I found a couple, in case anyone is interested: There are a list of creatures all with the pattern sfx_creature_state (e.g. sfx_boar_idle), with these possible states: 1. Alerted -- When they see you and run towards you 2. Death -- when they die 3. Idle -- The general sound they make while existing and within earshot 4. Attack -- when the creature actually takes the action of attacking 5. Hit -- When the creature takes damage 6. Haul -- so far I've only found this applying to wolves; it seems to be their howling sounds.
The list of creatures I've been able to find so far is: 1. Blob (the green blobs from the swamp) 2. Draugr (Includes draugr archers and draugr elite) 3. Imp (Surtlings in the swamp) 4. Skeleton 5. Troll 6. Wolf 7. Boar 8. Deer 9. Neck 10. Greydwarf (See note 1)
Any sound files (so far I've tested mp3 and wav) you dump in the above folders will be added to a list and played randomly when the event is triggered. If you want to give more variety, you can just add more variations. If you only put one sound file, then only that one will play on that event.
Then a couple of sounds related to archery (See note 2) sfx_bow_draw -- when the arrow is readied sfx_bow_fire -- when the arrow is releasedsfx_arrow_hit -- The sound on arrow impact
General combat sounds: sfx_crit -- When you critically strike (like on a stunned enemy) (See note 2) sfx_backstab-- This is the sound when you successfully hit with a stealth attacksfx_perfectblock -- when you successfully parry an attack
Then for these for, I'm not really sure what the difference is sfx_metal_shield_blocked sfx_metal_shield_blocked_overlay sfx_wood_blocked sfx_wood_blocked_overlay
Hope these save someone some time. If anyone has insight into the _overlay suffix for the blocking actions, please let me know.
/* Notes1.There seems to be a lot of overlap between Greydwarf and Greyling. I need to test more to see whether the Brutes and Shaman use the same sound sets. I'll provide more updates once I have more info. 2. The bow sounds as well as the crit sounds seem to apply to creatures as well as the player. I don't believe you can differentiate between the sound for a player's bows/crits and a creature's bows/crit. */
Hey everyone, If you're still using this. I somehow found a way to incorporate BGMs. With the method used for [Music replacement Mod in Valheim], you can put the following folders in the CustomAudio>Music folder with the respective names, namely:
blackforest boss_bonemass boss_eikthyr boss_gdking ---- THE ELDER BOSS boss_goblinking ------- YAGLUTH boss_moder combat ---- this is actually the FOREST MOVINGL5 which is the combat music normally CombatEventL1 CombatEventL2 CombatEventL3 CombatEventL4 evening home base ------ correct me with this one, supposed to be the base (with shelter and comfort, or fire) intro ----- Valkyrie intro meadows menu morning sailing
In putting the music, use the WAV format for the music file. You can convert it online or just download the music in a WAV format. In my case, I use youtube's URL to download on this site.
https://getvideo.io
Please help me find the other folder names for the other zones or events. I still haven't found the following:
Night time During storm Day/night During Mist Day/night During Blizzard Mountains Ashlands Mistlands DeepNorth During Blizzard Burial Crypts Sunken Crypts Troll Cave
I finally got the forest crypt music to work by making a folder called "forestcrypt" and I also placed a file named "ForestCrypt.wav" just to make sure it was working and now it is :)
Great mod, love it. However, what are the below lists applied to? Ash is Ashlands? Snow/SnowStorm is mountains? Clear, LightRain, Rain, Misty (not mistlands?) are Meadows? wtf is nofogts? What is Twilight? What is Darklands? Is Deepforest just Black forest?
Question, why would they go out of their way to specify they are male? does that might mean that fuling Shaman are the only female in the entire village?
The "explosion" sfx after the poor creature demise is called Enemy_Despawn_Medium_S_01 I believe that there should be a different calling for larger enemies. Haven't tryied it yet.
Also, I don't know why but would be glad if someone explained why there are calls for multiple sfx files for every action. Like this: [Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_01 [Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_02 [Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_03 [Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_04 [Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_05
Having more than one sound clip like that makes the system randomly select one each time sfx_axe_hit is called. Uffelpuff used this very cleverly when creating the Wolf Silencer Addon for Realistic Animal Sounds mod by adding a number of silent clips to the wolf sfx, so that the wolf howl would only make noise if the one "real" clip played, to reduce how often you hear it.
