Crafting Stations and Wards have a child GameObject that has an EffectArea and a collider. The mob spawning system uses this collision to check whether spawning is allowed. I'm not sure if changing it for Crafting Stations changes it for wards though as well or not.
This overlaps with Build Helper, any chance of adding Build Helper's other features? This mod could replace a few different mods already, it'd be cool to replace that one as well.
Most of that stuff in that mod isn't really in the scope of this mod. Also I'm not in the business of copying exactly what's in another mod. This was just a utility to customise basic crafting station settings.
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[Error : Unity Log] MissingMethodException: Method not found: int .CraftingStation.GetLevel()
Stack trace:
(wrapper dynamic-method) CraftingStation.DMD<CraftingStation::GetHoverText>(CraftingStation)
Hud.UpdateCrosshair (Player player, System.Single bowDrawPercentage) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
(wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
[Error : Unity Log] MissingMethodException: Method not found: int .CraftingStation.GetLevel()
Stack trace:
(wrapper dynamic-method) CraftingStation.DMD<CraftingStation::GetHoverText>(CraftingStation)
Hud.UpdateCrosshair (Player player, System.Single bowDrawPercentage) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
(wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
"I have no further interest in Valheim modding."
Looks like someone else will have to pick up maintenance.
By the way, can there be a config option where we can customise the range from the crafting station in which monsters/animals can't spawn?
By the way, great mod! Everything works perfectly. :D