Valheim
0 of 0

File information

Last updated

Original upload

Created by

RagnarsRokare

Uploaded by

di98feja

Virus scan

Safe to use

Tags for this mod

59 comments

  1. jobicH
    jobicH
    • member
    • 0 kudos
    razrab daun eshel za hlebom
  2. BruinsBold
    BruinsBold
    • member
    • 0 kudos
    This mod appears to be broken for the new Hildir's Request update released today. When the mod is active it prevents all movement. None of the movement keys work and jump also does not work. I double checked my movement keybinds are still correct.

    When I remove only this mod and restart the game everything works again. If I put the mod back and restart the game the issue returns.
    1. Mystil
      Mystil
      • member
      • 0 kudos
      +1
      Hildir's Request seems to have broken a lot of useful mods. I've had to remove this one from my current rotation, too.
    2. NoukNouk
      NoukNouk
      • member
      • 0 kudos
      Same problem here, it's too bad because this is a great mod and I got very used to it!
    3. Aevia2
      Aevia2
      • member
      • 0 kudos
      +1
    4. christianstaack
      christianstaack
      • member
      • 0 kudos
      +1
  3. dun3r
    dun3r
    • member
    • 0 kudos
    changed hotkey to turn mod on/off doesn't work. it still reacts to end key only
  4. Coconutsales
    Coconutsales
    • member
    • 1 kudos
    I can confirm this mod is working on the Mistlands Public Test Build version 0.212.6
    1. di98feja
      di98feja
      • supporter
      • 9 kudos
      Awesome, thanks!

      //Barg
    2. Morghean
      Morghean
      • premium
      • 16 kudos
      it doesn't work for me (Mistlands v0.212.7)

      btw, other mods that use keybindings to do stuff also stopped working properly.. like: Give 'Em The Boot, Discard Inventory Item...
    3. hoskope
      hoskope
      • premium
      • 5 kudos
      Is the shortcut key working for you? To disable it? Otherwise working fine here.
    4. di98feja
      di98feja
      • supporter
      • 9 kudos
      I tested with Valheim v0.212.9 and it is working, both keyboard and gamepad.
      On/Off key (End) works aswell.

      //Barg
  5. tazmeister
    tazmeister
    • premium
    • 2 kudos
    Ok this is probably due to the added controller support for the Caves update that just went out but I'm seeing this error in the logs now related to this great little mod

    ?[Info   :   BepInEx] Loading [RagnarsRökare DodgeOnDoubleTapMod 0.8]
    [Info   : Unity Log] Loading RagnarsRökare DodgeOnDoubleTapMod v0.8, lets get rolling!
    [Error  : Unity Log] MissingMethodException: ZInput/ButtonDef ZInput.AddButton(string,UnityEngine.KeyCode,single,single)
    Stack trace:
    RagnarsRokare_DodgeOnDoubleTap.DodgeOnDoubleTap.Awake () (at <8376e7e9edf143afafef4f73a674900e>:0)

    1. Vekknar
      Vekknar
      • member
      • 0 kudos
      not sure if its related but using "End" key doesn't toggle this mod anymore, I'd say we need a little update :)
    2. di98feja
      di98feja
      • supporter
      • 9 kudos
      Yes, it needed a rebuild with the updated assemblies to get working again.
      Should be fine now with version 0.9.

      //Barg
  6. SmokeyHog
    SmokeyHog
    • member
    • 0 kudos
    [Mod Request] -
    Enable / Disable message temporarily displayed on the HUD
    for a visual confirmation of whether the mod is getting enabled or disabled according what was expected, under the circumstances of logging in from an extended vacation or when you cannot recall what the previous setting was from another session

    This mod (ref: https://www.nexusmods.com/valheim/mods/1197?tab=posts&BH=1) does a message, 
    you could just copy the code from there and insert into your mod.
  7. Sylisca
    Sylisca
    • premium
    • 2 kudos
    This is a really great option that I love the concept, but something about how the dodging works doesn't sit right with me. Maybe it's just me but it seems that you have to double tap and wait for a second for the role to perform and if you start moving before the roll performs it cancels it out. So you have to double tap wait and then start running for your life. I've died a couple times in combat trying to get out of the way of an attack. But double tapping takes longer than a quick right click and a single tap of wasd because of the delay you need to wait before pressing another movement key. 