I'll back lexablackbird on this. Uffelpuff used the same method in his addon as I used in my original version ofRealistic Animal Sounds when reducing the deer sfx. It works nicely, as audio files are pulled from a folder at random.
Wolf sounds and play rate reduction are also now included in RAS.
List of SFX and clip names (23 comments)
03 Chaffinch
15 Rookery, Nests Of Rookery, With N
158464__soundcollectah__rcok_falls
16 Sedge Warbler
19 Coal Tits, Two Pairs Displaying T
22 Sailing Dinghy, Sail Flapping In
22 Whitethroat, Song, With Willow Wa
23 Lesser Whitethroat
25 Sailing Dinghy, Sailing, Constant
63 Animals, Owl
Amb_Birds_ForestPark
Amb_Caves_Bat_M
Amb_Caves_Critter
Amb_Caves_IceBreak
Amb_Caves_MainLoop
Amb_Caves_SpookBreath
Amb_Caves_WaterDrop
Amb_Caves_WolfHowl
AMB_DvergrRuins_MainLoop
Amb_Eerie_CastleLoop
Amb_Eerie_CaveLoop
Amb_Eerie_GraveIntLoop
Amb_LightRain_S_Loop
Amb_MainMenu_S_Loop
Amb_MainOcean_S_Loop
Amb_MainRain_S_Loop
Amb_MainWind_S_Loop
Amb_MistlandsThunder
AMB_OS_DvergrRuins_Chains
Amb_OS_DvergrRuins_Creaks
Amb_OS_DvergrRuins_RockCrumble
Amb_OS_DvergrRuins_RockCrumble_Lowpassed
Amb_OS_DvergrRuins_Squish
Amb_ShipMain_Large_S_Loop
Amb_ShipMain_Medium_S_Loop
Amb_ShipMain_Small_S_Loop
Amb_ThunderClap_S
Amb_WindBreeze_S
ApeMonster_BreathAttack
Battle 1 _ Eikthyr
Battle 2 _ Elder
Beach_Ocean_Waves_Fienup
Bite_Snake
Black Forest _ Greydwarf Camp
Black Forest _ Haldor
Black Forest _ Smouldering Tomb
Black Forest(day)
Blood_Splat_Gib
Bodyfall_Deepwater
Bodyfall_Grass
Boil_CauldronBubble_Loop
Boss 3 Bonemass
Boss 4 Mother
Boss 5 Yagluth
Boss 6 Queen
Boss 6 Queen Ambience
Burp
Cartography_Table_Record_Discoveries
Characters_Hugin_Appear
Characters_Hugin_Disappear
Characters_Hugin_Vocals
Characters_Hugin_Wings
Chicken_Footstep
Claws_RatScurry_Loop
Cow_EatLeaves
Crash_WoodBeam
craw
Creak_EerieWoodCreak
crow_splatt
DarkMagic_AcidBurn
DarkMagic_BeastTransform
DarkMagic_CastSpell
DarkMagic_CastSpell_Decay
DarkMagic_CastSpell_Insect
DarkMagic_DeathWhisper
DarkMagic_DemonAppear
DarkMagic_HauntedMask
DarkMagic_SpellImpact
DarkMagic_StatueRumble_Loop
Dawn
Demister_Loop
Demister_On
DemonicWhisperLoop
Door_DoubleWood_Close
Door_Knock_PoundWood
Door_WoodCreak
Door_WoodRollLoop
Dragon_BreathFire
Dragon_BreathIce
Dragon_CryRoar
Dragon_DeathRoar
Dragon_FlameAttack
Dragon_FlameBurst
Dragon_Growl
Dragon_HurtRoar
Dragon_JumpRoar
Dragon_Roar
Dusk
Dverger_Crossbow_KolvAttack_Foley
Dverger_Staff_BaseAttack_Foley
Dverger_Staff_Poke_Foley
Dvergr_BossEntrance_Key
Dvergr_BossEntrance_Locks
Dvergr_Footstep
Eat
Eerie_HauntedHouseCreak
Eerie_HauntingGhostFade
Eiter_Impact
Eiter_Projectile
Eiter_Projectile_Alt
ElecEnergy_Impact_Shock
Enemy_Abomination_Arise_S_End
Enemy_Abomination_Arise_S_Init
Enemy_Abomination_Attack_Groundslam_Vocal_S
Enemy_Abomination_Attack_Impact_S
