Valheim
0 of 0

File information

Last updated

Original upload

Created by

T3kla

Uploaded by

T3kla

Virus scan

Safe to use

Tags for this mod

9 comments

  1. Vulcain1
    Vulcain1
    • member
    • 0 kudos
    here is the log , building unleashing alone

    [Message:   BepInEx] BepInEx 5.4.19.0 - valheim (29/01/2023 16:33:15)
    [Info   :   BepInEx] Running under Unity v2020.3.33.9525882
    [Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
    [Info   :   BepInEx] Supports SRE: True
    [Info   :   BepInEx] System platform: Bits64, Windows
    [Message:   BepInEx] Preloader started
    [Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
    [Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.HookGenPatcher 1.2.0.0]
    [Info   :   BepInEx] 2 patcher plugins loaded
    [Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
    [Info   :HookGenPatcher] Already ran for this version, reusing that file.
    [Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
    [Info   :HookGenPatcher] Already ran for this version, reusing that file.
    [Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
    [Info   :HookGenPatcher] Already ran for this version, reusing that file.
    [Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
    [Info   :HookGenPatcher] Already ran for this version, reusing that file.
    [Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
    [Info   :HookGenPatcher] Already ran for this version, reusing that file.
    [Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
    [Info   :HookGenPatcher] Already ran for this version, reusing that file.
    [Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
    [Info   :HookGenPatcher] Already ran for this version, reusing that file.
    [Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
    [Info   :HookGenPatcher] Already ran for this version, reusing that file.
    [Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
    [Info   :HookGenPatcher] Already ran for this version, reusing that file.
    [Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
    [Message:   BepInEx] Preloader finished
    [Message:   BepInEx] Chainloader ready
    [Message:   BepInEx] Chainloader started
    [Info   :   BepInEx] 3 plugins to load
    [Info   :   BepInEx] Loading [Jotunn 2.10.4]
    [Info   :    Jotunn] Initializing LocalizationManager
    [Info   :    Jotunn] Initializing CommandManager
    [Info   :    Jotunn] Initializing InputManager
    [Info   :    Jotunn] Initializing SkillManager
    [Info   :    Jotunn] Initializing PrefabManager
    [Info   :    Jotunn] Initializing ItemManager
    [Info   :    Jotunn] Initializing PieceManager
    [Info   :    Jotunn] Initializing CreatureManager
    [Info   :    Jotunn] Initializing ZoneManager
    [Info   :    Jotunn] Initializing MockManager
    [Info   :    Jotunn] Initializing KitbashManager
    [Info   :    Jotunn] Initializing GUIManager
    [Info   :    Jotunn] Initializing KeyHintManager
    [Info   :    Jotunn] Initializing NetworkManager
    [Info   :    Jotunn] Initializing SynchronizationManager
    [Info   :    Jotunn] Initializing RenderManager
    [Info   :    Jotunn] Initializing MinimapManager
    [Info   :    Jotunn] Initializing UndoManager
    [Info   :    Jotunn] Jötunn v2.10.4 loaded successfully
    [Info   :   BepInEx] Loading [Display BepInEx Info In-Game 2.0.0]
    [Info   :   BepInEx] Loading [BuildingUnleashed 5.4.1600]
    [Message:   BepInEx] Chainloader startup complete
    [Info   : Unity Log] 02/04/2023 09:15:04: Starting to load scene:start

    [Error  : Unity Log] InvalidProgramException: Invalid IL code in (wrapper dynamic-method) Player:DMD<Player::Repair> (Player,ItemDrop/ItemData,Piece): IL_00e0: ldfld     0x00000039


    Stack trace:
    System.RuntimeMethodHandle.GetFunctionPointer () (at <695d1cc93cca45069c528c15c9fdd749>:0)
    MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetFunctionPointer (System.Reflection.MethodBase method, System.RuntimeMethodHandle handle) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
    MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetNativeStart (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
    MonoMod.RuntimeDetour.DetourHelper.GetNativeStart (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
    MonoMod.RuntimeDetour.Detour._TopApply () (at <4e2760c7517c4ea79c633d67e84b319f>:0)
    MonoMod.RuntimeDetour.Detour._RefreshChain (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
    MonoMod.RuntimeDetour.Detour.Apply () (at <4e2760c7517c4ea79c633d67e84b319f>:0)
    MonoMod.RuntimeDetour.Detour..ctor (System.Reflection.MethodBase from, System.Reflection.MethodBase to, MonoMod.RuntimeDetour.DetourConfig& config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
    (wrapper dynamic-method) MonoMod.RuntimeDetour.ILHook+Context.DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(MonoMod.RuntimeDetour.ILHook/Context)
    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MonoMod.RuntimeDetour.ILHook+Context::Refresh>?1034038272(object)
    HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    MonoMod.RuntimeDetour.ILHook.Apply () (at <4e2760c7517c4ea79c633d67e84b319f>:0)
    HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    Rethrow as HarmonyException: IL Compile Error (unknown location)
    HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    Rethrow as HarmonyException: IL Compile Error (unknown location)
    HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    BuildingUnleashed.Main.Start () (at C:/Repos/Valheim.TeklaMods/BuildingUnleashed/Scripts/Main.cs:36)

