File information
Last updated
Original upload
Created by
HackShardGaming Mod TeamUploaded by
HackShardGamingVirus scan
Tags for this mod
Activity logs
This page was last updated on 24 September 2021, 6:00PM
- Changelogs
-
-
Version 0.7.2
- Hearth and Home Update
-
Version 0.6.1
- Added in a Permission Node of "HackShardGaming.WoV-Zones.Override.ZONETYPE" to every zonetype created. If a user has this permission node they will automatically be added into the Admin list of that zone type.
- NOTES:
- If adding a Permission Node to a player you should use a !reload-zones so it will send the users this update. If you fail to do this it will require that player to relog to take effect.
- This override flag is only displayable on the actual client themself. It is not broadcast to every user.
- This override flag will only affect the same things that the SteamID Admins list will override.
- Added in a Permission Node of "HackShardGaming.WoV-Zones.Wards.Override" upon Client RPC send. If the user has access to this permission node they will be able to override our Damage/Drop/Pickup in a ward even if we have ward protections turned on.
- Removed our Forced OnDeath RPC (which effectively removes the RespawnTimer unless you have NoItemLoss turned on) This is to support other plugins that modify what happens OnDeath.
- Modifyed our method for ReloadZones. Now if a ReloadZones is called it will send each player on the server there individual settings. This supports our new Permission Node for overriding ZONETYPES.
- Added in a Chat Message string when changing zones. This should help the user see that they have changed zones even if another plugin pops up a message in the center of the screen.
- Moved one of our OnDeath interacts from StandAlonePatches into the actual OnDeath Zone-Configuration since the old method never got called.
- NOTE: RespawnTimer in the server side configurations will now ONLY affect you in a zone that has NoItemLoss enabled. It will also affect you If the servers NoItemLoss is enabled. However, it will no longer affect the default on death respawn timer if you cast a tombstone.
-
Version 0.6.0
- New global feature (Server Side Config) NoItemLoss. If set to true will prevent all users on the server from losing there items upon death (Tombstone)
- New global feature (Server Side Config) RespawnTimer. Set the time it takes for a user to actually respawn. Default in the game is 10 (seconds) This can be useful if you want to spawn fast.
- New Zone Configuration NoItemLoss. Prevent users in this zone from losing there items upon death (Tombstone)
-
Version 0.5.16
- Resolved an issue with how we handled NoItemDrop. We was checking to see if a CTRL key was pushed if you dropped an item outside of the InventoryGUI. This was unintentional as if you drop it we want to block it regardless on what you push.
- During my reintegration of Zones_Configuraiton.txt moving to Zones.txt (Loss of local patch 0.5.11 and 0.5.12) I forgot to put the default Configuration: data back into the default zones.txt I have now correctly put the information in that should be there.
-
Version 0.5.15
- Debug Mode Disabled. I'm sorry everyone I released 0.5.14 at 4 in the morning after having to recreate all my changes from 0.5.12's accidental local deletion.
-
Version 0.5.14
- When changing PVP mode valheim itself added a notification showing you Friendly Fire On / Off. Due to this I had to move when the actual Zone load message poped up. It has now been properly fixed.
-
Version 0.5.13
- Due to an issue with GitKraken I lost all patched info for 0.5.11 and 0.5.12. Thus I had to recreate the changes that I did for these 2 plugins tonight. I had to go ahead and resolve this since I pushed 0.5.12 with Debug mode on again. 0.5.13 is this fix.
-
Version 0.5.12
- Corrected an issue involving Zone Loading. We was loading the Y as Radius! Problem has been resolved
- Took out the requirements of !addzone having a Period in the X Y and Radius. Our plugin now properly compensates for this and correctly uses Single. Therefore, this feature is no longer required.
-
Version 0.5.11
- Zones_Configuration.txt has been removed and moved into Zones.txt
- asiest way of converting: Open your old Zones_Configuration.txt and put "Configuration: " at the start of each configuration you added. Paste it at the bottom of your zones.txt and it will work just fine.
- Bug Fix: TerrainModifier (Valheim Function) is no longer used and was moved. As such, we have moved our terrain check to TerrainOp! (We will find a better way of doing this later on) NoTerrain now works properly!
-
Version 0.5.10
- Resolved an issue where PVP was not being affected due to no RPC connection between player to player. Due to this I have removed the admin check on (DamageMultiplierToPlayers) If it is set all players WILL take that damage regardless to if they are an admin of that zone.