Enemy_Abomination_Attack_Slam_Start_S
Enemy_Abomination_Attack_Slam_Whoosh_S
Enemy_Abomination_Attack_Swing_S
Enemy_Abomination_Death_S
Enemy_Abomination_Footstep_M
Enemy_Abomination_Movement_S
Enemy_Abomination_VocalsAttack_S
Enemy_Abomination_VocalsIdle_S
Enemy_BabySeeker_Alerted
Enemy_BabySeeker_Attack_Start
Enemy_BabySeeker_Fx_Death
Enemy_BabySeeker_Idle
Enemy_Despawn_Large_S
Enemy_Despawn_Medium_S
Enemy_Dverger_ChargeUp_Big
Enemy_Dverger_ChargeUp_Small
Enemy_Dverger_Fireball_HeavyAttack_Launch
Enemy_Dverger_Fireball_HeavyAttack_Start
Enemy_Dverger_Fireball_Impact
Enemy_Dverger_Fireball_Rain_Shot
Enemy_Dverger_Fireball_Rain_Start
Enemy_Dverger_Heal_AOE
Enemy_Dverger_Ice_Projectile_Cast
Enemy_Dverger_Ice_Projectile_Impact
Enemy_Dverger_IceAttack_AOE_Hit
Enemy_Dverger_IceAttack_AOE_Start
Enemy_Dverger_IceAttack_Projectile
Enemy_Dverger_Ring_Appear
Enemy_Dverger_Ring_Impact
Enemy_Dverger_VO_Alerted
Enemy_Dverger_VO_Attack
Enemy_Dverger_VO_Death
Enemy_Dverger_VO_Hurt
Enemy_Dverger_VO_Idle
Enemy_Gjall_Alerted
Enemy_Gjall_Attack_Shake
Enemy_Gjall_Attack_Spit
Enemy_Gjall_Attack_Taunt
Enemy_Gjall_Attack_TickDrop
Enemy_Gjall_Death_FX
Enemy_Gjall_Idle_Blowout
Enemy_Gjall_Idle_Shiver
Enemy_Gjall_Idle_Vocal
Enemy_Gjall_Spit_FX
Enemy_Gjall_Spit_Impact
Enemy_Gjall_TickDrop_FX
Enemy_Seeker_Alerted
Enemy_Seeker_Attack_Claws
Enemy_Seeker_Attack_Pierce
Enemy_Seeker_Attack_Start
Enemy_Seeker_Attack_VO
Enemy_Seeker_Flying_Loop
Enemy_Seeker_Footstep
Enemy_Seeker_FX_Death
Enemy_Seeker_Hurt
Enemy_Seeker_Idle_Overlay
Enemy_Seeker_Land
Enemy_Seeker_Takeoff
Enemy_Tick_Alerted
Enemy_Tick_Death
Enemy_Tick_Drain
Enemy_Tick_DrainAttack
Enemy_Tick_Hurt
Enemy_Tick_Idle
Enemy_Tick_Land
EnergyBeast_Attack
EnergyRifle_ElecHumLoop
EnergySword_Shockwave
Entering Valheim
Env_Tree_Hit_S
EvilGhost_Death
EvilGhost_EnergyHit
EvilGhost_SpecterDeath
EvilGhost_SpiritFlyby
EvilMonster_Breath
EvilMonster_Growl
Explo_EnergyFireball
Explo_Grenade_Energy
Explo_Large
Explo_Large_Electricity
Explo_Medium
Explo_Medium_Electricity
Explo_Medium_RockWall
Fan_LargeLoop
FatMonster_Growl
Fire_CampfireLoop
Fire_FlameBurst
Fire_Furnace_FlameBurst
Fire_FurnaceBlaze_Loop
Fire_Loop
Fireball_FlyLoop
Fireball_Launch
Firestaff_Impact
Firestaff_Launch
Firework
FIREWORKS_Rocket_Launch_Long_RR1_mono
FIREWORKS_Rocket_Launch_Long_RR2_mono
FIREWORKS_Rocket_Launch_Long_RR3_mono
FIREWORKS_Rocket_Launch_Long_RR4_mono
FIREWORKS_Rocket_Launch_Long_RR5_mono
Fishing_BaitSplash
Fishing_LineSnap
Fishing_PoleCastLine
FishMonster_DeathRoar
Flame_SpitFire
FlameThrower_ShotBurst
FlameThrower_ShotLoop
Flap_Wing
Foot_Beast_DeepWater
Foot_DeepSnow_Run
Foot_DeepWater_Run
Foot_Dirt2_BootLand
Foot_Grass_Walk
Foot_Mud_Run
Foot_Mud_WalkLight
Foot_Snow_Walk
ForestCrypt
ForestIsMovingLv
FrostMagic
FrostSpray
Gate_MetalCreakOpen
Ghost05_Hurt_Grunt
