[Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu). [Info : Unity Log] 02/04/2023 09:15:06: Using environment steamid 892970
[Info : Unity Log] 02/04/2023 09:15:06: Using steam APPID:892970
same brother. I tried NoStamCosts as a replacement, but it lets you sprint and jump without consuming stamina when holding a hammer so the niche is yet to be fulfilled
Does this allow you to build super high structures without them taking damage? I wanted to get Forever Build but it looks like it's broken, so wondering if this is an alternative.
Any chance to divide this mod up into parts? I don't really mind the others but wood wearing down when i build huge buildings cuz it started raining and having to repair everything annoys me to death
9 comments
[Message: BepInEx] BepInEx 5.4.19.0 - valheim (29/01/2023 16:33:15)
[Info : BepInEx] Running under Unity v2020.3.33.9525882
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.HookGenPatcher 1.2.0.0]
[Info : BepInEx] 2 patcher plugins loaded
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 3 plugins to load
[Info : BepInEx] Loading [Jotunn 2.10.4]
[Info : Jotunn] Initializing LocalizationManager
[Info : Jotunn] Initializing CommandManager
[Info : Jotunn] Initializing InputManager
[Info : Jotunn] Initializing SkillManager
[Info : Jotunn] Initializing PrefabManager
[Info : Jotunn] Initializing ItemManager
[Info : Jotunn] Initializing PieceManager
[Info : Jotunn] Initializing CreatureManager
[Info : Jotunn] Initializing ZoneManager
[Info : Jotunn] Initializing MockManager
[Info : Jotunn] Initializing KitbashManager
[Info : Jotunn] Initializing GUIManager
[Info : Jotunn] Initializing KeyHintManager
[Info : Jotunn] Initializing NetworkManager
[Info : Jotunn] Initializing SynchronizationManager
[Info : Jotunn] Initializing RenderManager
[Info : Jotunn] Initializing MinimapManager
[Info : Jotunn] Initializing UndoManager
[Info : Jotunn] Jötunn v2.10.4 loaded successfully
[Info : BepInEx] Loading [Display BepInEx Info In-Game 2.0.0]
[Info : BepInEx] Loading [BuildingUnleashed 5.4.1600]
[Message: BepInEx] Chainloader startup complete
[Info : Unity Log] 02/04/2023 09:15:04: Starting to load scene:start
[Error : Unity Log] InvalidProgramException: Invalid IL code in (wrapper dynamic-method) Player:DMD<Player::Repair> (Player,ItemDrop/ItemData,Piece): IL_00e0: ldfld 0x00000039
Stack trace:
System.RuntimeMethodHandle.GetFunctionPointer () (at <695d1cc93cca45069c528c15c9fdd749>:0)
MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetFunctionPointer (System.Reflection.MethodBase method, System.RuntimeMethodHandle handle) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetNativeStart (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.DetourHelper.GetNativeStart (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Detour._TopApply () (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Detour._RefreshChain (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Detour.Apply () (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Detour..ctor (System.Reflection.MethodBase from, System.Reflection.MethodBase to, MonoMod.RuntimeDetour.DetourConfig& config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
(wrapper dynamic-method) MonoMod.RuntimeDetour.ILHook+Context.DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(MonoMod.RuntimeDetour.ILHook/Context)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MonoMod.RuntimeDetour.ILHook+Context::Refresh>?1034038272(object)
HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
MonoMod.RuntimeDetour.ILHook.Apply () (at <4e2760c7517c4ea79c633d67e84b319f>:0)
HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: IL Compile Error (unknown location)
HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: IL Compile Error (unknown location)
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
BuildingUnleashed.Main.Start () (at C:/Repos/Valheim.TeklaMods/BuildingUnleashed/Scripts/Main.cs:36)
[Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
[Info : Unity Log] 02/04/2023 09:15:06: Using environment steamid 892970
[Info : Unity Log] 02/04/2023 09:15:06: Using steam APPID:892970
[Info : Unity Log] 02/04/2023 09:15:06: Authentication:k_ESteamNetworkingAvailability_Attempting
[Info : Unity Log] 02/04/2023 09:15:06: Steam initialized, persona:=☆=P4T3U5=☆=
[Info : Unity Log] 02/04/2023 09:15:06: PlayFab custom ID set to "Steam_76561197986134837"
[Info : Unity Log] 02/04/2023 09:15:06: Using default prefs
[Info : Unity Log] 02/04/2023 09:15:06: Valheim version:0.212.9
[Info : Unity Log] 02/04/2023 09:15:06: Worldgenerator version setup:2
[Info :Jotunn.Managers.CommandManager] Adding 1 commands to the Console
[Info : Unity Log] 02/04/2023 09:15:06: Render threading mode:MultiThreaded
[Warning: Unity Log] 02/04/2023 09:15:06: Missing audio clip in music respawn
[Info : Unity Log] 02/04/2023 09:15:06: Checking for installed DLCs
[Info : Unity Log] 02/04/2023 09:15:06: DLC:beta installed:False
[Info : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization language:English
[Info : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization_extra language:English
[Info : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization language:French
[Info : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization_extra language:French
[Info :Jotunn.Managers.LocalizationManager] Loading custom localizations
[Info : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization language:English
[Info : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization_extra language:English
[Info :Jotunn.Managers.LocalizationManager] Adding tokens for language 'English'
[Info : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization language:French
[Info : Unity Log] 02/04/2023 09:15:06: Loaded localization CSV:localization_extra language:French
[Info :Jotunn.Managers.LocalizationManager] Adding tokens for language 'French'
[Info : Unity Log] 02/04/2023 09:15:07: Failed to find item prefab IronBoots
[Info : Unity Log] 02/04/2023 09:15:07: Ticket is System.Byte[] of length 369
[Info : Unity Log] 02/04/2023 09:15:07: Session auth respons callback
[Info : Unity Log] 02/04/2023 09:15:07: Starting music menu
[Info : Unity Log] 02/04/2023 09:15:07: UI Group status changed Menu = True
[Info : Unity Log] 02/04/2023 09:15:08: PlayFab logged in as "Steam_76561197986134837"
[Info : Unity Log] 02/04/2023 09:15:08: PlayFab local entity ID is 8A4862F3B124A87
[Info : Unity Log] 02/04/2023 09:15:09: UI Group status changed Menu = True
[Info : Unity Log] 02/04/2023 09:15:11: Steam manager on destroy
edit : after adding more plugins it becomes unplayable .
For rain damage I use the No Rain Damage mod.
"[Error : Unity Log] MissingFieldException: Field 'Player.m_toolUseDelay' not found.
Stack trace:
(wrapper dynamic-method) Player.DMD<Player::Start>(Player)"
Not sure if it's some compatibility issue with other mods i use.
Thank you.