Valheim

File information

Last updated

Original upload

Created by

aedenthorn

Uploaded by

aedenthorn

Virus scan

Safe to use

Tags for this mod

18 comments

  1. Kyleb23395
    Kyleb23395
    • member
    • 0 kudos
    Since the last update of Valheim, if this mod is installed (If this bothers anyone) it seems to break the option to use devcommands
    1. balloutmastor
      balloutmastor
      • member
      • 0 kudos
      correct...but it also happens with other mods he has made
  2. Gil1Grissom
    Gil1Grissom
    • member
    • 0 kudos
    Leider wird seit dem Update vom 13.03.23 die Schrift nicht mehr in Weiß dargestellt

    Unfortunately, since the update from 13.03.23 the font is no longer displayed in white
  3. Codekid90000
    Codekid90000
    • supporter
    • 0 kudos
    Maybe I am just spacing it, but can you manage the size of each individual sign? If so, how does one do that? I Understand how to adjust the size of signs in general, but it applies to all of them when I do.
    1. Brasher987
      Brasher987
      • member
      • 0 kudos
      Seconding the ability to configure signs individually
  4. thowellgm
    thowellgm
    • premium
    • 0 kudos
    This is a great mod. thank you Aedenthorn! Your work on this game is simply awesome, easily the most prolific modder!

    There is one strange issue I am having with your mod and another mod called Valheim Picture Frame. All of the frames keep getting resized by your mod (I have the signs set to half vanilla size) and no matter what I can't seem to stop it from happening.

    They recently added a feature to scale the picture frames to any size but your mod keeps changing them to the same size as the signs. I assume they must have used the sign asset in some way as their frame base.

    Is there any way to exclude their frames from being resized? Regardless thank you again for the hard work!
    1. personalJ3ZUS
      personalJ3ZUS
      • supporter
      • 0 kudos
      The picture frames mod relies on and is built around signs and so things that influence signs affect them. 
  5. Cronosus
    Cronosus
    • premium
    • 21 kudos
    are short tags working? or can you add it?
     <s=50>text</s>
    <c=red>text</c>
    if its even possible.....

    and is default font the one used in valheim?
    1. Sindahive
      Sindahive
      • supporter
      • 3 kudos
      I'm trying to do the same thing. I want the sign flexibility but I don't want to lose the vanilla feel of the font and symbols. I installed the 'Norse' font locally (you can find it online; the one they used in the game) and tried to assign that as a font. However, I feel like setting font to "" (empty string) should just cause the mod to default to the vanilla font. Maybe it does already and I just need to test it.

      Regardless, I do think the mod page should really be updated with examples of the different fonts/colors. It could literally just be a collage.
  6. Blackstorm2282
    Blackstorm2282
    • member
    • 1 kudos
    Hello,

    Thanks for this plugin again ^^

    Is it possible to add a default text color option into the config file please ?

    By default the game font color is black for signs, and after installing the plugin, the richtext box are back to the default white color.

    I added a piece of code on my side that does the trick:

    public static ConfigEntry<string> fontColor;
    public static Color TextFontColor;

    fontColor = Config.Bind<string>("Signs", "FontColor", "black", "Font Color: black, blue, cyan, grey, green, magenta, red, white, yellow");

                switch (fontColor.Value)
                {
                    case "black":
                        TextFontColor = Color.black;
                        break;
                    case "blue":
                        TextFontColor = Color.blue;
                        break;
                    case "cyan":
                        TextFontColor = Color.cyan;
                        break;
                    case "grey":
                        TextFontColor = Color.grey;
                        break;
                    case "green":
                        TextFontColor = Color.green;
                        break;
                    case "magenta":
                        TextFontColor = Color.magenta;
                        break;
                    case "red":
                        TextFontColor = Color.red;
                        break;
                    case "white":
                        TextFontColor = Color.white;
                        break;
                    case "yellow":
                        TextFontColor = Color.yellow;
                        break;
                    default:
                        TextFontColor = Color.black;
                        break;
                }

    sign.m_textWidget.color = TextFontColor;


    Enjoy ;)
  7. rochambeau
    rochambeau
    • premium
    • 0 kudos
    Was the font size option removed in the latest version?  The screenshot shows it but my version is 1 higher and it's not there.
    1. aedenthorn
      aedenthorn
      • premium
      • 1,245 kudos
      I think font size for signs scales with the amount of text, so I removed the font size (it wasn't doing anything).
  8. carpenteer
    carpenteer
    • premium
    • 2 kudos
    Has anyone been able to get system fonts to work? 
    1. aedenthorn
      aedenthorn
      • premium
      • 1,245 kudos
      I did. Tested on Comic Sans MS
  9. Tunapiano
    Tunapiano
    • member
    • 0 kudos
    Followed all instructions and can't get the mod to work, i've changed size settigns and text size settings to test if it is working and nothing. i tried Rich text and it works but the code shows. the only mod i have on is Valheim+


  10. panoc
    panoc
    • supporter
    • 16 kudos
    nice, any change to add a config value for a default text color ? in hex would be perfect.

    also which is the default games font?