GiantAnt_Death
GiantAnt_Hurt
GiantAnt_Roar
GiantBeetle_Growl
GiantBeetle_Hurt
GiantBeetle_Spit
GiantMantis_Spit
GluttonBeast_Breath
GluttonBeast_BurpGrowl
GluttonBeast_ChewGrowl
GluttonBeast_Growl
Grass Step
Grass Step
Hare_Alert
Hare_Death_Vocal
Hare_Footstep_Run
Hare_Idle_Eating
Hare_Vocal_Idle
HeatCreature_AttackRoar
HeatCreature_BreathGrowl
HeatCreature_DeathRoar
HeatCreature_Growl
heavy_chest_door_close
Hildir_Goodbye
Hildir_Greet
Hildir_Laugh
Hildir_Talk
Hildir_Trade
HildirChest_open
Hit_BigMetalPunch
Hit_DeepHugeChestThump
Hit_HammerSmashRock
Hit_ImpactWood
Hit_LargeInsectSplat
Hit_LargeRockSmash
Hit_LargeWoodImpact
Hit_LargeWoodTopple_Rattle
Hit_Leaves
Hit_Metal_HighPitch
Hit_SlimeSplat
Hit_WaterSplash_JumpOnBody
Hit_WoodBarrel
HiveQueen_AcidSpit
HiveQueen_Alerted
HiveQueen_BackSlam
HiveQueen_Bite
HiveQueen_Burrow
HiveQueen_Callout
HiveQueen_DoubleSlash
HiveQueen_Idle
HiveQueen_Move
HiveQueen_Pierce
HiveQueen_Rush
HiveQueen_Slash
HiveQueen_SlashCombo
HiveQueen_SpitImpact
HiveQueen_Turn
HogMonster_Breath
HogMonster_DeathRoar
HogMonster_GrowlScrape
HogMonster_HurtGrowl
HomeBase
howl
IceCrystal_Form
IcePlant_ExpelGas
IcePlant_Grow
Insect_FlySwarmLoop
Insect_SwarmLoop
Insect_Wasp_WingsLoop
Insect_WaspLoop
Insect_Wings
Items_Bathtub_Bubbles_Loop
Items_Galdr_Table_Loop
Items_Trap_Close
Items_Trap_Open
Items_Window_Close
Items_Window_Open
LargeDemon_GutteralGrowl
LargeDinosaur_Growl
LargeRotatingMachineLoop
LaserBeam_Loop
laugh
Lava_EruptRumble_Loop
LizardGiant_DeathRoar
LizardGiant_Growl
LizardGiant_Roar
LizardMan_AttackHiss
LocationReveal
lock
Machine_Gears_Loop
Machine_PileDriver_Hit
Magic_AiryHit
magic_black_energy
Magic_CollectorLoop
Magic_CrystalBlast
Magic_EnergyRingPass
Magic_KeyExplode
Magic_Poof
Magic_Spell
Magic_Spell_Charm
magic_spell_electro
Magic_Spell_EnergyBall
magic_spell_shot
Magic_Spell_Summon
MagicSpell_CastingLoop
MagicSpell_IceBallShoot
MagicSpell_RootsGrow
Male_LS_D_Death
Male_LS_D_HurtGrunt
Male_LS_D_Laugh
Male_LS_D_MadScream
Male_LS_D_PainScream
Male_LS_D_Scream
Male_LS_D_Surprised
Meadows _ Hildir
Meadows _ Village & Farm
Meadows(day)
MenuMusic
Missile_Water_AfterSplash
Mistlands
Mistlands _ Dvergr Excavation Site
Mistlands _ Dvergr Tower
MistTorch_Loop
Mountain Cave Sanctum
Mountains
Mountains _ Abandoned cottages
Mountains _ Howling cavern
MudMonster_AttackGrowl
MudMonster_AttackSplat
Mystical_SummoningLoop
NewBiomeShort
Objects_Bolt_Turret_Fire
Objects_Gate_Darkwood_Close
Objects_Gate_Darkwood_Open
Objects_Refinery_Broken_Loop
Objects_StoneOven_BreadBurnt
Objects_StoneOven_BreadDone
Objects_StoneOven_Door_Close
Objects_StoneOven_Door_Open
Objects_StoneOven_ItemAdd
Objects_StoneOven_TakeBread
Objects_Tree_Fall
Objects_Tree_Fall_Hit
Obliterator_Electricity_Start
Obliterator_Hatch_Close
Obliterator_Hatch_Close_Metal