- Added new Zone-Configuration Feature: NoPiackaxe (Prevents the use of Pickaxes in this zone)
- Added new Zone-Configuration Feature: NoTerrain (Prevent modification of terrain in this area. Will also activate NoPickaxe)
- Increased Ward Protection:
- Building_ProtectDamage: Prevent non authorized users from damaging structures in the warded area.
- Item_Pickup: Prevent non authorized users from picking up items in the warded area
- Item_Drop: Prevent non authorized users from dropping items in the warded area
- If you enable any of these feature it is all automatic. It will check the user attempting anything against the wards permission list just like our own zones permission list. No extra steps necessary!
- Inside your client side zones config is 1 new option under [Biome] BiomePVPAnnouncement: Should we show the biome announcement when PVP mode is changed?
-
Version 0.5.9
- In 0.5.8 I added in some debug code that was looking for the SteamID incorrectly. This has been resolved.
- Debug Mode was enabled in the last version again. Disabled in this version.
-
Version 0.5.8
- Upon even further investigation I have noticed that with our latest patches on how we process damage we are no longer able to take fall damage or swim damage. When an entity is being hit we now check it against the local player. If the local player is that entity then we process local player checks rather then remote player checks.
-
Version 0.5.7
- Upon further investigation I have noticed another situation that caused an error in the console. Mobs doing damage to other Mobs!
- Fix: Removed admin check on all damage to mobs.
- Result: This will always allow a player (or mob) to hit the target for DamageMultiplierToMobs(precent) damage in an area. Regardless on if you are an admin in this zone.
-
Version 0.5.6
- 0.5.5 had the Debug variable set on accident. This is the same patch without that debug variable.
-
Version 0.5.5
- Upon server load we will take the X Y and Radius of every zone in zones.txt and convert it to en_US Numbers instead. We will then take that number and float it properly (Solving Localization issues)
- Discovered a bug in processing Character Damage. When a player gets hit by an Entity it was processing this hit on the owner of the entity instead of the target of the entity. Therefore, the SteamID would be the owners not the targets. We now properly process the targets SteamID instead.
- Players that use Server Side Simulations should no longer see errors in the console. This was directly related to the issue with processing Character Damage.
-
Version 0.5.4
- If for any reason the Zone Type: Wilderness does not exist (removed from zones.txt) it will now create one with default restrictions. (false pvp enforce / position enforce)
- If for any reason there is no actual zones listed we will create one named No-Zone and place it at 20000, 20000 (10k blocks off the map) This will make our search scripts happy!
-
Version 0.5.3
- Bug Fix: Client RPC was not initializing due to an incorrectly named RPC
- Bug Fix: PVP was not being enforced in zones. Directly related to the Client RPC issue
- Zones Configuration was having an issue loading any zone other then wilderness... (Whoops a typo in my code!)
-
Version 0.5.2
- Failed bug fix. Please upgrade to 0.5.3
-
Version 0.5.1
- Failed bug fix. Please upgrade to 0.5.2
-
Version 0.5.0
- Please welcome our newest feature Customizable Configurations for Zones!
-
Version 0.4.0
- MAJOR UPDATE: We now have a permissions system with this plugin. Our plugin now requires ValheimPermissions to be installed on BOTH the client and the server
-
Version 0.3.2
- Internal patch to ensure that our mod loads before Valheim Plus (For version string)
-
Version 0.3.1
- Added a new "Biome Found" announcement if your current PVP mode has been changed.
-
Version 0.3.0
- Added color to the "Now Entering" messages
-
Version 0.2.4
- Correctly fixed bug in the new command !addzone
- PVP Mode enforcement is now properly working in all situations! We now actively scan to see if your PVP mode has been externally modified. If so, change it back and give you an error in your console.
-
Version 0.2.3
- Attempt at resolving bug with !addzone's new variant
-
Version 0.2.2
- Cleanup of all new codes
- Added !GetCoords
- Added a way to !AddZone using our current location in game.
-
Version 0.2.1
- Adding client side console command !AddZone (admin)
- Adding client side console command !Reload-Zones (admin)
-
Version 0.2.0
- Overhaul, Cleanup, & Refactoring the "Zones" plugin from the original "Valheim Online" plugin.
- Renaming console log to "WoV - Zones"
- Fixed logging into the "Wilderness" not actually loading the "Wilderness" zone settings. (Stupid Changed Zone search!)
- Began integrating console commands. However, this is still internal and is in early stages.
