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Smallo

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smallo

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19 comments

  1. reavesinc
    reavesinc
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    Don't think this works anymore, also pulls this error when near crafting stations

    [Error  : Unity Log] MissingMethodException: Method not found: int .CraftingStation.GetLevel()
    Stack trace:
    (wrapper dynamic-method) CraftingStation.DMD<CraftingStation::GetHoverText>(CraftingStation)
    Hud.UpdateCrosshair (Player player, System.Single bowDrawPercentage) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
    (wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)

    [Error  : Unity Log] MissingMethodException: Method not found: int .CraftingStation.GetLevel()
    Stack trace:
    (wrapper dynamic-method) CraftingStation.DMD<CraftingStation::GetHoverText>(CraftingStation)
    Hud.UpdateCrosshair (Player player, System.Single bowDrawPercentage) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
    (wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
  2. DontCallMeSurly
    DontCallMeSurly
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    Just to make sure, is this mod still working with the Hearth and Home update? I know I installed it correctly, but it just doesn't seem to be working.
  3. robinlovesrain
    robinlovesrain
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    Will this be updated for the new crafting station upgrades? 
    1. GrubbyZebra
      GrubbyZebra
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      Unfortunately, the author of this mod posted the following on his discord:

      "I have no further interest in Valheim modding."

      Looks like someone else will have to pick up maintenance.
    2. queenofdamed
      queenofdamed
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      open for update
  4. blueslipons
    blueslipons
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    Hey, do you think it is possible to edit crafting station level in the config?
  5. Keviant
    Keviant
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    Great! Trying out now!

    By the way, can there be a config option where we can customise the range from the crafting station in which monsters/animals can't spawn?
    1. smallo
      smallo
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      I've looked into that before, can't work it out.
    2. Keviant
      Keviant
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      Dang. Thanks for checking.

      By the way, great mod! Everything works perfectly. :D
    3. JourneyOver
      JourneyOver
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      Crafting Stations and Wards have a child GameObject that has an EffectArea and a collider. The mob spawning system uses this collision to check whether spawning is allowed. I'm not sure if changing it for Crafting Stations changes it for wards though as well or not.
  6. Keviant
    Keviant
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    Currently, the best overall crafting station mod. Thanks again, Smallo!
  7. queenofdamed
    queenofdamed
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    1. smallo
      smallo
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      No that's still a separate thing. I didn't think it made sense to merge them together as some stuff in this overwrites that, unless you disable it.
  8. bastiandantilus
    bastiandantilus
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    This overlaps with Build Helper, any chance of adding Build Helper's other features? This mod could replace a few different mods already, it'd be cool to replace that one as well.
    1. Keviant
      Keviant
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      +1
    2. smallo
      smallo
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      Most of that stuff in that mod isn't really in the scope of this mod. Also I'm not in the business of copying exactly what's in another mod. This was just a utility to customise basic crafting station settings.
    3. Keviant
      Keviant
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      Ah, alright. I understand.
  9. jacaima
    jacaima
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    Hello! there is no way to disabling the proximity build restrictions?
  10. heberpcl
    heberpcl
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    Very useful, it would also be interesting to have a limit for each building. (Work benches, cauldrons, ...)