Obliterator_Hatch_Open
Obliterator_Hatch_Open_Metal
Obliterator_Lever_Pull
Obliterator_Lightning
ParasiteGrowl
Pickup_Armour
Pickup_ArmourShield
Pickup_Coins
Pickup_MagicBells
Plains
Plains _ Fuling Camp
Plains _ Sealed Tower
Plains _ Stone Henges
PlantMonster_DeathRoar
PlantMonster_Roar
Player_Block_Metal_M
Player_Block_Metal_Overlay_A_M
Player_Block_MetalShield_M
Player_Block_MetalShield_Overlay_A_M
Player_Block_Unarmed_M
Player_Block_Wood_M
Player_Block_Wood_Overlay_A_M
Player_Footstep_Climb_Debris_M
Player_Footstep_Climb_M
Player_Footstep_Default_Land_M
Player_Footstep_Default_Run_M
Player_Footstep_Default_Walk_M
Player_Footstep_Grass_Land_M
Player_Footstep_Grass_Run_M
Player_Footstep_Grass_Walk_M
Player_Footstep_Snow_Land_M
Player_Footstep_Snow_Run_M
Player_Footstep_Snow_Walk_M
Player_Footstep_Stone_Land_M
Player_Footstep_Stone_Run_M
Player_Footstep_Stone_Walk_M
Player_Footstep_Tar_Land_M
Player_Footstep_Wood_Land_M
Player_Footstep_Wood_Run_M
Player_Footstep_Wood_Walk_M
Player_Movement_Axe_Flint_Hit_M
Player_Movement_Axe_Hit_M
Player_Movement_AxeSwing_M
Player_Movement_BattleAxe_Swing
Player_Movement_BowNock_M
Player_Movement_BowShot_M
Player_Movement_Club_Swing
Player_Movement_Dodge_M
Player_Movement_FistMelee_M
Player_Movement_Jump_M
Player_Movement_Knife_Flint_Swing_M
Player_Movement_OozeBomb_Throw_M
Player_Movement_SledgeHit_M
Player_Movement_SledgeSwing_M
Player_Movement_Slide_M
Player_Movement_Spear_Flint_Hit_M
Player_Movement_Spear_Hit_M
Player_Movement_Spear_Thrust
Player_Movement_SpearThrow_M
Player_Movement_Sword_Hit_M
Player_Movement_Sword_Hit_Overlay_M
Player_Movement_SwordSwing_M
Player_Movement_SwordSwing_Overlay_M
Player_Movement_Unarmed_Hit_M
Player_Weapon_OozeBomb_Impact_S
Poof_CloudDisappear
Portcullis_MetalGate_Stop
Potion_Stamina_Lingering
Potion_Stamina_Medium
Potion_Stamina_Small
Quake_EarthCrack
Quake_RumbleLoop
Quake_Tunnel_Loop
Rain_Loop
Rat_ClawsLoop
Rhinosaur_DeathGrowl
Rhinosaur_Growl
Rhinosaur_GrowlSnort
Rhinosaur_GruntCall
Rhinosaur_HurtGrowl
Rock_Crack_Deep
Rock_DebrisFall
Rock_Fall
RockMonster_DeathRoar
RockMonster_Growl
RockMonster_Grunt
RockMonster_Roar
Roll_MetalBallInWater_Loop
Sailing
ScalyCreature_AttackGrowl
ScalyCreature_DeathRoar
ScalyCreature_HurtGrowl
ScalyCreature_SpeechGrowl
ScalyCreature_TauntRoar
Scifi_DomeShield_Activate
Scifi_Forcefield_Disable
Scifi_Forcefield_Impact
Scrape_HeavyStone_Loop
Scrape_Stone_Loop
seagull
SeekerBrute_Alerted
SeekerBrute_Attack_Bite
SeekerBrute_Attack_Ram_Hit
SeekerBrute_Attack_Ram_Start
SeekerBrute_Attack_Slam_Impact
SeekerBrute_Attack_Slam_Start
SeekerBrute_Attack_Taunt
SeekerBrute_Footstep
SeekerBrute_Idle_Scratch
SeekerBrute_Vocal_Idle
SeekerBrute_Vocal_Mandible
sGiantWeaponMiss
Skateboard_RollDirtLoop
Skeleton_Attack_BoneRattle
Skeleton_BonesRattle
Skeleton_Death_BoneHit