    Often with double tap rolling functionality the second press down of the button is what triggers the role, not the release if that makes sense ?

    Edit: I guess what I'm trying to say is usually you can press release press and hold and you'll perform the role and keep moving in the same direction that you're holding but with the way this mod set up you have to press release press release wait for the role and then press to start moving
    1. di98feja
      di98feja
      • supporter
      • 9 kudos
      Hi!
      Thank you for your feedback, I think you are on to something here.
      I will experiment a bit and see what I can come up with, since I add the double-tap dodge on top of the existing controls I'm a bit limited to what I can do.

      //Barg
    2. di98feja
      di98feja
      • supporter
      • 9 kudos
      Hi again!

      So I changed the behaviour according to your suggestion, now only tap + hold is required to execute a dodge roll.
      Please try it out and see what you think!

      //Barg
    3. domaq
      domaq
      • premium
      • 2 kudos
      I am still able to double tap (without holding) to dodge roll but it seems much smoother and more consistent than before.  My settings are the default (DodgeTapHoldMax = 200, DodgeDoubleTapDelay = 300).
    4. di98feja
      di98feja
      • supporter
      • 9 kudos
      Yeah, the old way still works too.

      //Barg
    5. Sylisca
      Sylisca
      • premium
      • 2 kudos
      Sorry for the late response, Life got busy on me. as she often does

      I finally got a free moment to give this a go and it feels and operates so much more smoothly then before. This really is a good alternative to the vanila method. I dont forsee myself dying with this QOL tweak anymore. Much smoother
    6. di98feja
      di98feja
      • supporter
      • 9 kudos
      Awesome! 
      Thanks for the valuable feedback.

      //Barg
  8. Majeck
    Majeck
    • supporter
    • 2 kudos
    Great idea, thanks for the mod! 

    I have a request, if you'd be so kind to consider: Can you please add a hotkey to toggle this mod on and off within the game? I have killed myself more than once by dodge-rolling off the top of my castle I'm building :) It would be nice to hit a key to enable this mod only when needed for combat.
    If there is already a way to do this through console or something, can someone let me know?

    Thanks!
    1. di98feja
      di98feja
      • supporter
      • 9 kudos
      Hi!

      Ouch, yeah, been there, done that..
      Good idea. I will add a configurable on/off key.

      //Barg
    2. di98feja
      di98feja
      • supporter
      • 9 kudos
      Implemented in version 0.6!
      By default it is the End-key but it can be changed via the settings (F1).

      //Barg
    3. Majeck
      Majeck
      • supporter
      • 2 kudos
      Fantastic! Thank you for the quick update.
  9. bschneider72
    bschneider72
    • supporter
    • 8 kudos
    Hello

    Can this work with game pad? I have tried and failed. 

    Better question can you help me make it work?
    1. di98feja
      di98feja
      • supporter
      • 9 kudos
      Hi!

      I havn't been using a game pad to play Valheim so I don't know.
      But I will connect one and try it out.

      //Barg
    2. di98feja
      di98feja
      • supporter
      • 9 kudos
      Greetings!

      I have added support for gamepads.
      You can do a doge in any direction by double tapping left stick in that direction.
      It takes a bit of practice but works better then I thought it would.
      Please try it out and tell me what you think!

      //Barg
    3. bschneider72
      bschneider72
      • supporter
      • 8 kudos
      I haven't tried it yet but I cant wait. Thank you 
      I have been playing but never checked messages .....my bad.
      You know how this game is.
      I will send info back.
    4. bschneider72
      bschneider72
      • supporter
      • 8 kudos
      directly on point. a littlie fiddly at first. so nice to have game pad usage for your mod. 

      Thanks for the extra effort.
    5. di98feja
      di98feja
      • supporter
      • 9 kudos
      Lovely! 
      Glad you like it :)
  10. niconoko
    niconoko
    • supporter
    • 1 kudos
    Me have to tap like 3 times to dodge roll, is that intended?
    1. di98feja
      di98feja
      • supporter
      • 9 kudos
      No, two should be enough..
      You could try adjusting the timer values to see if that helps, see the description.