Valheim
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T3kla

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T3kla

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53 comments

  1. Demandred1957
    Demandred1957
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    After this last update this mod appears to be broken.
    updated all the req files, but with colorful signs enabled the signs are blank, and can't be edited.
    with signs disabled, the signs are back, but do not glow anymore.
    Thanks!
    1. Copenhagen420
      Copenhagen420
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      yeah, I'm having the same issue. Really hope colorful signs gets fixed soon.
    2. monolithtma
      monolithtma
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      Same. This is a QOL mod that is essential to me. I'm currently using AzuSigns from ThunderStore instead, and it gives me the same functionality.
    3. Copenhagen420
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      hmm did some reading and it looks like the game made it so we can color our signs without a mod when you hit e to start typing on the signs you have to do < color=yellow > without spaces on the <  > then start typing w/e or can use purple, red, orange, blue, green, idk if other colors work haven't tried. So, assuming that's what broke this mod.
    4. monolithtma
      monolithtma
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      Thanks, Copenhagen420, that makes sense. We did discover that we can change the font size using HTML formatting.
  2. Lex1c0n
    Lex1c0n
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    Awesome mod thanks so much. Does this need to be on both the server and client or just the client?  thanks again :)
    1. monolithtma
      monolithtma
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      Just client.
    2. Lex1c0n
      Lex1c0n
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      Thanks so much for the reply :)
    3. monolithtma
      monolithtma
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      You're welcome!
  3. monolithtma
    monolithtma
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    After today's patch, I am getting:

    [Error  : Unity Log] MissingFieldException: Field 'Sign.m_textWidget' not found.
    Stack trace:
    (wrapper dynamic-method) Sign.DMD<Sign::Awake>(Sign)
    UnityEngine.Object:Instantiate(GameObject)
    Player:DMD<Player::SetupPlacementGhost>(Player)
    Player:UpdateAvailablePiecesList()
    Player:OnInventoryChanged()
    Inventory:DMD<Inventory::Changed>(Inventory)
    Inventory:RemoveItem(String, Int32, Int32)
    CraftFromContainers.ConsumeResources_Patch:Prefix(Player, Requirement[], Int32)
    Player:DMD<Player::ConsumeResources>(Player, Requirement[], Int32, Int32)
    Player:DMD<Player::UpdatePlacement>(Player, Boolean, Single)
    Player:DMD<Player::Update>(Player)
  4. DonFu
    DonFu
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    Is it possible to remove the glow effect?

    By default it looks like a neon sign, totally breaks the immersion.
  5. inkeyes23
    inkeyes23
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    anyone experienced this issue? mine just stays black font
  6. proudunicorn
    proudunicorn
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    Love this <3
    HTML Color Codes Library is good for finding colors and inspiration in case that helps anyone
  7. davemartel
    davemartel
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    Thank you so much for this mod.  It really works like a charm.

    I was wondering if there is a command for "new line" or line break?
    I would like to be able to control how many words appear on each line.

    Thank you in advance for a great mod.
    1. T3kla
      T3kla
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      I think \n works
    2. CRISPYCRISPYCRIS
      CRISPYCRISPYCRIS
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  8. esheyw
    esheyw
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    Excellent mod, thanks a lot; I've got an issue and a feature request.

    Issue: I can't seem to get the color library to work. Can I not add my own colors? I edited the json and restarted and my custom tags were just producing default color.

    Feature Request: can we get a 'max displayed font size' option? I'm labelling a chest wall and some (Coal) are much shorter than others (Blueberries, Ancient Bark). I don't need or want 'everything is the same font size', but putting a maximum will keep the short labels from being *so* much bigger than everything else.

    edit: Additional feature request I just thought of: is it possible to add a black outline for contrast?
    1. T3kla
      T3kla
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      I just tried the color library and it works as usual. I would need more information about what you are doing to be able to know why is it not working.

      The feature you are asking for is already in the mod in the form of a config with the name "Max Font Size".

      I thought the outline feature was a nice idea so I just developed it and should be up now.
    2. esheyw
      esheyw
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      Re: color library... I don't know what I was doing wrong before, but it works as expected now. So, nevermind, I guess. Oops.
      Max font size: Also oops. Yea I'm just blind I guess.
      And for the outline, I'm really glad you like the idea, but is it supposed to come out like this: https://i.imgur.com/qXby4Yr.png ? Because while that does make bright stuff pop harder, it muddies darker tags and doesn't do much to increase effective contrast on the browner shades.
    3. T3kla
      T3kla
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      That happened because outline size is too big. I compiled the thing with an intended value of 0,15 but it is showing you a value of 1 probably. Configs seem to be pretty unreliable...

      I may upload an update later clamping it down to reasonable values because that outright unacceptable.
    4. esheyw
      esheyw
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      haha oh wow, I just assumed 1.0 was the minimum. That looks much better. Thank you!
  9. thedefside
    thedefside
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    With 5.4.1602 I can no longer connect to my dedicated linux server. Is there a specific version of Jotunn that is required, or does the mod have to be installed on the server?
    1. T3kla
      T3kla
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      There are a two things that I specify in my plugin declaration:

      [BepInDependency(Jotunn.Main.ModGuid, BepInDependency.DependencyFlags.HardDependency)]Enforces the existence and previous loading of Jotunn, tho it does not specify it's version.

      [NetworkCompatibility(CompatibilityLevel.NotEnforced, VersionStrictness.None)]
      Tells Jotunn to negate all server-client checks, including mod version. This theoretically makes this mod 100% client-side and allows you to join your server with whatever version of this mod, either being installed in the server or not.

      The problem you are describing doesn't seem to be caused by this mod but if you got more info please post it and I'll look at it.
    2. thedefside
      thedefside
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      I went through every mod I had yesterday trying to figure it out. I removed all mods and added them 1 at a time to the server. I was able to add them all back and no connection issues. Then I did the same for the client side mods. I had no issues until I got to Colorful signs, and it was one of the last ones. I reverted to 5.4.1600 and the connection issue went away.

      I am using a total of 49 mods. I am also using Jotunn 2.3.2.
    3. T3kla
      T3kla
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      The mod shouldn't be needed on the server at all. There isn't even code talking to the server.
      I'll try to ask the Jotunn guys why is this happening. Meanwhile, I'm gonna need some things:


      • Player.log - C:\Users\[YOUR USERNAME]\AppData\LocalLow\IronGate\Valheim
      • Screenshot of the message in game
      • Config file corresponding to ColorfulSigns

      You can post them in my github as an issue or here. Whichever you prefer.
    4. thedefside
      thedefside
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      I resolved this by updating Jotunn to the latest - 2.3.7.
  10. BoojiePanda
    BoojiePanda
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    File in Vortex says "Colorful Sings" instead of "Colorful Signs".
    1. T3kla
      T3kla
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      :C
    2. BoojiePanda
      BoojiePanda
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      I lost my color and font size settings with todays (Oct 8th) update (I use Vortex to manage mods). Is this going to happen every update?
    3. T3kla
      T3kla
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      No, I changed the configurations to be compatible with Jotunn so they are changeable mid-game. This may have deleted the values saved in the old configs.

      It shouldn't happen again in the future tho, since I don't plan to change it back.
    4. BoojiePanda
      BoojiePanda
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      Thank you for the quick reply! I appreciate that, and the work you're doing.