Skeleton_Death_BoneShatter
Skeleton_EmergeFromGround
Skeleton_FireNova
Skeleton_Footstep
Skeleton_Hit_Bone
Skeleton_Hit_Shatter
Skeleton_Pet
Skeleton_Spawn
Skull_SummonSkeleton
SmallCreature3_Hurt
SmallCreature3_Roar
Smash_Gravestone
Smash_HugeRockImpact
Smash_HugeRockRip
Smash_IceCrystalShatter
Smash_RockShatter
Smash_SpikeWallImpact
Smash_TorchBreak
Smash_WoodBreak
smoke_poof
SnowMonster_AttackGrowl
Sparkler_Loop
Splash_Water_Small
Splash_WaterEmerge
Squish_Wet_FleshBlood
sScorpionTailAttack
Steam_Burst
Steam_Sizzle_Hit
SW008_Wendland_Autumn_Wind_In_Reeds_Medium_Distance_Leaves_Only
Swamps
sWeaponHit
Swish_Swing_Baseball_Bat
Sword_Krom
Tar_Bubble_Loop
Thunder
TornadoWeapon_BlackHoleLoop
TreeMonster_AttackGrowl
TreeMonster_BreathGrowl
TreeMonster_DeathRoar
TreeMonster_HurtRoar
UI_Build_Crystal
UI_Build_Crystal_Break_M
UI_Build_Default
UI_Build_Metal
UI_Build_Stone
UI_Build_Stone_Break_M
UI_Build_TreasureChest_Break
UI_Build_Wood
UI_Build_Wood_Break_M
Ui_Click
UI_Craft_Finish
UI_Craft_Start
UI_Cultivator
UI_Damage_Self_S
UI_Drop_M
UI_Eat_M
UI_Equip_M
UI_Equip_Start_M
UI_Forge_Done_S
Ui_Forge_Idle
Ui_Forge_Idle_Fire
UI_Forge_Loop_S
UI_Hoe
UI_InventoryHide_S
UI_InventoryShow_S
UI_LevelUp_S
UI_Pickup_M
UI_Potion_Eitr
UI_Potion_Healing_Large
UI_Potion_Healing_Medium
UI_Potion_Healing_Small
UI_TreasurePile_Break
UI_TreasurePile_Place
UI_TreasureStack_Break
UI_TreasureStack_Place
UI_Vomit_Female_M
UI_Vomit_Male_M
Underwater_MaleDeath
Underwater_MaleHurt
Underwater_WavePassby
vo_beam
vo_helloviking
vo_meteors
vo_wee
Water_BoilLoop
Water_GurgleSwish
Water_Hottub_Loop
Weapons_ArbalestCrossbow_Reload_Finish
Weapons_ArbalestCrossbow_Reload_Start
Weapons_ArbalestCrossbow_Shot
Weapons_Arrow_Hit_M
Weapons_IceStaff_Impact
Weapons_IceStaff_Shot
Weapons_IceStaff_Shot_Start
Weapons_IronSledge_Impact_S
Weapons_Protector_Shield
Weapons_Protector_Shield_Break
Weapons_Protector_Shield_Impact
Weapons_Sledge_Demolisher_Impact
Weapons_Torch_Loop_M
Weapons_Torch_Swing_S
Werewolf_Howl
Whoosh_TossObject
Wildlife_Chick_Hurt
Wildlife_Chicken_Death
Wildlife_Chicken_Eat
Wildlife_Chicken_Hurt
Wildlife_Chicken_Idle_Vocal
Wildlife_Chicken_Wingflap
Wildlife_Lox_Footstep_Run
Wildlife_Lox_Footstep_Walk
Wildlife_Rooster_Idle
Wind_BlowingLoop
Wind_ColdLoop
Wind_LeavesBlow_NoWind_Loop
yea
Zombie02_Growl
Zombie04_Claw_Swipe
Zombie06_Growl
Zombie06_Growl_Roar
Zombie06_Hurt_Grunt
Zombie06_SwipeAttack
Zombie08_Death
Zombie09_CrawlGrunt
Zombie09_Death
ZombieDog_Attack
ZombieDog_Death
ZombieDog_Growl
ZombieDog_Hurt
I found a couple, in case anyone is interested:
There are a list of creatures all with the pattern sfx_creature_state (e.g. sfx_boar_idle), with these possible states:
1. Alerted -- When they see you and run towards you
2. Death -- when they die
