The server devcommands mods will allow you to still enter command into the chat with a slash, some other indeterminate mod I have is causing the same issue.
INFO: Mod did not work for me. Figured out, that Better UI Reforged collided with its chest info feature. Dissabled the feature in the Better UI config --> Now this mod works fine.
Works fine on "stable" Mistlands patch 0.212.7 for me as well, with ~50 other mods! Thanks aedenthorn! (and sorry that it doesn't work for you, must be conflict with something else :-/ )
Edit: Oh, if you use BetterUI (like I do) you have to set container style in BetterUI config to 0 (default, vanilla) so that BetterUI doesn't touch it, then this mod can take over. Had that collision since early 2021
Just a very minor correction (or addendum maybe?) that the setting in Better UI you want to disable is called chestHasRoomHoverText or maybe this setting is only found in Better UI Reforged (the one I'm using since Better UI doesn't work for me) but after disabling that this mod takes over and works perfectly fine
Would be great if this mod showed the contents of your gravestone, a few mods create a secondary grave when you die so as to prevent item loss but if you accidentally pick up the wrong one first your inventory and hotbar might then be filled with random items instead of weapons, if you could quickly see at a glance which is which then you can pick up your weapons first to defend yourself and then get the other grave when the fight is over.
Great mod and I love the idea. However it seems to be faster to open the chest and glance the icons than it to read through the text. While it wouldn't be so easy to implement, if the mod also displayed the icons it would be out of this world. QuickLoot mod for Morrowind was done that way and it's a life changer.
Another downside is that we cannot see the amount of occupied slots within a chest since we have to set chestHasRoomStyle = 0 in BetterUI (H&H compatible version in the comments) to use this mod. Yet again, we need to open the chest to see. If the mod was to have this simple option implemented it's usability would increase.
Just have to chime in here to say: if you manage to work out icons instead of a list of words, make it optional? I read text a LOT faster than a grid of pictures.
Icons are not easily possible without replacing the UI.Text component with a TextMeshProUGUI component, which isn't available in the Unity version used by the game.
52 comments
[Error : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
(wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
Terminal.SendInput () (at <79989041713a40fba2973f1624473248>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <26849f0e57d24f60ac1e673bcda89ae7>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
TMPro.TMP_InputField.SendOnSubmit () (at <7b036e3395e241af8e96d0f1155627bf>:0)
TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <7b036e3395e241af8e96d0f1155627bf>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <c784ba61915748ee8776f4834d413c9a>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <c784ba61915748ee8776f4834d413c9a>:0)
UnityEngine.EventSystems.EventSystem:Update()
https://www.nexusmods.com/valheim/mods/2798
Figured out, that Better UI Reforged collided with its chest info feature.
Dissabled the feature in the Better UI config --> Now this mod works fine.
Valheim Plus 0.9.9.11
BepInEx 5.4.19.0
(and sorry that it doesn't work for you, must be conflict with something else :-/ )
Edit: Oh, if you use BetterUI (like I do) you have to set container style in BetterUI config to 0 (default, vanilla) so that BetterUI doesn't touch it, then this mod can take over. Had that collision since early 2021
While it wouldn't be so easy to implement, if the mod also displayed the icons it would be out of this world. QuickLoot mod for Morrowind was done that way and it's a life changer.
Another downside is that we cannot see the amount of occupied slots within a chest since we have to set chestHasRoomStyle = 0 in BetterUI (H&H compatible version in the comments) to use this mod. Yet again, we need to open the chest to see. If the mod was to have this simple option implemented it's usability would increase.
Great mod thanks aedenthorn
Endorsed
[Error : Unity Log] MissingMethodException: bool PrivateArea.CheckAccess(UnityEngine.Vector3,single,bool,bool)
Stack trace:
(wrapper dynamic-method) Container.DMD<Container::GetHoverText>(Container)
Hud.UpdateCrosshair (Player player, System.Single bowDrawPercentage) (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
(wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
Ever since updating to version 2.2.+, this mod has stopped working for me, as well.