    [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
    [Info   : Unity Log] 02/04/2023 09:15:06: Using environment steamid 892970

    [Info   : Unity Log] 02/04/2023 09:15:06: Using steam APPID:892970

    [Info   : Unity Log] 02/04/2023 09:15:06: Authentication:k_ESteamNetworkingAvailability_Attempting

    [Info   : Unity Log] 02/04/2023 09:15:06: Steam initialized, persona:=☆=P4T3U5=☆=

    [Info   : Unity Log] 02/04/2023 09:15:06: PlayFab custom ID set to "Steam_76561197986134837"

    [Info   : Unity Log] 02/04/2023 09:15:06: Using default prefs

    [Info   : Unity Log] 02/04/2023 09:15:06: Valheim version:0.212.9

    [Info   : Unity Log] 02/04/2023 09:15:06: Worldgenerator version setup:2

    [Info   :Jotunn.Managers.CommandManager] Adding 1 commands to the Console
    [Info   : Unity Log] 02/04/2023 09:15:06: Render threading mode:MultiThreaded

    [Warning: Unity Log] 02/04/2023 09:15:06: Missing audio clip in music respawn

    [Info   : Unity Log] 02/04/2023 09:15:06: Checking for installed DLCs

    [Info   : Unity Log] 02/04/2023 09:15:06: DLC:beta installed:False

    [Info   : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization language:English

    [Info   : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization_extra language:English

    [Info   : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization language:French

    [Info   : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization_extra language:French

    [Info   :Jotunn.Managers.LocalizationManager] Loading custom localizations
    [Info   : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization language:English

    [Info   : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization_extra language:English

    [Info   :Jotunn.Managers.LocalizationManager] Adding tokens for language 'English'
    [Info   : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization language:French

    [Info   : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization_extra language:French

    [Info   :Jotunn.Managers.LocalizationManager] Adding tokens for language 'French'
    [Info   : Unity Log] 02/04/2023 09:15:07: Failed to find item prefab IronBoots

    [Info   : Unity Log] 02/04/2023 09:15:07: Ticket is System.Byte[] of length 369

    [Info   : Unity Log] 02/04/2023 09:15:07: Session auth respons callback

    [Info   : Unity Log] 02/04/2023 09:15:07: Starting music menu

    [Info   : Unity Log] 02/04/2023 09:15:07: UI Group status changed Menu = True

    [Info   : Unity Log] 02/04/2023 09:15:08: PlayFab logged in as "Steam_76561197986134837"

    [Info   : Unity Log] 02/04/2023 09:15:08: PlayFab local entity ID is 8A4862F3B124A87

    [Info   : Unity Log] 02/04/2023 09:15:09: UI Group status changed Menu = True

    [Info   : Unity Log] 02/04/2023 09:15:11: Steam manager on destroy


  2. Mandura
    Mandura
    • member
    • 0 kudos
    Getting red error text in the console after the Mistlands update with this mod loaded.
    1. novality
      novality
      • member
      • 0 kudos
      same brother. I tried NoStamCosts as a replacement, but it lets you sprint and jump without consuming stamina when holding a hammer so the niche is yet to be fulfilled
    2. Vulcain1
      Vulcain1
      • member
      • 0 kudos
      same , it don't crash for the moment because i just reinstall one mod after one , but much spam  ...

      edit : after adding more plugins it becomes unplayable .
  3. jarekdefiler
    jarekdefiler
    • premium
    • 1 kudos
    Does this allow you to build super high structures without them taking damage? I wanted to get Forever Build but it looks like it's broken, so wondering if this is an alternative. 
  4. PetSruf
    PetSruf
    • member
    • 0 kudos
    Any chance to divide this mod up into parts? I don't really mind the others but wood wearing down when i build huge buildings cuz it started raining and having to repair everything annoys me to death
    1. T3kla
      T3kla
      • member
      • 4 kudos
      This mod doesn't prevent rain from damaging structures, it only prevents item wear for your tool.

      For rain damage I use the No Rain Damage mod.
  5. remlnx
    remlnx
    • supporter
    • 15 kudos
    Hello T3kla, i'm getting some Unity error with this mod.

    "[Error  : Unity Log] MissingFieldException: Field 'Player.m_toolUseDelay' not found.
    Stack trace:
    (wrapper dynamic-method) Player.DMD<Player::Start>(Player)"

    Not sure if it's some compatibility issue with other mods i use.

    Thank you.
    1. T3kla
      T3kla
      • member
      • 4 kudos
      Should be fixed in the new version, thanks for the report!