Valheim
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aedenthorn

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aedenthorn

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46 comments

  1. Drekkennought
    Drekkennought
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    Is there any possibility of adding an option to have nonaggressive tame be ignored? I find it rather frustrating how hyper-fixated enemies are on killing my penned livestock.
    1. SkillerCat
      SkillerCat
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      I would also love to see this! 
  2. daellay
    daellay
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    Is there a way to make any tamed creatures (including modded ones) to follow a player?
  3. CycloneSama
    CycloneSama
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    Does this let them hurt each other? Like for example a Troll swings while 1 of the tree guys are nearby and it's struck down accidentally
  4. Katabug
    Katabug
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    This is a totally awesome mod! I'm trying to make 'Sneak' not be so useless. And this mod really helps. I've set the following values:

    ## Monster view range multiplier.
    # Setting type: Single
    # Default value: 1
    ViewRangeMult = 0.5

    ## Monster view angle multiplier.
    # Setting type: Single
    # Default value: 1
    ViewAngleMult = 0.3

    ## Monster hear range multiplier.
    # Setting type: Single
    # Default value: 1
    HearRangeMult = 0.3

    These values do seem to be affected by the sneak skill. If I'm sneaking, I can get much closer to a monster before it detects me. But if I'm standing it will detect me sooner. This is exactly what I want. Eventually, when I max out my sneak skill, I'd like to be virtually undetectable. I'm just not quite sure what values to use. The default 1 value is way too high and makes sneaking all but useless. Even with a sneak skill of 100 the monster only has to turn its head and you'll be detected. So adjusting the above values makes sneaking much more fun and much more viable. I just need to play with the values a bit :D

    Mind you, if some brilliant soul wanted to make a dedicated 'Sneak Overhaul' mod that would be even better *hint hint*
  5. TehPuggishOne
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    What's the difference between "fearing fire" and "avoiding fire" in terms of enemy behavior in the game?
    I'm wondering because I wanna make it so that all greydwarf variants are afraid of fire, as the fact that Greydwarf Shamans and Brutes don't fear fire goes against the greydwarves' lore.
    1. Ahebrias
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      What lore are you talking about? It literally says,   "Unlike the Greydwarf and Greyling, Shaman are not scared of fire and will not flee. They share this trait with the Greydwarf brute."     As for myself, Hearth and Torch have never scared Shamans and Brutes away. I havent read anything ingame that says those two fear fire. Now, whatever your fanfic is, that's your call. But not Valheim "lore."
    2. tg08096
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      Fearing fire is like a boar becoming frightened by fire and fleeing from it.
      Avoiding fire is like intentionally not walking into it because it hurts. A surtling for example doesn't have this problem.
  6. Deadmano
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    Could you add an option for enemies to not target tames?
  7. vylo
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    The recent Valheim mini-patch that supposedly fixed AI pathfinding still doesn't feel like it works as well as before they started messing with it -- creatures seem to run away a lot more than they used to.  Can this mod be used to make AI behave the way it did before Irongate released their patch that made enemies start to attack buildings and path in strange directions instead of hitting the player?
    1. aedenthorn
      aedenthorn
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      It might help.
  8. Rainmourne
    Rainmourne
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    Edit note: Got in touch w/ Aedenthorn on Discord and they linked this brilliant new Damage Mod that solves the endangered pet problem beautifully! You just need to edit the config to read: 

    ## Multiplier for damage taken by tame creatures
    # Setting type: Single
    # Default value: 1
    TameDamageMult = 0

    Link for the new mod: Damage Mod by Aedenthorn

    Also of note, the mod needs to be clientside and will work even when you log into a dedicated server. However, all the people you want to play on the server with you would also need this file or they'll still damage the tamed critters. I tried putting the dll and config in the server files but it doesn't enforce the zero damage if the client doesn't have the file already. 
    <3 endless gratitude to Aedenthorn for rescuing the pets from danger and ensuring that Valheim travels can continue happily!!! ^.^

    * * * * * 
    Aedenthorn, since the most recent patch in Valheim, my pets are no longer immortal even though I've kept Valheim Plus up-to-date. The tamed immortality is a new-ish setting in Valheim Plus, but it dovetailed so nicely with Monster AI Tweaks for me.

    My hope is that Monster AI Tweaks could include either extremely high health options or immortal settings for our tamed creatures? I've been so grateful for the auto-taming allowed by your mod -- it's so lovely that every wolf I meet is already a friend. Now I'm too afraid to play Valheim if it means my wolves can die. A couple of boars were sacrificed and a wolf in the wild died to test that this isn't working any longer.

    Would it be possible to add this feature, please? Or could it be the focus of another mod to affect NPC health/resistance to damage? (Or perhaps there's one already that's escaped notice?)

    I can't bear to see my pets taking damage. That wolf in the wild also took damage from a Stone Golem, so they aren't just getting hurt by owners. I could reinstall Keezy's wolf mod but it was throwing out a bunch of Bepinex errors last time I had it and that would only protect the wolves. I don't want my other pets to get hurt either--especially the drakes, they are so fragile without immortality and do such a good job protecting the plains crops.

    Thank you so much for making the Monster AI mod (and all the many other great mods!) Really hoping this could be the solution to resuming my Valheim adventures with my loyal and lasting animal companions. ^.^
  9. mgreene0912
    mgreene0912
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    Anyone know if it's possible to configure which building types Monsters attack? I have a few specific building/item types that I'd like various Monsters to go out of there way, and focus on attacking whoever they come into contact with them. Just wondering if that's out of the scope of this mod?

    Thanks!
  10. Drutiz
    Drutiz
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    Would it be possible to have no monsters fear fire? Or is that accomplished by enabling this mod and leaving 

    FearFireListString = 
    AvoidFireListString = 

    empty?