3. Idle -- The general sound they make while existing and within earshot
4. Attack -- when the creature actually takes the action of attacking
5. Hit -- When the creature takes damage
6. Haul -- so far I've only found this applying to wolves; it seems to be their howling sounds.
The list of creatures I've been able to find so far is:
1. Blob (the green blobs from the swamp)
2. Draugr (Includes draugr archers and draugr elite)
3. Imp (Surtlings in the swamp)
4. Skeleton
5. Troll
6. Wolf
7. Boar
8. Deer
9. Neck
10. Greydwarf (See note 1)
Any sound files (so far I've tested mp3 and wav) you dump in the above folders will be added to a list and played randomly when the event is triggered. If you want to give more variety, you can just add more variations.
If you only put one sound file, then only that one will play on that event.
Then a couple of sounds related to archery (See note 2)
sfx_bow_draw -- when the arrow is readied
sfx_bow_fire -- when the arrow is releasedsfx_arrow_hit -- The sound on arrow impact
General combat sounds:
sfx_crit -- When you critically strike (like on a stunned enemy) (See note 2)
sfx_backstab-- This is the sound when you successfully hit with a stealth attacksfx_perfectblock -- when you successfully parry an attack
Then for these for, I'm not really sure what the difference is
sfx_metal_shield_blocked
sfx_metal_shield_blocked_overlay
sfx_wood_blocked
sfx_wood_blocked_overlay
Hope these save someone some time.
If anyone has insight into the _overlay suffix for the blocking actions, please let me know.
/*
Notes1.There seems to be a lot of overlap between Greydwarf and Greyling. I need to test more to see whether the Brutes and Shaman use the same sound sets. I'll provide more updates once I have more info.
2. The bow sounds as well as the crit sounds seem to apply to creatures as well as the player.
I don't believe you can differentiate between the sound for a player's bows/crits and a creature's bows/crit.
*/
With the method used for [Music replacement Mod in Valheim], you can put the following folders in the CustomAudio>Music folder with the respective names, namely:
blackforest
boss_bonemass
boss_eikthyr
boss_gdking ---- THE ELDER BOSS
boss_goblinking ------- YAGLUTH
boss_moder
combat ---- this is actually the FOREST MOVINGL5 which is the combat music normally
CombatEventL1
CombatEventL2
CombatEventL3
CombatEventL4
evening
home base ------ correct me with this one, supposed to be the base (with shelter and comfort, or fire)
intro ----- Valkyrie intro
meadows
menu
morning
sailing
In putting the music, use the WAV format for the music file. You can convert it online or just download the music in a WAV format. In my case, I use youtube's URL to download on this site.
https://getvideo.io
Please help me find the other folder names for the other zones or events.