-
Version 0.1.2
- Initial Release
-
- Author's activity
-
September 2021
-
24 Sep 2021, 6:00PM | Action by: HackShardGaming
File added
'World of Valheim - Zones - V0.7.2 [version 0.7.2]'
-
24 Sep 2021, 6:00PM | Action by: HackShardGaming
Changelog added
'Change log added for version 0.7.2'
-
24 Sep 2021, 5:59PM | Action by: HackShardGaming
Attribute change
'Description changed.'
July 2021
-
02 Jul 2021, 6:08PM | Action by: HackShardGaming
Permission change
Author changed their permission instructions.
May 2021
-
13 May 2021, 6:07PM | Action by: HackShardGaming
File added
World of Valheim - Zones - V0.7.1 [version 0.7.1]
-
08 May 2021, 4:36AM | Action by: HackShardGaming
File added
World of Valheim - Zones - V0.7.0 [version 0.7.0]
-
07 May 2021, 5:25PM | Action by: HackShardGaming
File added
World of Valheim - Zones - V0.6.1 [version 0.6.1]
-
06 May 2021, 5:37PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.6.0
-
06 May 2021, 5:37PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.5.16
-
06 May 2021, 5:37PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.5.15
-
06 May 2021, 5:37PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.5.13
-
06 May 2021, 5:37PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.6.1
-
06 May 2021, 5:37PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.5.14
-
06 May 2021, 5:33PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.5.11
-
06 May 2021, 5:33PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.5.9
-
06 May 2021, 5:33PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.5.10
-
06 May 2021, 5:33PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.5.12
-
06 May 2021, 5:33PM | Action by: HackShardGaming
Changelog added
Change log added for version 0.5.8
-
06 May 2021, 5:27PM | Action by: HackShardGaming
File added
World of Valheim - Zones - V0.6.1 [version 0.6.1]
-
06 May 2021, 5:25PM | Action by: HackShardGaming
Attribute change
Description changed.
-
- Mod page activity
-
May 2025
-
06 May 2025, 8:29PM | Action by: jimw143
Endorsed
'World of Valheim - Zones'
December 2024
-
09 Dec 2024, 7:04PM | Action by: SlimTrustworthy
Tracked
'World of Valheim - Zones'
February 2024
-
03 Feb 2024, 5:30PM | Action by: reavesinc
Tracked
'World of Valheim - Zones'
November 2023
-
13 Nov 2023, 8:20AM | Action by: ModsAreNice97X
Untracked
'World of Valheim - Zones'
August 2023
-
29 Aug 2023, 10:43PM | Action by: alejogomez0600
Endorsed
'World of Valheim - Zones'
April 2023
-
23 Apr 2023, 1:08PM | Action by: ECKOD
Endorsed
'World of Valheim - Zones'
February 2023
-
15 Feb 2023, 5:14AM | Action by: NeonNukeX
Tracked
'World of Valheim - Zones'
-
09 Feb 2023, 7:10AM | Action by: dudaowl
Endorsed
'World of Valheim - Zones'
December 2022
-
01 Dec 2022, 10:50PM | Action by: DreadnaughtyArt
Tracked
'World of Valheim - Zones'
October 2022
-
23 Oct 2022, 2:17AM | Action by: papawham
Tracked
'World of Valheim - Zones'
-
07 Oct 2022, 8:09PM | Action by: ExCivilian
Tracked
'World of Valheim - Zones'
June 2022
-
05 Jun 2022, 4:35AM | Action by: JesusChrisse
Tracked
'World of Valheim - Zones'
May 2022
-
30 May 2022, 5:45PM | Action by: andrewingram
Endorsed
'World of Valheim - Zones'
-
28 May 2022, 3:59AM | Action by: 13L00DSH07
Tracked
'World of Valheim - Zones'
April 2022
-
15 Apr 2022, 6:41PM | Action by: cassarlex
Tracked
'World of Valheim - Zones'
-
07 Apr 2022, 10:46PM | Action by: ERADE2607
Tracked
'World of Valheim - Zones'
March 2022
-
24 Mar 2022, 9:35PM | Action by: Juraszka
Untracked
'World of Valheim - Zones'
-
13 Mar 2022, 11:58AM | Action by: Robez24
Tracked
'World of Valheim - Zones'
-
13 Mar 2022, 1:12AM | Action by: Deleted5386018User
Endorsed
'World of Valheim - Zones'
-
12 Mar 2022, 4:24PM | Action by: Fluffybuns007
Tracked
'World of Valheim - Zones'
-