Music / Crypt / track.wav (music whenever you enter the cave or crypt) Ambient / Crypt / track.wav (Occasional sound that you may hear) SFX here is useless
yet you will still hear this cave-ish sound. Occasional mobs idling sounds etc. What's the source of these?
We got SFX sounds, Ambient sounds and Music. But we still need the environments? (2 comments)
so for example, we got
Music / Crypt / track.wav (music whenever you enter the cave or crypt)
Ambient / Crypt / track.wav (Occasional sound that you may hear)
SFX here is useless
yet you will still hear this cave-ish sound. Occasional mobs idling sounds etc. What's the source of these?