Maybe I am just spacing it, but can you manage the size of each individual sign? If so, how does one do that? I Understand how to adjust the size of signs in general, but it applies to all of them when I do.
This is a great mod. thank you Aedenthorn! Your work on this game is simply awesome, easily the most prolific modder!
There is one strange issue I am having with your mod and another mod called Valheim Picture Frame. All of the frames keep getting resized by your mod (I have the signs set to half vanilla size) and no matter what I can't seem to stop it from happening.
They recently added a feature to scale the picture frames to any size but your mod keeps changing them to the same size as the signs. I assume they must have used the sign asset in some way as their frame base.
Is there any way to exclude their frames from being resized? Regardless thank you again for the hard work!
I'm trying to do the same thing. I want the sign flexibility but I don't want to lose the vanilla feel of the font and symbols. I installed the 'Norse' font locally (you can find it online; the one they used in the game) and tried to assign that as a font. However, I feel like setting font to "" (empty string) should just cause the mod to default to the vanilla font. Maybe it does already and I just need to test it.
Regardless, I do think the mod page should really be updated with examples of the different fonts/colors. It could literally just be a collage.
Followed all instructions and can't get the mod to work, i've changed size settigns and text size settings to test if it is working and nothing. i tried Rich text and it works but the code shows. the only mod i have on is Valheim+
19 comments
Unfortunately, since the update from 13.03.23 the font is no longer displayed in white
There is one strange issue I am having with your mod and another mod called Valheim Picture Frame. All of the frames keep getting resized by your mod (I have the signs set to half vanilla size) and no matter what I can't seem to stop it from happening.
They recently added a feature to scale the picture frames to any size but your mod keeps changing them to the same size as the signs. I assume they must have used the sign asset in some way as their frame base.
Is there any way to exclude their frames from being resized? Regardless thank you again for the hard work!
<s=50>text</s>
<c=red>text</c>
if its even possible.....
and is default font the one used in valheim?
Regardless, I do think the mod page should really be updated with examples of the different fonts/colors. It could literally just be a collage.
Thanks for this plugin again ^^
Is it possible to add a default text color option into the config file please ?
By default the game font color is black for signs, and after installing the plugin, the richtext box are back to the default white color.
I added a piece of code on my side that does the trick:
public static ConfigEntry<string> fontColor;
public static Color TextFontColor;
fontColor = Config.Bind<string>("Signs", "FontColor", "black", "Font Color: black, blue, cyan, grey, green, magenta, red, white, yellow");
switch (fontColor.Value)
{
case "black":
TextFontColor = Color.black;
break;
case "blue":
TextFontColor = Color.blue;
break;
case "cyan":
TextFontColor = Color.cyan;
break;
case "grey":
TextFontColor = Color.grey;
break;
case "green":
TextFontColor = Color.green;
break;
case "magenta":
TextFontColor = Color.magenta;
break;
case "red":
TextFontColor = Color.red;
break;
case "white":
TextFontColor = Color.white;
break;
case "yellow":
TextFontColor = Color.yellow;
break;
default:
TextFontColor = Color.black;
break;
}
sign.m_textWidget.color = TextFontColor;
Enjoy ;)