This page was last updated on 28 March 2021, 12:03PM
Changelogs
Version 1.6.0
Added new configurable feature! You now have to earn the skill to not only craft the item, but also to use it! Added difficulty!
This new feature is optional (see config file)
Version 1.5.1
Changed skill for Bronze Sword to Clubs and Bronze Atgeir to Spears, due to the bronze level items being the first items for their respective skills
Added configuration to allow this to be overriden with the configured skill for swords and polearms respectively
Removed unnecessary console logging (oops)
Version 1.5.0
Added tooltip to skills dialog which shows you the next unlock for each skill that has a locked requirement
Version 1.4.0
Added new default override for discovering recipes for items locked behind skill requirements! By default, recipes will not be learned by the player until they have discovered both the materials needed and leveled up the relevant skill sufficiently.
Fixed issue where if you hadn't gotten any xp in a skill yet you could discover the relevant item without leveling
Fixed minor issue where hovering over the craft button would still show the level required message even when you can craft it
Version 1.3.0
Made all skill requirements fully configurable (so ya'll annoyed by blocking can pick another skill for armour xD)
Version 1.2.0
Requirement level now shown in item description at the bottom i.e. "Required Lvl 20 in Wood cutting"
Version 1.1.0
Recipes no longer hidden when not craftable due to level
Recipes now display as greyed out (non craftable) and if you have all materials shows a tooltip message on the craft button telling you what level you need to craft it.
Fixed issue where it would stop you crafting level locked items even when player enabled cheats and no placement cost mode
Added config option to choose between Wood Cutting, Axes or Both for the skill that affects Axe crafting
Version 1.0.1
Fixed error on startup, trying to register duplicate recipe