I still haven't found the following:
Night time
During storm Day/night
During Mist Day/night
During Blizzard
Mountains
Ashlands
Mistlands
DeepNorth
During Blizzard
Burial Crypts
Sunken Crypts
Troll Cave
Clear
Twilight_Clear
Misty
Darklands_dark
Heath
DeepForest Mist
Rain
LightRain
ThunderStorm
nofogts
Snow
Twilight_Snow
Twilight_SnowStorm
SnowStorm
Ashrain
[NEW]
SFX: sfx_eat, clip: UI_Eat_M_01
SFX: sfx_equip, clip: UI_Equip_M_01
SFX: sfx_Potion_health_Start, clip: Magic_Spell10
SFX: sfx_eat, clip: UI_Eat_M_01
SFX: sfx_Potion_stamina_Start, clip: Magic_Spell12
SFX: sfx_pickup, clip: UI_Pickup_M_01
SFX: sfx_jump, clip: Player_Movement_Jump_M_01
SFX: sfx_thunder, clip: Amb_ThunderClap_S_01
SFX: sfx_spawn, clip: DarkMagic_DemonAppear4 (still not sure what it is)
SFX: sfx_eikthyr_death, clip: Rhinosaur_DeathGrowl2?-?Eikthir Death roar
SFX: sfx_gdking_death, clip: TreeMonster_DeathRoar2?-?Elder Death roar
SFX: sfx_expl, clip: DarkMagic_HauntedMask2??- ?Main SFX for the Forsaken Powers
SFX: sfx_expl, clip: DarkMagic_DeathWhisper??- ?Complementary twisted whisper after the main explosion
[PREVIOUSLY MENTIONED]
SFX: sfx_levelup, clip: UI_LevelUp_S_01
SFX: sfx_metal_blocked
SFX sfx_perfectblock
SFX: sfx_metal_blocked, clip: Player_Block_Metal_M_04
SFX: sfx_gui_inventory_close, clip: UI_InventoryHide_S_01
SFX: sfx_crit, clip: Smash_SpikeWallImpact
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_idle, clip: Male_LS_D_Laugh03
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_idle, clip: Male_LS_D_Laugh04
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_idle, clip: Male_LS_D_Laugh05
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_idle, clip: Male_LS_D_Laugh06
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_alerted, clip: Male_LS_D_Surprised01
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_alerted, clip: Male_LS_D_Surprised05
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_alerted, clip: Male_LS_D_Surprised06
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_Death, clip: Male_LS_D_Death01
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_Death, clip: Male_LS_D_Death02
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_Death, clip: Male_LS_D_Death03
[Info : Unity Log] CustomAudio checking SFX: sfx_goblin_Death, clip: Male_LS_D_Death04
Question, why would they go out of their way to specify they are male? does that might mean that fuling Shaman are the only female in the entire village?
I believe that there should be a different calling for larger enemies. Haven't tryied it yet.
Also, I don't know why but would be glad if someone explained why there are calls for multiple sfx files for every action. Like this:
[Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_01
[Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_02
[Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_03
[Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_04
[Info : Unity Log] CustomAudio checking SFX: sfx_axe_hit, clip: Player_Movement_Axe_Hit_M_05
Wolf sounds and play rate reduction are also now included in RAS.
?Played on Skill Level Up
SFX: sfx_perfectblock
?Played on Parry
SFX: sfx_metal_blocked, clip: Player_Block_Metal_M_01
?Played when blocking with a metal weapon
SFX: sfx_gui_inventory_close, clip: UI_InventoryHide_S_01
?Played when closing inventory/chests...
SFX: sfx_equip, clip: UI_Equip_M_01
?Played when equiping items
SFX: sfx_eat, clip: UI_Eat_M_01
?[Assumed] Played when eating