Great mod, super helpful and thanks a lot. I've encountered one issue when playing alone(hosting). The sneaking never drains stamina, even when not near enemies.
Hi, awesome mod! When me and my freinds play our second row of the game we hope this mod are still active!
Love the mod, just woundering if you could add no stamina drain/cost then using the cultivator as well? Drain for plant seeds feels kinda unnecessary like the hammer and hoe :)
Anyone know if any of the stamina-regen items properly take effect with this mod active?
I've tried the Tasty Mead, and the stamina regen meads, and none of them seem to make a difference. Was wondering if the algorithmic change to the stamina regen formula from this mod takes those buffs into account or not.
Would be nice if we could A: configure the overall/start/end rates, and B: if we could enable (and disable if desired) interaction with stamina regen affecting mods.
Otherwise, great mod, definitely much more enjoyable than the base stamina system in game.
11 comments
I know you don't have to do it but I think that several of us would be happy if you could do it
When me and my freinds play our second row of the game we hope this mod are still active!
Love the mod, just woundering if you could add no stamina drain/cost then using the cultivator as well? Drain for plant seeds feels kinda unnecessary like the hammer and hoe :)
Cheers! :)
I've tried the Tasty Mead, and the stamina regen meads, and none of them seem to make a difference. Was wondering if the algorithmic change to the stamina regen formula from this mod takes those buffs into account or not.
Would be nice if we could A: configure the overall/start/end rates, and B: if we could enable (and disable if desired) interaction with stamina regen affecting mods.
Otherwise, great mod, definitely much more enjoyable than the base stamina system in game.
"Linear stamina regeneration: faster regeneration when your stamina is low and slower as you reach max stamina"
That's exactly the opposite of linear
Any chance we can modify the values?
I like the idea, but its regens to fast at the beginning for my liking and would kike to stretch it a bit.