it's in folder, but work if it's out and just placed in \plugins\CustomAudio\Music with name Mountains.wav
    3. VelvetVHS
      VelvetVHS
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      I finally got the forest crypt music to work by making a folder called "forestcrypt" and I also placed a file named "ForestCrypt.wav" just to make sure it was working and now it is :) 
    4. VelvetVHS
      VelvetVHS
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      Troll caves and Forest Crypts seem to share the same audio so I don't think you can separate them. 
  4. Cosmicfox
    Cosmicfox
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    For anyone looking to find the parry sound: Magic_Spell_EnergyBall7
  5. Bigfootseason
    Bigfootseason
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    Great mod, love it. However, what are the below lists applied to? Ash is Ashlands? Snow/SnowStorm is mountains? Clear, LightRain, Rain, Misty (not mistlands?) are Meadows? wtf is nofogts? What is Twilight? What is Darklands? Is Deepforest just Black forest?

    Clear
    Twilight_Clear
    Misty
    Darklands_dark
    Heath 
    DeepForest Mist
    Rain
    LightRain
    ThunderStorm
    nofogts
    Snow
    Twilight_Snow
    Twilight_SnowStorm
    SnowStorm
    Ashrain

  6. Exo2112
    Exo2112
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    Is someone have the sfx name of draugr body pile pls ?
  7. Agnafrei
    Agnafrei
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    A few more SFX I compiled:

    [NEW]
    SFX: sfx_eat, clip: UI_Eat_M_01
    SFX: sfx_equip, clip: UI_Equip_M_01
    SFX: sfx_Potion_health_Start, clip: Magic_Spell10
    SFX: sfx_eat, clip: UI_Eat_M_01
    SFX: sfx_Potion_stamina_Start, clip: Magic_Spell12
    SFX: sfx_pickup, clip: UI_Pickup_M_01
    SFX: sfx_jump, clip: Player_Movement_Jump_M_01
    SFX: sfx_thunder, clip: Amb_ThunderClap_S_01
    SFX: sfx_spawn, clip: DarkMagic_DemonAppear4 (still not sure what it is)
    SFX: sfx_eikthyr_death, clip: Rhinosaur_DeathGrowl2?-?Eikthir Death roar
    SFX: sfx_gdking_death, clip: TreeMonster_DeathRoar2?-?Elder Death roar
    SFX: sfx_expl, clip: DarkMagic_HauntedMask2??- ?Main SFX for the Forsaken Powers
    SFX: sfx_expl, clip: DarkMagic_DeathWhisper??- ?Complementary twisted whisper after the main explosion

    [PREVIOUSLY MENTIONED]
    SFX: sfx_levelup, clip: UI_LevelUp_S_01
    SFX: sfx_metal_blocked
    SFX  sfx_perfectblock
    SFX: sfx_metal_blocked, clip: Player_Block_Metal_M_04
    SFX: sfx_gui_inventory_close, clip: UI_InventoryHide_S_01
    SFX: sfx_crit, clip: Smash_SpikeWallImpact
  8. NiceShot1223
    NiceShot1223
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    so the fulings use

    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_idle, clip: Male_LS_D_Laugh03
    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_idle, clip: Male_LS_D_Laugh04
    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_idle, clip: Male_LS_D_Laugh05
    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_idle, clip: Male_LS_D_Laugh06

    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_alerted, clip: Male_LS_D_Surprised01
    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_alerted, clip: Male_LS_D_Surprised05
    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_alerted, clip: Male_LS_D_Surprised06

    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_Death, clip: Male_LS_D_Death01
    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_Death, clip: Male_LS_D_Death02
    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_Death, clip: Male_LS_D_Death03
    [Info   : Unity Log] CustomAudio checking SFX: sfx_goblin_Death, clip: Male_LS_D_Death04

    Question, why would they go out of their way to specify they are male? does that might mean that fuling Shaman are the only female in the entire village?
    1. Agnafrei
      Agnafrei
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      *Ara ara intensifies*
  9. Agnafrei
    Agnafrei
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    The "explosion" sfx after the poor creature demise is called Enemy_Despawn_Medium_S_01
    I believe that there should be a different calling for larger enemies. Haven't tryied it yet.

    Also, I don't know why but would be glad if someone explained why there are calls for multiple sfx files for every action. Like this:
    [Info   : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_01
    [Info   : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_02
    [Info   : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_03
    [Info   : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_04
    [Info   : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_05
    1. lexablackbird
      lexablackbird
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      Having more than one sound clip like that makes the system randomly select one each time sfx_axe_hit is called. Uffelpuff used this very cleverly when creating the Wolf Silencer Addon for Realistic Animal Sounds mod by adding a number of silent clips to the wolf sfx, so that the wolf howl would only make noise if the one "real" clip played, to reduce how often you hear it.
    2. Agnafrei
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      feeling dumb now.
    3. Arens101
      Arens101
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      I'll back lexablackbird on this. Uffelpuff used the same method in his addon as I used in my original version of Realistic Animal Sounds when reducing the deer sfx. It works nicely, as audio files are pulled from a folder at random.

      Wolf sounds and play rate reduction are also now included in RAS.
  10. Agnafrei
    Agnafrei
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    SFX: sfx_levelup, clip: UI_LevelUp_S_01
    ?Played on Skill Level Up

    SFX: sfx_perfectblock
    ?Played on Parry

    SFX: sfx_metal_blocked, clip: Player_Block_Metal_M_01
    ?Played when blocking with a metal weapon

    SFX: sfx_gui_inventory_close, clip: UI_InventoryHide_S_01
    ?Played when closing inventory/chests...

    SFX: sfx_equip, clip: UI_Equip_M_01
    ?Played when equiping items

    SFX: sfx_eat, clip: UI_Eat_M_01
    ?[Assumed] Played when eating